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	<title>Comments on: Getting Played</title>
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	<link>http://www.argn.com/2009/06/getting_played/</link>
	<description>Your first choice for ARG news.</description>
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		<title>By: Public Outing &#124; F.O.R.C.E.</title>
		<link>http://www.argn.com/2009/06/getting_played/comment-page-1/#comment-6352</link>
		<dc:creator>Public Outing &#124; F.O.R.C.E.</dc:creator>
		<pubDate>Thu, 01 Sep 2011 00:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.argn.com/?p=2515#comment-6352</guid>
		<description>[...] condition when I started making friends in the community, but can you blame me after all of the prejudice I&#8217;ve had to deal with since this became [...]</description>
		<content:encoded><![CDATA[<p>[...] condition when I started making friends in the community, but can you blame me after all of the prejudice I&#8217;ve had to deal with since this became [...]</p>
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		<title>By: Galactic Drift &#187; I have returned from ARGFest-o-Con 2009!</title>
		<link>http://www.argn.com/2009/06/getting_played/comment-page-1/#comment-1657</link>
		<dc:creator>Galactic Drift &#187; I have returned from ARGFest-o-Con 2009!</dc:creator>
		<pubDate>Mon, 04 Jan 2010 07:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.argn.com/?p=2515#comment-1657</guid>
		<description>[...] drama panel had the following: * An unfiction moderator * Steve Diddle, a guy who &#8220;played&#8221; an IG character on the unforums and on ARGN.com (another strictly OOG site). * Brian Bricker, an author who (if I&#8217;m understanding things [...]</description>
		<content:encoded><![CDATA[<p>[...] drama panel had the following: * An unfiction moderator * Steve Diddle, a guy who &#8220;played&#8221; an IG character on the unforums and on ARGN.com (another strictly OOG site). * Brian Bricker, an author who (if I&#8217;m understanding things [...]</p>
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	<item>
		<title>By: ARGFest 2009 Walkthrough</title>
		<link>http://www.argn.com/2009/06/getting_played/comment-page-1/#comment-1245</link>
		<dc:creator>ARGFest 2009 Walkthrough</dc:creator>
		<pubDate>Mon, 17 Aug 2009 15:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.argn.com/?p=2515#comment-1245</guid>
		<description>[...] the Lines,&#8221; with the creator of the controversial game I&#8217;m Sorry and recently outed PM Martin Aggett. While I&#8217;d like to weigh in on that panel and what the contents mean for immersive gaming as [...]</description>
		<content:encoded><![CDATA[<p>[...] the Lines,&#8221; with the creator of the controversial game I&#8217;m Sorry and recently outed PM Martin Aggett. While I&#8217;d like to weigh in on that panel and what the contents mean for immersive gaming as [...]</p>
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		<title>By: Ralph</title>
		<link>http://www.argn.com/2009/06/getting_played/comment-page-1/#comment-1137</link>
		<dc:creator>Ralph</dc:creator>
		<pubDate>Sun, 28 Jun 2009 02:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.argn.com/?p=2515#comment-1137</guid>
		<description>I think the entire issue was well handled with extreme respect and care for the issues this incident raised.

From Steve Diddle coming forward and revealing his true identity, showed his emerging respect for the people he befriended, and the respect for the arg community.  JW was upset because Steve&#039;s actions could have had terrible repercussions on the brand of argn.com that had been carefully shaped through the years, but Jonathan handled it very well; explained why he was upset, set the record straight, then moved on.

I think that showed a higher level of professionalism of the arg society, and this web site.  

Well done.  And I do look forward to reading more from Steve Diddle - if in fact that is his real name.

