Category: Game Launch (page 1 of 41)

Acid-Wave Music Might Help Save the World

Late last week, I received a package in the mail from Sledged Infant Records, featuring a double EP of acid wave music. You’ve probably never heard of it before, but the genre of music is typified by its “fuzzy mix of psychedelia, funk, jazz, synthesized electronica, and whole-band improvisation from eccentric artists cranking out dope tracks in relative obscurity. The A-Side of the cassette featured music from GERTRUDE, 75-year old twin sisters out of Minnesota that mix electro dance rhythms and classical music with samples from film and television. The B-Side highlighted the works of Space Butter – recently deceased band leader Henry Wilson explicitly insisted that his works never be released, but in the words of the label, “this shit’s too good for your beyond-the-grave anxiety to stop.” If this kind of thing’s your jam, Sledged Infant Records runs an exclusive, ultra-secret mailing list for the most discerning of acid-wave fans. Oh also, the world may be coming to an end.

The acid-wave music genre doesn’t exist, Sledged Infant Records isn’t real, and the world isn’t actually coming to an end. But that didn’t stop Atlanta-based creative production company The Prudent Mariner from mixing together an hour-long cassette of acid-wave music, and offering a follow-up mix tape compiling the history of the non-existent genre for sale on their non-existent label’s website. The biographies and discographies on the Sledged Infant Records site paint a vivid picture of the colorful personalities who came together to create a music scene spanning almost four decades. And something is very, very wrong in this alternate universe. To understand, let’s fully unpack what I received in the mail.

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Resistance Radio: Fighting Fascists Over Pirate Radio

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The year is 1962. It’s been 17 years since the United States surrendered to the Axis Powers after the Nazis dropped the Heisenberg Device on Washington, DC. The formerly United States of America is split with the Japanese Pacific States to the west, and the Greater Nazi Reich to the east. This is the world of Amazon’s The Man in the High Castle, based on the Philip K. Dick novel of the same name. This is the world of Resistance Radio – a four hour long pirate radio broadcast bridging the gap between seasons of the show.

Special Delivery from the Underground

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After the war, the German company Electronica Musikanten won the contract to rebuild America’s infrastructure. In the process, they developed “Uber Fidelity Vinyl”, an evolution in high quality audio recording technology that has become the standard for music. But while the technological standards of music have improved, the cultural influences have suffered, with the Reich condemning any music influenced by gospel, jazz, blues, and R&B as “subversive”. Over the past few days, a number of perfectly innocuous mailings from Electronica Musikanten went out, containing the patriotic album Kinderliederbuch zur Charakterbildung Werkstoffe – the Children’s Songbook for Character Building.

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Upon opening up the package, everything checks out as advertised. One Kinderliederbuch zur Charakterbildung album, a flyer for a Reich Youth Music concert, and a spare needle for the record player, just in case. Nothing a government censor would think to explore any further. But if they did, they might notice instructions at the bottom of the flyer: “fold page over to make the arrows touch”. In an alternate timeline, MAD Magazine’s Al Jaffee would make the American populace intimately familiar with this type of puzzle. In The Man in the High Castle‘s timeline, fold-in artwork belongs to the Resistance.

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The secret message from Resistance Radio Headquarters points to the location of a speakeasy pop-up and concert at SXSW later this week…but that’s still just skimming the surface.

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Packed inside the Kinderliederbuch zur Charakterbildung album sleeve is a vinyl record with music from the resistance, along with a do-it-yourself kit to turn the enclosed propaganda packet into a manual record player using the enclosed needle and a quarter. One side of the record features Sam Cohen’s take on House of the Rising Sun, while the other features Sharon Van Etten’s cover of The End of the World. The call to arms: “tune in to the Resistance at ResistanceRadio.com”.

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The Tessera Promises a Spooky Primer to Computational Thinking

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The Computer History Museum in Mountain View has never been mentioned in a list of California’s Most Haunted Locations. Its exhibits may celebrate ghosts of computers past and the remnants of now-defunct websites, but the museum has remained resolutely apparition-free…but thanks to The Tessera, that’s about to change. Because starting January 17th, the Computer History Museum in Mountain View, California is launching an educational alternate reality game designed to teach computational thinking through a host of spectral guides.

