Category: News (page 1 of 179)

Welcome Home and the Construction of Nostalgia Through Fandom

The cast of Welcome Home. From left to right: Howdy, Frank, Julie, Wally, Barnaby, Sally, Eddie, and Poppy.

Starting in 1969, the Playfellow Workshop filmed a children’s television program called Welcome Home, following the antics of eight colorful puppet neighbors who lived in a town called “Home”. After the show’s abrupt end in 1974 the production company shuttered its doors, and all show footage and ancillary materials from Welcome Home was presumed lost. And that remained true for fifty years, until the Welcome Home Restoration Project (“WHRP”, for short) stumbled across troves of documents, the paint and ink-stained documents wrapped up in brightly colored envelopes. After compiling those documents and augmenting them with fan recreations, the Welcome Home website was born.

Over the past few months, the WHRP reclaimed more and more artifacts from the show: branded children’s toys, vinyl records, advertorial standees, animation cels, and even audio from a live television interview recorded early on in the show’s run. Many of these items were shipped out to be featured as part of a public exhibition in partnership with a museum curator. Curiously, despite mounting piles of evidence, no one associated with the museum curation team had ever heard of Welcome Home prior to the WHRP team’s efforts at resurrecting the lost media.

More concerning, something seems to be amiss with anything touching on Welcome Home, if you scrape beneath the surface. Cryptic messages hidden on the website tell a much more chilling tale than the bright and cheerful kid’s show Welcome Home should have been, people who come close to the project complain about the incessant noise of phones ringing, and the Playfellow Exhibition itself seems to have been infected by some mysterious substance after the display.

The Welcome Home neighborhood, with residents added near their homes or businesses

Welcome to Welcome Home
Welcome Home is an alternate reality game and experimental multi-media horror project created by an artist who goes by the pseudonym “Clown”. And while the Welcome Home page serves as the in-game entry point to the project, an out-of-game page also exists to warn fans of the game’s themes, as well as to credit the cast.

Every few months, the Welcome Home page updates with new content allowing fans to delve deeper into the Playfellow Workshop’s long-forgotten children’s show. On the surface, everything is sunshine and rainbows and players get to learn more about the show’s vibrant personalities of the show’s puppet cast. The first update focused on providing character descriptions and art, while the most recent update in July brought the characters to life with audio excerpts from archival shows and ancillary materials that celebrated their jovial interactions with each other.

Offset letters and overlapping text on the Welcome Home “About Us” page

However, elements of the website train players into how to explore more deeply into the darker side of Welcome Home. For instance, offset letters provided a hint to visitors Welcome Home fans that the website’s text might contain hidden messages in transparent text – and by signaling that messages might be hidden in that fashion, players are given a window into the WHRP team’s inner remorse and terror over their involvement with the project.

The Welcome Home homepage, zoomed out to show the site looking back at you

Similarly, the homepage for Welcome Home prominently features an interactive crayon drawing of a house that draws itself on pageload. The house (and subsequent drawings scattered across the website) direct listeners to audio messages from Wally that feel vaguely threatening, when voiced in Wally’s monotone drawl. These drawings are Wally’s window into communicating with the players, both through the audio clips themselves as well as the file names of pictures Wally drew in response to comments left on the site’s Guestbook.

Eagle-eyed visitors might also notice that a similar sketchy image can be seen just at the corner of the browser, however: zooming the browser out reveals a giant pair of eyes staring back at players.

Evidence of the Welcome Home bug infestation

The final recurring site element left for players to discover are a series of bugs that will pop into the frame after players linger on a page for long enough: clicking on those bugs leads to a series of “behind the scenes” videos that seems to depict Wally’s silent interactions with the Welcome Home cast on a particular day, shot from his first-person perspective, with the page title of “answer”.