:)</description>
		<content:encoded><![CDATA[<p>I think the entire issue was well handled with extreme respect and care for the issues this incident raised.</p>
<p>From Steve Diddle coming forward and revealing his true identity, showed his emerging respect for the people he befriended, and the respect for the arg community.  JW was upset because Steve&#8217;s actions could have had terrible repercussions on the brand of argn.com that had been carefully shaped through the years, but Jonathan handled it very well; explained why he was upset, set the record straight, then moved on.</p>
<p>I think that showed a higher level of professionalism of the arg society, and this web site.  </p>
<p>Well done.  And I do look forward to reading more from Steve Diddle &#8211; if in fact that is his real name.</p>
<p> <img src='http://www.argn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: ARG Netcast, Episode 94: Off the Tracks &#124; ARG Netcasts</title>
		<link>http://www.argn.com/2009/06/getting_played/comment-page-1/#comment-1136</link>
		<dc:creator>ARG Netcast, Episode 94: Off the Tracks &#124; ARG Netcasts</dc:creator>
		<pubDate>Fri, 26 Jun 2009 22:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.argn.com/?p=2515#comment-1136</guid>
		<description>[...] Getting Played (ARGNet)http://www.argn.com/2009/06/getting_played/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Getting Played (ARGNet)<a href="http://www.argn.com/2009/06/getting_played/" rel="nofollow">http://www.argn.com/2009/06/getting_played/</a> [...]</p>
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	<item>
		<title>By: Anomaly Audio &#187; Blog Archive &#187; PsiOp Radio 78 - 090621 Father’s Day Summer Solstice Special</title>
		<link>http://www.argn.com/2009/06/getting_played/comment-page-1/#comment-1120</link>
		<dc:creator>Anomaly Audio &#187; Blog Archive &#187; PsiOp Radio 78 - 090621 Father’s Day Summer Solstice Special</dc:creator>
		<pubDate>Mon, 22 Jun 2009 05:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.argn.com/?p=2515#comment-1120</guid>
		<description>[...] Getting Played http://www.argn.com/2009/06/getting_played/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Getting Played <a href="http://www.argn.com/2009/06/getting_played/" rel="nofollow">http://www.argn.com/2009/06/getting_played/</a> [...]</p>
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		<title>By: Brooke</title>
		<link>http://www.argn.com/2009/06/getting_played/comment-page-1/#comment-1103</link>
		<dc:creator>Brooke</dc:creator>
		<pubDate>Thu, 18 Jun 2009 16:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.argn.com/?p=2515#comment-1103</guid>
		<description>hochrotTD: Coming into this comment section late, I didn&#039;t read your comments as &quot;picking a fight&quot;. I did read defensiveness. I understand that: you&#039;re working on a project that you love (and that&#039;s great!) and you see a meme coming up again and again even though you think it&#039;s no longer relevant and jeez when will they just let it go.  That exact situation has made me defensive in the past, as well. 

I have been referring to PV707 a lot in the last several weeks as an example of how and why a community can overcome feelings of deception. For those of us working &amp; studying in this space, it is one of the best examples out there of just that thing. In part because it&#039;s current but also because PA:DA is an accessible project and one that is fairly easy to explain or expound upon if the audience is interested in learning more. This is, I think, a good thing!

When PV707 was first revealed to be fictional in the game blogging community - some felt deceived. These feelings came out in different ways: from anger to laughter and a whole myriad of emotions in between. However, over the following months, she continued to contribute to the community and the issue whether or not she was &quot;real&quot; faded away. She was, and still is, value-add.

Throwing out another recent example, the Blood Copy blog for True Blood. There was controversy here because the blog was &quot;bought&quot; by Gawker and, so, the posts began showing up in other places in the Gawker Network. People were upset and though much of that was express in anger over the role of advertising, I think it came down to the fact that people don&#039;t see advertising as adding value to their lives. So, here&#039;s a blog with some interesting posts that in another situation might have value, but takes value away when it is pushed on users and &quot;muddying up&quot; a site that they would like to read.

Which brings us to Martin Aggott. For me, he was value-add. We had some great conversations on the genre and he even helped me out with a community site. So, when he told me that he was fictional, I laughed. More than that, I got excited about the conversations that would happen once he came out to the community - even more added value. However, others have not felt the same way and, for some, he came at a cost. This includes ARGN because, while at first he added value by volunteering an article (that proved to be quite popular), it came at the cost of ARGN&#039;s reputation and respectability. A website that reports on Alternate Reality Games should certainly be able to recognize a character from one, no?