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Last December, I received a cryptic introduction to The Tessera from computational pioneer Ada Lovelace. In addition to a letter warning of the return of “S” and a punch card, the envelope contained dossiers detailing two other deceased computing pioneers, Steve Jobs and Charles Babbage. The reverse side of Ada’s note featured one of her more famous quotes:

They say that coming events cast their shadows before. May they not sometimes cast their lights before?

Pairing Ada’s quote with the punch card lead to the final destination, featuring a preview of the full Tessera experience.

thetessera-puzzle

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Set Aside the Month of July for “The Runner”

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Fourteen years ago, Ben Affleck and Sean Bailey worked on a show for ABC together. Secret phrases were hidden in each episode of the show, with a million dollar prize set aside for the first to solve. Push, Nevada was an ambitious project. But this article isn’t about Push, Nevada. It’s about the other project they were pitching all those years ago, that’s finally seeing the light of day. It’s about The Runner…and another million dollars in prize money.

The Runner – Rules for the Road
The central conceit of The Runner is simple: one unidentified “Runner” is sent on the run, and five pairs of two “Chasers” are sent after them, facing arbitrary challenges to catch him. Every day the Runner remains uncaught, the bounty for capturing them goes up by $15K. Once a Runner is caught, the Chasers collect the bounty and a new Runner goes on the lam. If a Runner makes it to the end, they keep the bounty, plus a $50K bonus. Vice News reporter Kaj Larsen and YouTube game theorist MatPat (Matthew Patrick) serve as the show’s hosts.

Over the next thirty days, Larsen and Patrick will provide updates on the hunt’s progress three times a day. Every day kicks off with an episode introducing the puzzle to the Runner’s destination for the day, followed by a second puzzle as Chasers near the daily destination. Afternoon and evening episodes at 3PM EST and 10PM EST provide updates on the teams’ progress.

How to Win Money and Influence Friends
The show’s contestants have a chance at winning half a million dollars over the next thirty days…which leaves another half a million dollars available for the viewers at home to claim. Rather than giving it out in one lump sum, fans have quite a few ways to take home a few bucks for playing along.

The main way to win is to solve the puzzles alongside the Chasers. Every day, two America’s Ca$h Task (“ACT”) challenges will be posted on go90.com/therunner. Viewers have one hour to solve the clues. For each ACT challenge, ten viewers to submit the correct answer will be selected at random to receive $500, for a total of $20,000 in prizes every day. Players can also win big by helping the Chase teams, as the five Chasers are also tasked with giving away one $1,000 “Chaser Cash” prize to one of their followers who helped them out every day. There are also “Social MVP” prizes for the most active viewers.

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Lonelygirl16? Here’s What You Might Have Missed

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Ten years ago, Bree Avery started vlogging on a relatively new social platform called YouTube. To celebrate that milestone, a new video was uploaded to her channel yesterday. So, let’s try something a little different. Watch Bree’s first video blog. Got it? Great. Now watch the most recent upload to the channel.

Confused about how a girl making funny faces at the camera could evolve into some sort of cult indoctrination video? That’s perfectly understandable…this anniversary video wasn’t really designed for people with limited exposure to the lonelygirl15 universe. So here’s a brief initiation into one of YouTube’s earliest phenomenons.

Lonelygirl15: Bree’s not real…or is she?

Lonelygirl15 started so innocently. As a geeky, home-schooled teen with overbearing parents, Bree turned to YouTube with the help of her friend Daniel. Most of her early videos were opportunities to talk about her studies, complain about her parents, or just have some wholesome, pointless fun with her boy who was also a friend. Par for the course for the early days of the video sharing site, although the YouTube Community quickly pointed out that the quality of Bree’s videos were suspiciously high for a teen vlogger, and the two teens often seemed to offer more candor to the camera than each other.

