Category: Rumors (page 1 of 16)

CATAN – World Explorers Takes Popular Game Off Tables, Into Streets

Following Niantic’s breakout hit Ingress in 2012, the company has gone on a world tour of adapting beloved properties for the location-based gaming landscape. 2016 saw the release of Pokémon GO, sending players on a nostalgic trek through local parks and gatherings. Enough people took to the streets catching first generation Pokemon together in those first months, it’s still nostalgically referred to as “the summer of Pokémon GO“. 2019 saw the release of Harry Potter: Wizards Unite, where players catch virtual reproductions of key characters and creatures from the series to maintain the Statute of Secrecy and untangle the mystery of the Calamity that put the Wizarding World at risk in the first place.

And now? Niantic has set its sights on bringing beloved tabletop franchise CATAN off the table and out into the real world with CATAN World Explorers . Not much is known about how CATAN will be adapted for outdoor play, but the game’s website offer a handful of clues of what’s to come: like the tabletop game, collecting lumber, brick, wool, grain and ore provides the literal building blocks for gameplay. Relative scarcity of resources also means some resources might be easier to obtain through trading, as you “befriend and bargain with in-game Catanians”. All this is in pursuit of Victory Points, which are used to claim victory for your global Faction, as well as in personal Local Games through a season-based structure.

Many of Niantic’s games have relied on faction-based gameplay in the past, with Ingress fueled by a directly competitive showdown between the green Enlightened faction (the frogs) and the blue Resistance faction (the smurfs) in a strategic game of territory acquisition. With Niantic’s later games, competitive elements eased up: Pokémon GO‘s factions (Valor, Mystic, and Instinct) are used to provide in-game bonuses during raids and provides the occasional head-to-head challenge at special events, while Wizards Unite‘s Hogwarts Houses are a purely aesthetic choice, putting much more weight on players’ choice of Wizarding profession to drive gameplay. World Explorers looks to be a return to Ingress‘ more competitive structure, which makes sense for a competitive board gaming adaptation.

This isn’t Niantic’s first foray into the world of tabletop gaming, as a number of Ingress events featuring “Remote Participation Experiences”, tabletop modules that shifted Ingress gameplay from an app-based experience into a traditional tabletop role-playing game. This time, however, it’s the tabletop game that’s getting the mobile gaming makeover.

While CATAN: World Explorers‘ debut is imminent, Niantic also announced a slate of ten games in development, including a partnership on multiple projects with Punchdrunk, the immersive design company responsible for the immersive theater hit Sleep No More “that will reinvent storytelling for a 21st century audience and further expand the horizon of interactive entertainment.” Punchdrunk has already dabbled in tech-enabled partnerships to expand their immersive theater specialty, ranging from an online complement to Sleep No More in partnership with the MIT Media Lab and a partnership with the Royal Shakespeare Society and Epic Games “aimed at exploring virtual reality across entertainment industries.”

There is no set launch date for CATAN: World Explorers yet, although Niantic’s press release notes World Explorers will enter beta testing “very soon”, and pre-registration is open on the Catan: World Explorers website.

ARG or Not, Please Don’t Send Me Creepy Dolls

Twelve years ago, science fiction author and podcast fiction phenomenon JC Hutchins received an envelope in the mail, sealed with a red wax stamp bearing the letters “tb”, and containing a message written in a long-dead language. Over the next few days, more and more people reported receiving similar envelopes. Eventually, players decrypted the message and discovered Blood Copy, an alternate reality game teasing the launch of True Blood on HBO, based on the Sookie Stackhouse novels. Over the years, Hutchins received a number of ARG trailheads…but his most recent mail call might also be the creepiest.

Earlier today, Hutchins uploaded a video to his YouTube channel and posted a link to it on Facebook, noting:

I don’t know who sent me this, and I don’t know why. It might be a rabbit-hole for an ARG or a movie/TV promo. It might be someone messing with me. Probably the former, not ruling out the latter.

What you see is not scripted in any way. I’m not “acting.” Every reaction is legit. Every word I’m saying is true.