It would be fairly easy to have a discussion that focuses solely on the current situation but that discussion wouldn&#039;t be as rich without having other examples to draw on for comparison. For me, PV707 won&#039;t go away for just that reason. It is a great example and one that is very much relevant to discussions about things like deception and what it means to be real.</description>
		<content:encoded><![CDATA[<p>hochrotTD: Coming into this comment section late, I didn&#8217;t read your comments as &#8220;picking a fight&#8221;. I did read defensiveness. I understand that: you&#8217;re working on a project that you love (and that&#8217;s great!) and you see a meme coming up again and again even though you think it&#8217;s no longer relevant and jeez when will they just let it go.  That exact situation has made me defensive in the past, as well. </p>
<p>I have been referring to PV707 a lot in the last several weeks as an example of how and why a community can overcome feelings of deception. For those of us working &amp; studying in this space, it is one of the best examples out there of just that thing. In part because it&#8217;s current but also because PA:DA is an accessible project and one that is fairly easy to explain or expound upon if the audience is interested in learning more. This is, I think, a good thing!</p>
<p>When PV707 was first revealed to be fictional in the game blogging community &#8211; some felt deceived. These feelings came out in different ways: from anger to laughter and a whole myriad of emotions in between. However, over the following months, she continued to contribute to the community and the issue whether or not she was &#8220;real&#8221; faded away. She was, and still is, value-add.</p>
<p>Throwing out another recent example, the Blood Copy blog for True Blood. There was controversy here because the blog was &#8220;bought&#8221; by Gawker and, so, the posts began showing up in other places in the Gawker Network. People were upset and though much of that was express in anger over the role of advertising, I think it came down to the fact that people don&#8217;t see advertising as adding value to their lives. So, here&#8217;s a blog with some interesting posts that in another situation might have value, but takes value away when it is pushed on users and &#8220;muddying up&#8221; a site that they would like to read.</p>
<p>Which brings us to Martin Aggott. For me, he was value-add. We had some great conversations on the genre and he even helped me out with a community site. So, when he told me that he was fictional, I laughed. More than that, I got excited about the conversations that would happen once he came out to the community &#8211; even more added value. However, others have not felt the same way and, for some, he came at a cost. This includes ARGN because, while at first he added value by volunteering an article (that proved to be quite popular), it came at the cost of ARGN&#8217;s reputation and respectability. A website that reports on Alternate Reality Games should certainly be able to recognize a character from one, no?</p>
<p>It would be fairly easy to have a discussion that focuses solely on the current situation but that discussion wouldn&#8217;t be as rich without having other examples to draw on for comparison. For me, PV707 won&#8217;t go away for just that reason. It is a great example and one that is very much relevant to discussions about things like deception and what it means to be real.</p>
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		<title>By: Jonathan Waite</title>
		<link>http://www.argn.com/2009/06/getting_played/comment-page-1/#comment-1102</link>
		<dc:creator>Jonathan Waite</dc:creator>
		<pubDate>Thu, 18 Jun 2009 15:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.argn.com/?p=2515#comment-1102</guid>
		<description>Thanks for the response, hochrotTD.  I totally get that things are better &lt;em&gt;now&lt;/em&gt; for Rachael, but again, I was referencing the situation in November 2008.

I don&#039;t think you were coming to pick fights, by any means.  I&#039;ve appreciated your comments and your contributions to the discussion.  Perhaps we can work out a way to follow up on the original article, to reflect the situation since then?</description>
		<content:encoded><![CDATA[<p>Thanks for the response, hochrotTD.  I totally get that things are better <em>now</em> for Rachael, but again, I was referencing the situation in November 2008.</p>
<p>I don&#8217;t think you were coming to pick fights, by any means.  I&#8217;ve appreciated your comments and your contributions to the discussion.  Perhaps we can work out a way to follow up on the original article, to reflect the situation since then?</p>
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		<title>By: hochrotTD</title>
		<link>http://www.argn.com/2009/06/getting_played/comment-page-1/#comment-1101</link>
		<dc:creator>hochrotTD</dc:creator>
		<pubDate>Thu, 18 Jun 2009 13:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.argn.com/?p=2515#comment-1101</guid>
		<description>Jonathan, thanks for taking the time to respond.  I apologize, because I do sound defensive.  ARGN&#039;s coverage of the project has been terrific to date, and Michael Anderson has been really interested in what&#039;s going on.  I&#039;m thinking of the reference in this article, and of JC Hutchins&#039; netcast, when the host&#039;s primary reference to PV707 was the fact that people felt misled last November.  I&#039;m not denying that that was a mistake, but almost all of those readers have patched things up with Rachael since then, and the game community continues to engage with her as another blogger/critic.

I understand that you&#039;re not directly comparing the two projects.  Maybe this is a minor point, but I think there&#039;s a difference between a reader feeling misled by a blog, and an editor/owner being misled by a contributor.  I wanted to point out the distinction that PV707 may have botched things with the readers, but we didn&#039;t violate the ARG community&#039;s rules, or the professional relationship between a writer and an editor.

As for Michael Abbott, I would never say anything against what he writes.  I&#039;m very familiar with Michael&#039;s work, and he&#039;s an amazing writer and a truly great guy.  That was his reaction, and his post is totally fair.  But Rachael has corresponded with him very amiably several times since last November, and Michael has made friendly jokes about it several times since then.  If he still had a problem with the site, that would be completely fair - but it&#039;s my impression that he doesn&#039;t.