More than anything else, lonelygirl15 is remembered for this blurring between the lines of fiction and reality. As the channel rose to be the most-subscribed channel on YouTube at the time. During this heady time of uncertainty, the author John Green wrote a blog entry about the situation, positing that

[Bree] gives viewers a sense that the story might be really real, and that we can uncover its really realness by paying close attention. It gives us a compelling reason to focus intently on the work…books, with few exceptions, cannot mimic this kind of realishness.

Green goes on to note that he hopes the realishness of these projects do not replace the written word since “I’m not good in front of the camera. Text is my only solid medium, and I need it to hang around.” Four months later, John and his brother Hank created the vlogbrothers YouTube account.

Four months after the channel launched, fans tracked down conclusive evidence that lonelygirl15 was a fictional project. The Guardian did an exceptional job of explaining how determined fans unmasked the show’s creators in a recent retrospective piece.

But while this is where the story ends for lonelygirl15 as a pop culture phenomenon, it also marks where the show’s actual story begins.

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Yer A Witch, Christinia! A Magical ARG Launch

Harry picked it up and stared at it, his heart twanging like a giant elastic band. No one, ever, in his whole life, had written to him. Who would? He had no friends, no other relatives – he didn’t belong to the library so he’d never even got rude notes asking for books back. Yet here it was, a letter, addressed so plainly there could be no mistake:

Mr. H. Potter
The Cupboard under the Stairs
4 Privet Drive
Little Whinging
Surrey

-Harry Potter and the Sorceror’s Stone, JK Rowling

Remember that moment when Harry Potter got his acceptance letter, only to have it roughly snatched away by Mr Dursley? A magical destiny, unknowingly stolen away just like that. Who knows what would have happened if the Hogwarts School of Witchcraft and Wizardry didn’t have the most obstinate dead letter department ever devised. Which is why I owe Ms. Christinia Forshee one heck of an apology.

Let me explain. Earlier this week, I received this package in the mail. Perfectly normal box, except for a message “spelled” out on the side using Elder Futhark runes, stating “SPIRIT OF CONFUSION / MAY THIS PARCEL / NEVER REACH CHRISTINIA”.
spirit-of-konfusionNot even considering the possibility that this was a magical incantation designed to divert the parcel from its intended recipient, I opened the box up to find a small trunk containing an acceptance letter from “LEDA”, welcoming Christinia Forshee to her magical studies and providing her with the tools to get started with her education.

After brushing aside purple cloth swaddling the trunk’s contents, I uncovered a large red candle, four small vials of fragrant herbs, a bag of small black stones marked with the 24 characters of the runic alphabet, a deck of tarot cards, and four small vials of fragrant herbs – chamomile, lavender, rosemary, and peppermint. Shards of a smaller fifth vial were also present, and references in the full acceptance letter lead me to believe it was meant to contain gemstones imbued with Leda’s power.

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One final secret was hidden within the tarot cards. While skimming through the deck, I noticed letters written in the lower right corner on many of the trump cards, as well as certain cards in the Cups and Wands suits. Sorting those cards spelled out an additional message, “BEWARE THE BLUE LADY SHE IS POISON SHE ONLY CRAVES STRIFE”.

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One of the most impressive aspects of the launch of this alternate reality game is its economy of storytelling. Currently, the only overt narrative in this piece of fiction is an acceptance letter from “LEDA”, welcoming Christinia Forshee to her new magical life. We don’t even know for sure if Leda is a person or a school. But we have learned that runes are important enough to the magical system to warrant arming new students with runic stones, and that a phrase hastily scrawled on the side of a box is powerful enough to divert it from its rightful owner. Herbs possess power in their own right, gems can be imbued with it, and tarot cards can serve as a window into the unknown.

There are also hints of conflict in the near future. Someone doesn’t want Christinia to begin her magical education, and has the access and ability to divert official school missives. Someone also found a way to sneak a warning about a “Blue Lady” into her deck of tarot cards, assuming the cards would reach her. And Christinia’s plans of documenting her magical studies on a blog? Not exactly the most popular decision.

To learn more about Christinia’s magical studies, check out her blog at ChristiniaTheWitch.org, or other places she might be using to establish an online presence. And on the off chance she doesn’t know she’s been accepted? Pass along the good news – I’d hate to Vernon Dursley someone’s magical destiny from them.

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