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A Tale of Two Trailheads: Charity Kong and the Golden Age Conspiracy

In Seattle, a jodhpur-clad man wanders into a Seattle corner shop, using strips of gold foil as currency in order to send messages using the shop’s antiquated Telex machine. In Indianapolis, Golden Age comic fans converge at a flea market just outside Indianapolis, chasing a rumor to find a shred of evidence that their beloved comics publisher Stupefying Yarns exists outside their memories. And aspiring comic artist Brian Enright has gone missing, leaving a desperate brother behind. Three different stories all seem to converge with a series of trailheads that have been sent out over the past few days.

The Case of Charity Kong and the Tourist From Another Place
Earlier this week, a number of reports circulated of people receiving black envelopes from “A Friend” with the Seattle Mariners’ stadium listed as the return address. Inside the envelope? A screencap of a girl in a YouTube video, paired with an ominous message:

This is Charity Kong.
She does not know she needs your help.
She does not know our world is in danger.
Find her before they do.

A second, smaller envelope was also included, instructing its recipient to only open it after finding her.

Image courtesy of No Proscenium

On Twitter, @destiniesfic dove into the mystery and located Charity Kong’s YouTube channel. Through her videos, Charity documents her experiences tracking down and helping “The Tourist”, a strange man who uses strips of gold foil as currency and hints at a mysterious past that doesn’t quite add up.

Upon opening the sealed envelope, recipients found a printed Telex, which decoded to the message: “URGENT. BOWLERS IN SEATTLE. WORST CASE: THREE WORLDS WAR”. But back to that later.

Stupefying Yarns and the Comics Erased From Time
Soon after people started receiving warnings about dire tidings for Charity, other reports of envelopes bearing addresses for Major League Baseball stadiums started circulating. Only this time, the letters came in red envelopes from “The Yarnies”, with a return address of Yankee Stadium.

The envelope contained a flyer promoting the Stupefying Yarns fan blog, along with torn up scraps of a comic book cover, paired with the following revelation:

Earlier this summer, a vintage SY cover – not advertised as such – was sold at an estate auction for $34,000.00 to a man in a pinstripe suit.

An intrepid Yarnie found the contents of this envelope in a neighbor’s garbage can the next day.

Image courtesy of ARG Insider

When assembled, the torn up scraps showed a seeming impossibility: the cover of Johnny Delta in Bandit of the Sky, a Stupefying Yarns comic. According to the Yarnies’ forums, their shared memories of Stupefying Yarns comics are challenged by the fact that no one can seem to find any physical evidence the publisher ever existed. Even the most fleeting traces are regarded as objects worthy of the “Holy Grail” designation. Last month, a group of Yarnies traveled out to an Indiana flea market at the mere rumor of a sighing of the Wasserstein Grail, a paper mâché art project rumored to have used Stupefying Yarns pages in its construction. Locating an intact cover seems beyond most members of the group’s wildest dreams.

And then, there’s the page on the flip side of the comic book cover. Scrawled in the margins of an advertisement for the Grumbaum Academy of Art is an ominous message: “Next: Brian Diffracted”.

Brian Enright and Introduction to Color Theory 
The website BrianDiffracted.net was set up by Brian Enright’s brother to help locate his sibling, who went missing two years ago. The site describes the brothers’ passion for imaginary words, namely the science fiction world of “Laminar” and the fantasy realm of “Old Gnarly”. Brian’s passion for these worlds continued, and one of the few remnants his brother has of Brian are two sketches of Old Gnarly and Laminar, left on the refrigerator door before Brian disappeared.

Curiously, the heroes featured in Brian’s sketches bear a striking resemblance to fan recollections of Golden Age heroes from Stupefying Yarns, including the musclebound Thor-Ax, his companion Esme, and the jodhpur-clad Johnny Delta.

One curious addition to the Brian Diffracted website is a short screed on color theory: the page recounts Newton’s addition of indigo to the rainbow. As the reflection on color notes:

The fact is, Science can’t tell where Blue stops and Indigo begins. Indigo is supposed to be a different country, but you can’t distinguish it from here. When I pointed this out to Brian, he pulled out a colored pencil marked Indigo and said, “Maybe you can’t find it, but I can.”

Has Brian found a way into these other worlds described in the telex card? And is that what the telex is trying to say about a “three worlds” war?