This puzzle structure makes Welcome Home an experience that can be explored solo, hunting across the site’s pages for secrets that might help unveil the dark secret behind the show that may not have ever even existed in the first place. By making specific instances of how to interact with the site overt, players are trained on what methods to employ to dig further and uncover the site’s more hidden gems.

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BBC1 Presenters Play Hooky for “Great DJ Hunt”

BBC1 Radio’s Greg James has theories on where his fellow BBC presenters have gone in the Great DJ Hunt

When BBC1 Radio presenter Greg James went into work on Monday July 17th, thirty of his coworkers decided to play hooky, leaving him in charge of the station’s hosting duties for the foreseeable future. He was greeted by a message written in Comic Sans from a “sentient office printer” providing the following instructions written in Comic Sans:

Happy anniversary, Greg! This time last year, Radio 1 took your show away from you and you had to win it back by completing the Giant Jigsaw. You traveled the length of the country, swam with sharks, and jumped off a 10 meter diving board (sorry about that). This year, you don’t need to worry: you’ve not lost your show. But every other Radio 1 DJ has lost their show. You’re the only one left. You’re on your own until you work out where the others are.

All of Radio 1 is in your hands. You need to read every text. Play every song. Speak to every caller. This is your dream come true! Non-stop Greg…until you can find a DJ to replace you. Would you like to know how to find your fellow Radio 1 DJs? You’ll need to go and get the next piece of paper.

That next piece of paper laid out the rules of Radio 1’s Giant DJ Hunt: Greg (with more than a little help from his loyal listeners) has to track down clues to the location of his missing colleagues scattered across the internet, and confront them with a simple question: “are you a Radio 1 DJ?”

Status of the Giant Radio DJ Hunt at the end of Day 1, along with the clues that caught Danny and Nat

The Giant Radio DJ Hunt So Far: A Dash of Geoguessr, A Sprinkle of Puzzling
At the time of this article, 11 out of 30 presenters have been found, with listeners tracking down clues left by presenters across their social media at a rapid clip. Charlie Hedges was the first to be found at a Tayto’s crisp factory in Northern Ireland after sharing an Instagram Story of herself outside the building’s four distinctive turrets (along with a picture of some potatoes). Meanwhile, Danny Howard and Pete Tong were tracked down because fans knew he had a DJ set in Ibiza, making it easier to track down the poolside photo he shared. Nat O’Leary and Dean McCullough had the most puzzle-heavy clue so far, with Nat’s Roman toga combining with Dean’s rugby gear directing listeners to the Caerleon Roman Fortress and Baths in Wales.

So far, the Giant Radio DJ Hunt has followed a similar flow: Radio 1 presenters (either alone or in groups) drop cryptic clues to their location in Instagram Stories, and listeners track down the clues. What makes the Giant Radio DJ Hunt so special is how leads and false starts are being documented, live on the radio.

Greg James kindly gave up his WhatsApp number, allowing fans to message with updates on the leads they’re chasing and their progress through the hunt. Accordingly, that allows the show’s producers (who have not joined their fellow presenters on the run) to follow up and facilitate live interviews about the hunt’s progress. So when a listener traveled out to the Roman bath house in Bath, they were able to report that an employee at the bath house checked out the picture and recognized it as the bath in Carleon, live on air.

Highlights from the Hunt are being syndicated on Greg James’ All Day Breakfast podcast, and vicariously experiencing tales from the hunt make for scintillating listening even if you don’t dive into the hunt yourself.

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Generation Loss Brings Analog Horror to Livestreaming

Two weeks ago, Showfall Media released a media keynote sharing the news about their exciting new horror comedy project, The Social Experiments. The live experience gives viewers at home control over aspects of the broadcast. The keynote was marred by some unexpected glitches and ominous messages about how “it got everyone…everyone but me”, but a subsequent press release from the team at Showfall Media confirmed that those rogue frequencies are completely untrue, and can be ignored. So there’s absolutely nothing to worry about when the show premieres tomorrow, May 24th at 6pm EST, on the RanbooLive Twitch channel.

