Month: July 2010 (Page 2 of 2)

Gentrification: The Game! Comes to Toronto Next Week

Image by Alex Raynes-Goldie

On July 25, Atmosphere Industries will bring Gentrification: The Game! to life at the Pedestrian Sundays event at the Kensington Market in Toronto, Canada. This critically acclaimed public space game has already been hosted in New York and at the Hide & Seek Festival in London and has won multiple awards, including Best in Fest and Best Use of Technology at this summer’s 2010 Come Out and Play in Brooklyn, New York.

Gentrification: The Game! will give participants the chance to explore their cities and think about issues of urban renewal, local politics, and urban growth. According to their press release, players will be divided into teams of real estate developers and local residents, as they:

fight to collect real-life properties, build chain coffee shops, form BIAs, and bend the neighbourhood to their will. They’ll craft slick advertising campaigns, deliver impassioned speeches, and probably run around a bit. One part real-world Monopoly, one part public-space hacking, and one part pure spectacle, Gentrification helps players and the public think about and enjoy their public space in a new and unexpected way.

Play takes place in rounds, providing each side with different tactics such as “Slightly Creepy But Wise Neighbourhood Guy Gives Impassioned, Poetic Speech” for local residents or my favorite, “Hired Goons” (for developers, of course). Progress during gameplay is monitored both through use of sidewalk chalk and a mobile app. An article in the Toronto Star gives an interesting perspective about why the Kensington Market neighborhood is the right fit for Gentrification: The Game!

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Life on the Lawn Got You Down? Join the IFILR

They’re everywhere: garden gnomes, pink flamingos, and “yard art” of people bending over. But think of how horrible it is to stand there, day after day in all kinds of weather. Well, the gnomes aren’t going to stand there any more, and they’re fighting back. Headed by General Secretary Gnome Choamsky, the IFILR (the International Front for Inanimate Liberties and Rights) is preparing for revolution. Earlier this month, the IFILR began a recruitment drive, targetting prominent alternate reality gamers with a direct mail campaign leading to the IFILR’s website, which contains audio messages and a recruitment blog. As part of the revolution, the IFILR has solicited user-generated recruitment materials, including one crossover submission that has brought sock puppets (from the upcoming Socks, Inc., game) into the mix.

Although couched in mystery, Choamsky’s master plan, Operation Mobilize, seems to promise real victories for the long-oppressed lawn ornaments. In Operation Mobilize, the gnomes plan to create an army of self-aware gnomes to fight for inanimate rights. The IFILR has also kidnapped Richard Dzubinski, an executive from EnviroCorps, the leading manufacturer of lawn ornaments, and imprisoned him in one of his warehouses. Trapped inside, Richard phones in updates to the What the Warehouse blog and interacts with players through SMS texts. With assistance, Richard has managed to uncover many details about Operation Mobilize. But Richard is not alone: there’s a gnome (possibly a dangerous one) locked in there with him.

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Getting Wired For Your ARGNet Fix: The New Decode Subsite

Puzzle aficionados and alternate reality game players have a new resource for the latest news and views about puzzles, alternate reality games, scavenger hunts, geocaching, and other sources of “harrowing mental torments.” Wired recently launched its new subsite, Decode, in the wake of Wired’s National Magazine Award for best special-topic issue, which recognized the magazine for its puzzle-riddled mystery issue of May 2009.

I am excited to announce that Decode will be syndicating ARGNet content on the site, starting with Jane Doh’s recent coverage of the We Lost Our Gold treasure hunt in New York City. So, in addition to finding our stories here at ARGNet or via our RSS feed, Facebook page, Digg account, or on Twitter, you can visit Wired for the latest news about alternate reality games, transmedia storytelling, puzzle hunts, and that new Juzzling craze that’s sweeping the nation. Wired has consistently explored creative avenues of engaging its readership through endeavors such as Wired Magazine‘s Mystery Issue, Wired UK‘s Enigma Challenge, and the manhunts for Evan Ratliff and the Repo Men film.  Hopefully, our new relationship will help raise interest and awareness in the burgeoning alternate reality gaming and transmedia space.

Special thanks to Chris Baker and the staff at Wired for creating the new subsite, and to Mike Selinker and Teeuwynn Woodruff from Lone Shark Games for spearheading the effort to make Decode a reality.

Coming Soon: New Online Experience from JC Hutchins

This week science fiction thriller writer and transmedia novelist JC Hutchins announced on his blog the start of a “groundbreaking fiction experience” that will be free and completely online. The project has been couched in secrets, but Hutchins has confirmed that it is a spin-off of an undisclosed show that airs on a major cable television network frequented by science fiction fans and other “geeks.” Fans will have to be on the lookout, but according to Hutchins, the experience opens in a few days. Updates will be available from Hutchins’ Twitter stream and through the #NewHutchFiction hashtag.

