Daedalus is an artificial intelligence built to solve humanity’s greatest problems. And over the next few days, it will be recruiting teams of 5-7 players to participate in a week-long series of puzzles that play out across Daedalus’ neural network, to “complete Daedalus’ programming”. While many of these tasks will take place on the game’s digital interface, some puzzles will cross over into the real world, requiring teams to have at least two players in the Boston area.
This week-long experience is a collaboration between Extra Ludic and Northeastern University that is looking to leverage alternate reality games to study team performance and adaptability, with a particular focus on “individual differences and their effects on adaptability and performance within teams.” Using survey and questionnaire data collected at the midpoint and end of the game, the team hopes to leverage ARG and digital escape room environments to study how teams work together. To provide an incentive for teams to participate, all teams who complete the game and the corresponding surveys will receive a gift certificate, with an additional prize for the team who completes the game in the fastest time.
This is not the first time alternate reality games have been used for research purposes. Indiana University’s Skeleton Chase game presented members of the school’s Foundations of Fitness and Wellness program with a sprawling game that led students across campus, confirming that players presented with a compelling experience could be encouraged to increase the amount they walk every day. Researchers noted that students reporting the highest weekly step counts were the teams that bonded well, forming a cohesive unit that worked together towards a common goal, serving as an early indicator for the success of games like Ingress and Pokemon Go.
The project is sponsored by the Defense Advanced Research Projects Agency (DARPA), which is no stranger to using competitions to test out models for group dynamics. In 2009, they ran the DARPA Network Challenge as a competition to locate ten red balloons located across the country. Player data for Daedalus will remain anonymous, with survey and other data collected through the project anonymized and associated with a unique identifier for use in the research.
It will be interesting to see what emerges from Daedalus from the research standpoint. It will also be a novel experience for participants to get paid to play an alternate reality game – and it’s not too late to make a play for the grand reward. The team is still in the process of recruiting their third cohort for the experience. Registration is limited to participants who are US Citizens or Permanent Residents who are 18 years or older, fluent in English, and have access to a cellphone. However, you don’t have to live in Boston or assemble the full team yourself to participate: the game’s sign-up form implies that researchers may help form teams for prospective players who haven’t assembled a full team.
As appealing as the research element of Deadalus sounds, the most alluring element in the teaser trailer is what almost sounds like a warning from the game’s artificial intelligence: “it sounds simple, but in this puzzle not everything is what it appears to be. So you must be clever, and work together.” To find out what that means, head over to the game’s sign-up page to get started – but don’t take too long, as Daedalus will be wrapping up at the end of September.
Thanks to Room Escape Artist for directing this game to our attention.