It’s worth noting that Showfall Media is a fictional company and The Social Experiments is the show-within-a-show for a new analog horror series called Generation Loss (GenLoss, for short). However, this Wednesday’s livestream is real, with the Wednesday premiere followed by additional streams on the 26th and 28th to extend the story. The series is created by Ranboo, a Twitch streamer who already has experience with semi-scripted livestreaming through his involvement as a character within the Dream SMP Minecraft server.

A scene from the Generation Loss teaser game

Early Glimpses at Generation Loss
While the team has kept fairly tight-lipped about exactly what Generation Loss will be, there have been a number of teasers hinting at things to come. In May 2022, the series released its first teaser trailer – a 30 second video with flashing messages that inspired a 16 minute Game Theory episode theorizing about what the project might bring. In the video, MatPat notes that “generation loss” is likely a reference to the gradual degradation of quality as analog media gets copied over time.

Recent teaser content posted to the Generation Loss Twitter account supports that theming, with a video of “The Hero” switching from 16-bit avatar to photorealism, just as the audio switches from an ominous 16-bit tune to a more orchestral version. Players can even take direct control of that avatar through a game on the Generation Loss website, where players can guide the Hero to talk with three characters, before encountering a glowing orb that further degrades the 16-bit world.

Two scenes from Connected, a video that highlights a Missing Person poster

One video in particular implies that the show is dangerous: a series of five posters warn players to ignore The Social Experiments – “It has all changed. It has changed everything. It will change everything. I will stop it.” These warnings are soon covered over with Missing Person posters. Calling the number leads to a voicemail from Showfall’s Missing Person hotline that says “we appreciate your call, but you are not able to help us”.

Ranboo staring at the Times Square banner for Generation Loss that ran over the weekend

Over the weekend, Generation Loss even took out a banner on Times Square featuring the message “SAVE HIM” superimposed over the Hero’s face – Showfall Media’s press release begging their fans to pay no mind to “rogue frequencies” from an individual who wants to destroy their horror-comedy experience was in response to the outdoor advertisements as much as it was addressing the hijacked keynote.

So, the setup for Wednesday’s premiere: Showfall Media is outwardly promoting a lighthearted horror comedy series called The Social Experiments. But something has gone wrong enough that even watching the show on RanbooLive at 6pm EST on March 24th is dangerous.

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ARG Coverage and Where to Find It

A selection of sources for ARG news and coverage, from outlets past and present

ARGNet has been publishing news about alternate reality games and the extended immersive space for over twenty years now. But at no point in that history was it the only outlet reporting on the space: websites dedicated to the space like MovieViral, Web Series Today, 4DFiction, Despoiler.org, WonderWeasels, and Unfiction.com‘s own blog were complemented by frequent coverage and updates from international outlets like Germany’s ARG Reporter and Japan’s (still running) ARG Information Bureau.

And after twenty years, it’s past time to highlight some of the other places ARG coverage can be found.

Examples of ARG coverage across Theorist Media properties

The Real MCU – MatPat’s Cinematic Universe
Over the past fifteen years, Matthew Patrick has steadily grown his YouTube channel Game Theory into an entire ecosystem focused on ARG theories and lore breakdowns, adding Film Theory, Food Theory, and the newly created Style Theory to his coverage repertoire. While MatPat is probably best known for the dogged tenacity of consuming every piece of media ever created within the Five Nights at Freddy’s franchise to assemble a comprehensive timeline of events for the game about creepy robot jumpscares, his network of channels have covered indie and blockbuster ARGs alike.

Game Theory, Film Theory, and Food Theory regularly integrate narrative summaries and explainer videos on ARGs, and while Style Theory hasn’t gotten around to reporting on Edoc Laundry yet, MatPat has launched a series of limited edition “Quest Jackets”, using fashion as a platform for puzzling in much the same way that Solve Our Shirts has done, literally weaving puzzles into the very fabric of its design. The original fantasy-themed Quest Jacket was released in April 2022, with a sci-fi themed sequel coming soon.