What can fans expect from this project? In his teaser, Hutchins admits “It’s about the end of the world” but doesn’t go into much specific detail, although he provides a few images that suggest some kind of catastrophic disease is on the horizon. Hutchins hopes that this will be “an authentic and emotionally resonant experience” and briefly discusses the work behind the mysterious project, including collaboration with filmmakers and model makers.

JC Hutchins is probably most widely known for his popular podcast trilogy 7th Son and for his work on the transmedia thriller with Jordan Weisman, Personal Effects: Dark Art, published by Smith & Tinker. Hutchins has also contributed to Smith & Tinker’s online collectibles game for kids, Nanovor.

Click here for ARGNet’s interview with JC Hutchins.
Click here for our previous coverage of Personal Effects: Dark Art.

The Legion of Extraordinary Dancers Bounds into the Limelight


At the stroke of midnight on July 7th, the first two videos of Jon M. Chu’s web series, The LXD, went live for viewing in the United States, and the international release should not be far behind. Beginning with its “Moments” trailer released last December, The LXD has been hard at work during the first half of the year promoting its dance team and raising awareness for the web series with performances at TED, the Oscars, and So You Think You Can Dance. Billing itself as “the world’s first online dance adventure”, The LXD promises a transmedia experience spanning multiple platforms, including instructional videos, live events, film, and television supplementing the web series.

In his talk at TED 2010, Chu described The LXD web series as “a living, breathing comic book series – but unlike Spiderman and Iron Man, these guys can actually do it.” The LXD shows a world where dancers are superheroes with powers and abilities related to body movement and dance. A great battle between good and evil looms on the horizon in this world of superdancers, encapsulated in an event known as “The Uprising.” “There is a legion,” the unnamed series narrator tells us: “a legion of bravery, of hope, of the extraordinary. They lie amongst us, preparing for battle, waiting to rise and change things for good.”

The initial two videos offer a troupe of tropes from the “good vs evil” archives. There is Trevor, quiet and repressed but possessing secret powers of dance, a secret crush, and a demanding father. There is Illister, the villain, and the Observers, who are with the good guys and who protect “the son of the Drift.” There is also the conspiracy theorist reporter, determined to unlock the secrets of the LXD, and two best friends who will be torn apart by jealousy. Yet, in the story are some intriguing elements that rise above the tropes: what bestows these powers of movement on the dancers? what is really in the warehouse, who put it there, and why? And who is the Illister, my current personal favorite, described in the site’s character biographies as having “no side but his own”? (Except that his mission is to kill Trevor, so it sounds to me like he has a side – an evil side.)

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We Lost Our Gold: 3 Pirates, 1 Ninja, 10,000 Dollars

A poor, adorable pirate-and-ninja crew have misplaced their pirate booty somewhere in the five boroughs of New York City, and if you can find it, you might walk away with a chest filled with 10,000 gold-colored dollar coins. We Lost Our Gold is an eight-part web series that will contain clues to the location of the loot. To prevent complete chaos in the city, the organizers have asked that people not dig randomly, and instead watch the videos for clues because the spot will be marked. The We Lost Our Gold website itself will be the “treasure map” as the hunt begins in earnest on August 1.

Who has 10,000 dollars to drop somewhere in New York? The creators of We Lost Our Gold are keeping this kind of out-of-game information very close to the chest, and very little can be found about them despite mainstream coverage of the project on the Huffington Post. The pirates themselves have issued what might very well be the best press release ever written.

We Lost Our Gold will be a true, modern-day treasure hunt: according to the creators, “We’ve always wanted to experience the excitement of searching for pirate treasure, so we decided to give that feeling to everyone else.” That the pirates (and ninja) have made an appearance on a Times Square billboard suggests some serious resources, and at least one social media blogger has suggested that We Lost Our Gold might be a promotion for New York City tourism.

Although We Lost Our Gold doesn’t start until next month, two trailers have been released, with another trailer scheduled for July 18. The three pirates and ninja can be reached over email, and two of them, the Captain and first mate Mulligan, have active Twitter accounts. The Captain is sharing his piratical wisdom in a series of useful “pirate tips,” and Mulligan has learned to navigate the city by subway. We Lost Our Gold also has a Facebook fan page for updates, and there’s some speculating over at the Unfiction forums.

While waiting for the madness to begin, I decided to email the Captain a few innocent questions. The Captain wasn’t too thrilled about it, but still I got quite the response, edited below as an interview for ease of reading.
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