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Getting to Know The Tension Experience Before It Gets to Know You

tension-experience

The Tension Experience is an immersive experience that is part game, part theater, part something extremely hard to put a finger on. Tension does not cater to the weak… It’s themes run towards horror and the occult. You must be willing to receive phone calls, emails, and forum contacts from characters as well as other participants. You will be expected to make choices, many of which test your adventurous spirit or moral fortitude. Although Tension live-events occur in Los Angeles, a thriving online community exists where all are welcomed warmly.

-Kimberly, The Tension Experience participant

In early February, a number of online horror sites received invitations to check out The Tension Experience, a website linked to the Los Angeles-based OOA Institute. As the year progressed, the enigmatic society used a series of puzzles to tease and hint at something larger, offering Enlightenment to those who were willing to follow and learn their secrets. Things changed on April 1st, when the full site for the Tension Experience went live, offering up forums for a growing community to converge and discuss theories about the coming experience, as well as the puzzles hidden throughout the site and the Experience’s social media presences on Twitter, Facebook, YouTube and Instagram.

The thing about the OOA? They’re always watching. While that may sound cliché, this is an experience designed to insinuate its way into your personal life, as far as you’ll let it. In order to fully enter the ranks of the OOA, you’re asked to fill out a questionnaire. These questions are simple at first, asking “What’s your name” or “What’s your phone number?” But then the questions get weird. Straight up uncomfortable. As the registration process notes,

The Tension Experience is a paranoia, fear based experiment. We use personal information and data collected to tailor the experience for each participant involved. By using this website you understand that we will go out of our way to create a unique experience based on YOU. At any time you wish to end your experience with us please email [email protected] Upon your request all information will be deleted from our servers, and your GAME will end.

That is not just boilerplate language. The more honest you are with the questionnaire, the more…personalized your horror experience with the OOA will be. Russel Eaton, a member who runs a podcast called My Haunt Life, was called up in the middle of the day…and the voice on the other end of the line was his own. The OOA took snippets of his podcast that he released the day before and played it back to him in order to send him a particular message. “Live consultations” for Los Angeles-based participants have served as introductions to even deeper haunts. But while the experience seems rooted in Los Angeles, it manages to get extremely personal even when far removed from its California roots.

On Monday June 26th, I was sent an email message telling me to sit and watch my computer. Moments later, I learned of a Periscope stream made just for me. The video, which has since been taken down, showed a person standing near a statue named the Scout…all the way in Kansas City, less than an hour from my home. While I wasn’t able to check out the statue myself, the community collaborated to find someone who could check out the monument. At the statue, they found a letter for me. Whoever was responsible for the event is unknown.

If there’s one thing I’ve learned about the OOA so far, it’s this: they’re willing to go to surprising lengths to surprise and even shock you, in ways you probably wouldn’t imagine.    

Now, what’s all this leading towards? No one at this point really knows. Underneath the secrecy surrounding it, dates have been announced for mysterious events. July 15th is noted as the day “tickets go live.” Live for what exactly? There’s been no clarification on that so all we can do is wait and see.

Neil King, writer at We Are Indie Horror, wrote about the experience’s personalized nature:  

The Tension Experience continues to shock, surprise, and intrigue. The future of these events will only become more intense and this writer sits on the edge of his seat constantly waiting for the next phone call or post. I have never been a part of something like this and every day that passes I become prouder to be an Apostle of the Beginning (introductory member of the OOA).”

For individuals living in the Los Angeles area who are curious to learn more, there is a lottery being run to give out tickets for an exclusive panel hosted by the OOA institute itself during the ScareLA festival between August 6-8th. Only 100 people will be selected to attend. If you’d like to try your luck and unravel the mystery, click here to be taken to the official page for the event where you can also enter the lottery.

All in all, The Tension Experience looks like it’s going to be something to keep an eye on. Even if you don’t live anywhere near L.A, don’t feel discouraged. Jump in and discover what’s going on.

Lonelygirl16? Here’s What You Might Have Missed

whatever-happened-to-lonelygirl15

Ten years ago, Bree Avery started vlogging on a relatively new social platform called YouTube. To celebrate that milestone, a new video was uploaded to her channel yesterday. So, let’s try something a little different. Watch Bree’s first video blog. Got it? Great. Now watch the most recent upload to the channel.