The Quest Jackets aren’t MatPat’s first time working on puzzle experiences: he served as host of Push, Nevada‘s spiritual successor reality television show The Runner in July 2016, and ran a multi-week puzzle hunt that sent groups of Theorist fans down a rabbit hole learning a custom cipher text, digging through past videos for clues, and even finding hidden messages in show merch.

Recommended Viewing: The provocatively titled Game Theory video Are Theories KILLING Video Games is a remarkably nuanced look at how creator-audience dynamics can shape the direction of stories, for better and for worse

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Puzzles Designed for a Crowd at the MIT Mystery Hunt

3024‘s “Controller” puzzle, where players need to coordinate pressing 35 keys on a Discord server

Recently, an alternate reality game called I’m looking for 3024 people released. And while 3024‘s core narrative and puzzle experiences are contained within a Steam game and the website FranksComputer.online, the puzzle that players are currently struggling through is one that plays out on the game’s Discord server: in order to hack into a remote PC, players need to button-mash 35 keys in a Discord chat at the same time, to match the pattern pictured on the screen.

Getting a single column to align with its targeted zone is fairly easy: every time a player posts a letter in a specific channel of the Discord, a pixel at the bottom of the screen hops up, for about a second. Posting it again repeats the process, so with enough practice it’s possible to find a cadence to keep the pixel in range. However, in order to complete the puzzle, players need to achieve that 35 times, simultaneously. All of a sudden, 3024‘s puzzle becomes an exercise in coordination more than anything else: scheduling a play session 35 puzzlers is the first (and possibly hardest) challenge of the game.

A screenshot from a recent live attempt at 3024’s Controller puzzle, where players caused two of the letters to “jump up” with a single key press each

MIT Mystery Hunt: The Perfect Playground for Puzzles Designed for a Crowd
Outside of alternate reality games, there are relatively few opportunities for people to engage in large-scale collaborative puzzle solving: in part because scheduling more than a dozen people to tackle a puzzle together can be a daunting task. The MIT Mystery Hunt is one of the notable exceptions to that rule. For over 40 years, the puzzle event has been an excuse for increasingly large teams to converge on the MIT campus for a weekend of puzzling.

2023’s Mystery Hunt was the puzzle competition’s first year back at the Cambridge campus since 2020. According to the Hunt designers, there were over 6,000 puzzlers participating across over 300 teams, and over 1,600 players were on campus for the event. Multiple teams threw over 100 players at a series of extremely difficult but wildly creative puzzles. Which raises the question:

What can puzzle designers do when they know teams will be able to throw dozens of players at a puzzle, working together at the same time?

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The Time Disney Parks Bought a Booth at NYCC

Catching a Xandarian named Nilana in the Wonders of Xandar break room, reading her favorite comic: The Unusually Large Man

Earlier this year, Disney Parks reserved a booth on the Show Floor at New York Comic Con to showcase Guardians of the Galaxy: Cosmic Rewind, one of Disney World’s newest roller coasters. The resulting immersive experience Wonders of Xandar didn’t explicitly mention the Cosmic Rewind roller coaster, Guardians of the Galaxy, or even Disney Parks as an entity. And yet, it still managed to capture the essence of the Disney Parks experience by thrusting booth visitors into a less-explored corner of the Marvel Cinematic Universe, and letting visitors explore that corner as deeply as they were willing to go.

Wonders of Xandar: A Primer on the Disney Parks Experience
In May 2022, Walt Disney World added the Wonders of Xandar Pavilion to EPCOT’s selection of attractions in the Florida park. Framed to mimic the purpose of EPCOT’s other World Showcase attractions, the new pavilion existed to provide an outpost to feature a different culture: only this time, instead of highlighting the cultures and cuisines of terrestrial locations like Mexico, Norway, or Japan, Disney took its cultural exchange intergalactic by enlisting the planet Xandar to highlight their civilization in the Andromeda Galaxy that featured heavily in the first Guardians of the Galaxy movie.

