Tag: deus city (Page 1 of 3)

GAME LAUNCH: Conspiracy Asylum

conspiracy_asylum.jpgAfter only a few weeks since the end of Deus City, the fine folks at Fundi Games are back at it again with Conspiracy Asylum File Zero. Our very own Sean C. Stacey had reported two weeks ago on the hint that the puppetmasters left for the players late in November, and noted that the game would be launching around the first of February.

However, here we are five days short of the end of January, looking at new content and open registration on the trailhead site. Currently, the forum-style web site has one entry — “File 1 – Aliens: ‘Are we really alone?’ — which players can comment on, once they register and log in. Once logged in, players are able to offer their theories to either prove or disprove the conspiracy video.

The original beta video is still available on YouTube, although it has changed locations since our previous story. We will provide updates here at ARGNet as more is discovered about the game.

Discussion at Unfiction forums

How committed are you?

ca.jpgThe name Deus City should be familiar to some, as we have reported on it numerous times over the past year-plus. This Alternate Reality Game launched in November of 2006 and wrapped up almost exactly a year later, developed by a team led as part of Adam Brackin’s doctoral project at the University of Texas in Dallas.

ARGNet can reveal that a doctoral dissertation is not the only likely result from this team, however. In post-game contact, the puppetmaster team from Deus City hinted at an upcoming project with a teasing few letters of a domain name, “www.conspi….” The complete URL may be found by watching this video, “Conspiracy Asylum File Zero,” which was recently uploaded to YouTube (or it could also be found by clever parsing of this paragraph).

Our sources tell us that the above video is something of a beta-test but that we can expect a public launch around the first of February. Fans of Deus City who are aching for more contact with the universe may be pleased by the setting of the upcoming game in the same universe as the prior, although our sources also tell us that this story will not be directly related nor a sequel to DC, so players unfamiliar with Deus City need not be deterred from joining in. Here’s another one to look forward to in 2008!

All Things Must Come to a Close: The End of a Few ARGs

finish.jpgThey say that news often comes in threes, and recent events in the world of alternate reality gaming proves that the old adage still has teeth. Over the past few days, both Deus City and Red Monday came to a close, and it appears as though Chain Factor may be wrapping up soon as well.

After more than a year of gameplay, Deus City concluded last Tuesday with the release of a thirteen-part story detailing the end of the Time Communications project. Adam Brackin (the real person, not the in-game character) intends to release his dissertation based on the game, and anticipates its publication in late-spring, promising “pretty charts and graphs” from behind the curtain. ARGNet has reported extensively on Deus City in the past. The PM Chat has not been scheduled yet.

The alternate reality game Red Monday came to a close this morning with the release of the first “podiobook” in a five-part mini-series produced by StarKnight Productions. Although only the first chapter is free, the podiobook’s creator J. Marcus Xavier has promised that the faithful followers of the Red Monday ARG will be able to listen to the mini-series for free.

The game generated mild controversy through its launch at the Podcast and New Media Expo in Ontario, California where the podiobook’s creator J. Marcus Xavier passed out red envelopes marked “CLASSIFIED” that referred to the website Red-Monday.com. Following several complaints that the promotion was disturbing convention-goers, the head of the expo Tim Bourguin ejected Xavier from the premises. Bourguin later went on to refer to the launch as the “perfect example of marketing gone bad.”

The Numb3rs alternate reality game Chain Factor also appears to be nearing its conclusion, with all but three KeyCodes and four ShutdownKeys discovered. Participants in the ARG element of the game are working to shut down the system, hopefully saving me from untold hours of casual gameplay. Consider yourself warned: the Chain Factor flash game remains unspeakably addictive.

In the wake of this cavalcade of completion, you may find yourself searching for a new game, such as the newest chapter in the Dark Knight ARG. Something that may interest you is Mur Lafferty’s podiobook Playing For Keeps,which has grabbed my attention lately, and not just because I can’t get enough of Mur’s revisionist look at super powered society. Mur encourages listeners to expand on her superhero-strewn universe by contributing to “Stories of the Third Wave”, utilizing story expansion mechanisms the aspiring PM might want to consider.

Once again…
Click Here to check out Deus City
Click Here to check out Red Monday
Click Here to check out Chain Factor
Click Here to check out the Dark Knight ARG
Click Here to check out Playing for Keeps

The Sedulous Amalgamation of Alexis Wright, Senior

eggrem.jpgAfter over four months of completing puzzles via the Postal Service, participants in the innovative ARG The Committee of the Sedulous Amalgamation (tCotSA) received cryptic notes that eventually decoded to reveal the history and purpose of the organization behind the mailings – the same organization that funded the creation of Deus City’s Time Communication Project.

According to the information revealed through the cryptic mailings, the Committee for Sedulous Amalgamation was established five hundred years ago to protect fragments of Nostradamus’ folio. They then funded Adam Brackin’s Time Communication project and charged its members to join the agents of Deus City and collect the missing pieces of the Nostradamus’ work.

Further investigation reveals additional parallels between the two games. An arithmetic symbol used by the Deus City PM, known as “Hank Eggrem,” appears on many tCotSA messages, including its trailhead. tCotSA also makes reference to the death of one of its members, which parallels Alexis Wright Sr’s plane crash in Alabama from the Deus City story.

The impact of this merging of games remains to be seen, as both ARGs have employed very different gameplay styles, with Deus City relying heavily on character interaction while tCoSA utilized “snail mail” to great effect. A similar merger of ongoing games happened in the past with Wildfire Industries and Synagoga. Watching these two communities interact will be an interesting study in merging gaming cultures, whether the games merge completely or continue running concurrent plotlines.

DeusCity resources:
Click Here for the Deus City website
Click Here for the unfiction forum thread
Click Here for the Deus City wiki
The Committee of the Sedulous Amalgamation
Click Here for the tCotSA unfiction forum thread
Click Here for the tCotSA story so far

ARG Netcast, Episode 12

argnetcast.jpgEpisode 12 of the ARG Netcast series is supersized! Why, you might ask? The answer lies within the netcast itself, with three monster discussions on ginormous topics that found their way into this week’s agenda. So, if you don’t want to hear about how the Receda Cube was found in Perplex City, or how the Deus City creative team has responded to one of their players, or about the true meaning of This Is Not A Game, then stay away! However, for those interested, listen in as the panel consisting of Jackie Kerr, Jessica Price Brooke Thompson, Sean C. Stacey and Jonathan Waite and first-time panelist Nicko Demeter discuss these topics, and more. Note: we’re having substantial problems with audio lately, so we’re sorry for the quality of this netcast, which is not the best. Subscribe to the ARG Netcast feed through FeedBurner or via iTunes.

Game News

  • Oh joyous day, the Receda Cube has been found! Of course, we talk about the center of attention in the Perplex City game, which officially ended (Season One, anyway) with the discovery of the Cube by Andy Darley, an admired and loved Unfiction forums member (Rand0m). Darley writes about his adventure here, and here. Also, here and here. Finally, here is the end of his tale. He’s a great storyteller. Aside from Darley’s discovery, we dish on how clues might have been given to one particular group and not the overall player base, and wonder why Violet was Combed Thunderclap, and how she knew about quirkyacuity.com months in advance of the site being registered.
  • Deus City has responded to a player who offered suggestions, help and bug reports by asking her to leave the game, citing Terms of Service violations. We’ve got the details! We also discuss how players might become confused by the gameplay, given that two of the characters in the game are real people.

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