Confused about how a girl making funny faces at the camera could evolve into some sort of cult indoctrination video? That’s perfectly understandable…this anniversary video wasn’t really designed for people with limited exposure to the lonelygirl15 universe. So here’s a brief initiation into one of YouTube’s earliest phenomenons.

Lonelygirl15: Bree’s not real…or is she?

Lonelygirl15 started so innocently. As a geeky, home-schooled teen with overbearing parents, Bree turned to YouTube with the help of her friend Daniel. Most of her early videos were opportunities to talk about her studies, complain about her parents, or just have some wholesome, pointless fun with her boy who was also a friend. Par for the course for the early days of the video sharing site, although the YouTube Community quickly pointed out that the quality of Bree’s videos were suspiciously high for a teen vlogger, and the two teens often seemed to offer more candor to the camera than each other.

More than anything else, lonelygirl15 is remembered for this blurring between the lines of fiction and reality. As the channel rose to be the most-subscribed channel on YouTube at the time. During this heady time of uncertainty, the author John Green wrote a blog entry about the situation, positing that

[Bree] gives viewers a sense that the story might be really real, and that we can uncover its really realness by paying close attention. It gives us a compelling reason to focus intently on the work…books, with few exceptions, cannot mimic this kind of realishness.

Green goes on to note that he hopes the realishness of these projects do not replace the written word since “I’m not good in front of the camera. Text is my only solid medium, and I need it to hang around.” Four months later, John and his brother Hank created the vlogbrothers YouTube account.

Four months after the channel launched, fans tracked down conclusive evidence that lonelygirl15 was a fictional project. The Guardian did an exceptional job of explaining how determined fans unmasked the show’s creators in a recent retrospective piece.

But while this is where the story ends for lonelygirl15 as a pop culture phenomenon, it also marks where the show’s actual story begins.

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Pokémon Go into the Wild with Niantic’s Latest Game

pokemon-go-logo
Three years ago, Google’s Niantic Labs released Ingress. Since the game’s launch, a lot has changed. The Ingress playerbase has swelled from a couple thousand beta testers to more than 12 million players, with over a million players logging in every day. Frequent live events at locations across the globe encourage hundreds of players to converge at key cities to compete for their faction and the opportunity to influence the game’s narrative. The company launched (and concluded) an alternate reality game for the ancient aliens themed Endgame franchise. Last month, Niantic Labs spun off from Google, forming its own company.

Niantic is making a splash with its transition to independent game developer, announcing that their next collaboration would be with Nintendo and The Pokémon Company, to create a free-to-play mobile game for iOS and Android devices that would bring Pokémon into the real world, coming in 2016. Pokémon‘s core game mechanics will be retained for Niantic’s spin on the franchise, providing players with the ability to catch, trade, and battle their virtual companions. The main difference? With Pokémon GO, gameplay would rely on location data, encouraging players to hunt down specific locations to discover new Pokémon.

Even if it doesn’t provide much insight into what the game will look like on a smartphone screen, the game’s teaser trailer does offer hints at the intended gameplay, with wild Pokémon scattering the virtual landscape similar to how Ingress‘ own portals provide a virtual backdrop to the real world. Players would be able to trade Pokémon with people nearby, or challenge them to battles. The game even hints at what Niantic’s most recent spin on live events would be, with hundreds of players gathered at Times Square for a raid to collectively battle Legendary Pokémon like Mewtwo.

Ingress‘ biggest strength is the social ties it helps forge, and in many ways, the Pokémon model is more fitting for the set of tools Niantic built out. By making certain Pokémon harder to find in certain regions and allowing players to battle each other, there’s a lot more to do at the live events and gatherings that have become a cornerstone of both the Ingress and the Pokemon communities. And with Game Freak’s Junichi Masuda contributing to the project with a focus on connecting Pokémon GO with the main series of video games, there might even be a little blend between projects. It wouldn’t be the first time: a series of Pokémon-themed pedometers allowed players to  level up their Pokémon by walking.

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