The Wonders of Xandar Pavilion experience is divided into two main parts: the first installment is an extended queue experience that fulfills on that promise of cultural exchange by guiding park visitors through a series of museum exhibits, video displays, and live interactions to introduce the somewhat obscure planet featured in the Marvel Cinematic Universe. After navigating the queue, visitors are thrust into the themed roller-coaster experience Guardians of the Galaxy: Cosmic Rewind, where guests team up with the MCU’s intergalactic heroes through an off-planet mission facing off against a Celestial, threatening the planet Earth.

Which brings us to New York Comic Con, five months after the EPCOT experience’s launch.

Wonders of Xandar booth exterior: a cultural exchange outpost allowing Terrans to interact with Xandarians

Wonders of Xandar: A Cultural Exchange Outpost
Disney Parks framed their New York Comic Con presence as an extension of the EPCOT Pavilion’s mission of cultural exchange, with a suitably cryptic listing for their booth experience:

Following the recent opening of the spectacular new Wonders of Xandar Pavilion at Walt Disney World, the Xandarians have created a new outpost at New York Comic Con to learn more about Terra (or as you call it, “Earth”) and its unique culture and customs. Come meet our Xandarian Ambassadors, learn more about our galaxy, and bring a Terran artifact of your own to trade for a cosmic collectable! Presented by Guardians of the Galaxy: Cosmic Rewind, an all new thrill-coaster at EPCOT.

Booth visitors were greeted by an Earth representative that explained how the planet Xandar set up a presence at EPCOT, and established this outpost at NYCC to learn more about Terrans, before getting shepherded to a table where a Xandarian ambassador proudly displayed the Terran artifacts they collected. The Xandarian ambassador would ask if the booth guest had any Terran artifacts they’d be willing to contribute to the growing collection, and listen with rapt attention as guests who take the bait explain the significance of their gifts. Particularly interesting gifts were added to the displays, quickly transforming the booth’s recessed displays into a collection of Terran ephemera that would rival The Little Mermaid’s own collection of gadgets and gizmos aplenty.

Terran artifacts collected by the Xandarians through cultural exchange, at the beginning of NYCC

The guest in front of me solemnly presented the Xandarians with a used MetroCard noting how it served as an essential currency for Terran transit. The Xandarian solemnly added it to the display, intermingled with cassette tapes and video game cartridges. When it came to be my turn, I handed over a magic box filled with plastic jewels, noting it was ideal for smuggling particularly interesting finds across intergalactic borders for more personal use.

This public-facing side of the Wonders of Xandar experience put the convention experience on its head: surrounded by booths offering fans more stuff, the Wonders of Xandar booth asked visitors what they’d be willing to give up, after personally interrogating its value. And since these exchanges were conducted in public view, those trades served as its own kind of spectacle.

Wonders of Xandar: Going Beyond Cultural Exchange and Entering Xandarian Space
Booth visitors curious enough to offer up an item were presented with a Galactic Credit, and invited to go around the corner and check out the Xandarian cultural outpost’s break room. After opening a nondescript door, an “off duty” Xandarian would welcome the guest to the space and invite them to use the break room’s vending machine to buy a packet of Zarg Nuts.

Inside, the Galactic Credit could be exchanged for a bag of Zarg Nuts from the break room’s intergalactic vending machine, and an “off duty” Xandarian would chat about the Xandarian comic book she was reading, The Unusually Large Man.

The Zarg Nuts vending machine experience: the best (and only) way to spend your Galactic Credits

And for the vast majority of con-goers, this is where the experience stopped. A glimpse into a charmingly mundane corner of the Marvel Cinematic Universe, brought to life by small moments of interactions with Disney cast and crew that are such an integral part of the overall Parks experience.

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