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	<title>Comments on: Looking Back at Scholastic&#8217;s Transmedia Efforts for 39 Clues</title>
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		<title>By: SXSW Report: Transmedia and Alternate Reality Game Marketing &#124; Publishing Perspectives</title>
		<link>http://www.argn.com/2010/01/looking_back_at_scholastics_transmedia_efforts_for_39_clues/comment-page-1/#comment-7875</link>
		<dc:creator>SXSW Report: Transmedia and Alternate Reality Game Marketing &#124; Publishing Perspectives</dc:creator>
		<pubDate>Mon, 06 Feb 2012 19:23:00 +0000</pubDate>
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		<description>[...] a given story, as well as to promote the book and engage readers. Scholastic has done both the 39 Clues series as well as its new game based on Trackers by Patrick Carman. A game based on German bestseller [...]</description>
		<content:encoded><![CDATA[<p>[...] a given story, as well as to promote the book and engage readers. Scholastic has done both the 39 Clues series as well as its new game based on Trackers by Patrick Carman. A game based on German bestseller [...]</p>
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		<title>By: Social Marketer &#124; Blog &#124; Transmedia Storytelling for Social Marketers: A Sample Campaign</title>
		<link>http://www.argn.com/2010/01/looking_back_at_scholastics_transmedia_efforts_for_39_clues/comment-page-1/#comment-3161</link>
		<dc:creator>Social Marketer &#124; Blog &#124; Transmedia Storytelling for Social Marketers: A Sample Campaign</dc:creator>
		<pubDate>Tue, 19 Oct 2010 19:50:12 +0000</pubDate>
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		<description>[...] media (e.g., a movie, a graphic novel, an audiobook). Beyond using transmedia for the sheer joy of telling a story, this approach is now often used to promote television shows and movies, as well as marketing [...]</description>
		<content:encoded><![CDATA[<p>[...] media (e.g., a movie, a graphic novel, an audiobook). Beyond using transmedia for the sheer joy of telling a story, this approach is now often used to promote television shows and movies, as well as marketing [...]</p>
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