Anyway, it wasn&#039;t my intention to seem like I&#039;m coming in to pick fights.  This thread probably wasn&#039;t the way to do it, but if there&#039;s any way for me to shed any light on the PixelVixen707 project beyond what happened last November, I&#039;d be really interested in doing that.</description>
		<content:encoded><![CDATA[<p>Jonathan, thanks for taking the time to respond.  I apologize, because I do sound defensive.  ARGN&#8217;s coverage of the project has been terrific to date, and Michael Anderson has been really interested in what&#8217;s going on.  I&#8217;m thinking of the reference in this article, and of JC Hutchins&#8217; netcast, when the host&#8217;s primary reference to PV707 was the fact that people felt misled last November.  I&#8217;m not denying that that was a mistake, but almost all of those readers have patched things up with Rachael since then, and the game community continues to engage with her as another blogger/critic.</p>
<p>I understand that you&#8217;re not directly comparing the two projects.  Maybe this is a minor point, but I think there&#8217;s a difference between a reader feeling misled by a blog, and an editor/owner being misled by a contributor.  I wanted to point out the distinction that PV707 may have botched things with the readers, but we didn&#8217;t violate the ARG community&#8217;s rules, or the professional relationship between a writer and an editor.</p>
<p>As for Michael Abbott, I would never say anything against what he writes.  I&#8217;m very familiar with Michael&#8217;s work, and he&#8217;s an amazing writer and a truly great guy.  That was his reaction, and his post is totally fair.  But Rachael has corresponded with him very amiably several times since last November, and Michael has made friendly jokes about it several times since then.  If he still had a problem with the site, that would be completely fair &#8211; but it&#8217;s my impression that he doesn&#8217;t.</p>
<p>Anyway, it wasn&#8217;t my intention to seem like I&#8217;m coming in to pick fights.  This thread probably wasn&#8217;t the way to do it, but if there&#8217;s any way for me to shed any light on the PixelVixen707 project beyond what happened last November, I&#8217;d be really interested in doing that.</p>
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		<title>By: Jonathan Waite</title>
		<link>http://www.argn.com/2009/06/getting_played/comment-page-1/#comment-1100</link>
		<dc:creator>Jonathan Waite</dc:creator>
		<pubDate>Thu, 18 Jun 2009 12:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.argn.com/?p=2515#comment-1100</guid>
		<description>To be even more fair, hochrotTD, the article wasn&#039;t about PV707.  The exact quote: &quot;This situation has parallels to how video gamers have felt misled by PixelVixen707, who was revealed to be a character in the ARG for Personal Effects: Dark Arts.&quot; By no means did I intend to imply that this situation was &lt;em&gt;the same&lt;/em&gt; as the PV707 revelation, but as Marie mentioned in the comment above, it was an observation.

You make a pretty bold assumption that PV707 is going to be brought up &quot;everytime somebody feels duped about something.&quot;  As far as I can tell, this is only the first time we&#039;ve ever directly mentioned the negative reactions to PV707 -- it&#039;s not even part of the original article by Michael Andersen, nor is it mentioned in the &lt;a href=&quot;http://www.argn.com/2009/03/rachael_webster_is_calling_me_a_liar_meet_her_at_gdc/&quot; rel=&quot;nofollow&quot;&gt;follow-up&lt;/a&gt; article.  In this article, I said that people felt misled by PV707, which is true, based on reactions we saw publicized at the time.  We&#039;ve never used the word &quot;duped&quot; in relation to PV707, but &lt;a href=&quot;http://www.brainygamer.com/the_brainy_gamer/2008/11/a-bit-thick.html&quot; rel=&quot;nofollow&quot;&gt;Michael Abbott did&lt;/a&gt;.  Perhaps your defensive comments need to be directed at the source, rather than at us?</description>
		<content:encoded><![CDATA[<p>To be even more fair, hochrotTD, the article wasn&#8217;t about PV707.  The exact quote: &#8220;This situation has parallels to how video gamers have felt misled by PixelVixen707, who was revealed to be a character in the ARG for Personal Effects: Dark Arts.&#8221; By no means did I intend to imply that this situation was <em>the same</em> as the PV707 revelation, but as Marie mentioned in the comment above, it was an observation.</p>
<p>You make a pretty bold assumption that PV707 is going to be brought up &#8220;everytime somebody feels duped about something.&#8221;  As far as I can tell, this is only the first time we&#8217;ve ever directly mentioned the negative reactions to PV707 &#8212; it&#8217;s not even part of the original article by Michael Andersen, nor is it mentioned in the <a href="http://www.argn.com/2009/03/rachael_webster_is_calling_me_a_liar_meet_her_at_gdc/" rel="nofollow">follow-up</a> article.  In this article, I said that people felt misled by PV707, which is true, based on reactions we saw publicized at the time.  We&#8217;ve never used the word &#8220;duped&#8221; in relation to PV707, but <a href="http://www.brainygamer.com/the_brainy_gamer/2008/11/a-bit-thick.html" rel="nofollow">Michael Abbott did</a>.  Perhaps your defensive comments need to be directed at the source, rather than at us?</p>
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