Note: ARGNet received a comped ticket for this show.
Broken Ghost Immersives’ newest hybrid experience The Rogues Gallery asks players to step into the roles of supervillains for an evening at Wildrence, forming villainous team-ups of two to three players bent on world conquest. And I’m a little nervous about how easily my friends and I slipped into our nefarious roles.
It started before the game even began, when No Proscenium’s Kathryn Yu reached out to nefariously strategize before the event: “we can conspire and split up the Spiras”. While I’d ordinarily be opposed to splitting up the Room Escape Artists, Kathryn promised me one evil monologue if we won, so I responded “clearly, the target is Lisa. My bet would be David gets distracted being evil.” Lisa was on board, noting “David can fend for himself.” This was the origin story of the supervillainous cross-over team of No Proscenium, ARGNet, and Room Escape Artist: Team “Here to Make Friends” was born from betrayal at the start.
Luckily, The Rogues Gallery rewards duplicitous behavior, and primes players to embrace their worst impulses by handing out Supervillain identities on a lanyard upon entering the venue, along with optional capes and masks. The core gameplay mechanics are deceptively simple: players spend four types of gems to deploy their henchmen on a global map: green gems purchase troops, blue gems finance henchman movement, and red gems activate a supervillain’s unique powers. The only catch? Teams don’t start out with any gems: they can only be obtained by assisting the various supervillain administrators in a surprisingly varied collection of diabolical deeds.
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