Life as a Mad Scientist can be really, really tough. Sometimes it’s difficult to get the other Mad Scientists to sign on to your amazing discovery, your new way of doing things, your “Eureka!” moment.  Everyone has experienced bureaucratic inertia, office politics, and personal opposition to new ideas and innovation, but at Dr. Strangelearn’s Learning Laboratory, you can equip yourself with vital tools to overcome opposition, maybe even help others “learn to stop worrying and love the bomb.”
Dr. Strangelearn and his army of Mad Scientist friends are all characters in Tandem Learning‘s latest alternate reality game designed to enhance the upcoming DevLearn 2010 conference in San Francisco from November 3rd to 5th. The conference, sponsored by The eLearning Guild, will focus on technology-enhanced organizational learning and knowledge-sharing strategies. The Mad Scientists are being played by learning industry experts whose true identities will be unveiled at the conference and on Twitter. At DevLearn10, there will be sessions at the Dr. Strangelearn Information Stations where participants will have a chance to meet the experts.
This year, attendees of DevLearn10 will be exposed to many new learning strategies, and Dr. Strangelearn’s Learning Laboratory will help DevLearn10 participants handle organizational objections to implementing those strategies when they get back to the office. Through the game, research, case studies, and academic papers are being shared with players to arm them with what they need to convince their organizations of the feasibility and value of new learning strategies.