Tag: Nike

On April 23rd, London Becomes the Game Board for Nike Grid

nikegridUK runners will take to the streets in less than a week to compete with other runners across London in Nike’s new interactive street game, Nike Grid. The urban game will launch on April 23, 2010 at 8pm and will last 24 hours. No more, no less.

Nike is no stranger to developing interactive programs for runners. In 2006, Nike and Apple teamed up to produce Nike+iPod, a sports kit that records data over the course of a walk or run and allows the user to upload that data to the Nike+ website. Unlike Nike+iPod, Nike Grid does not require runners to possess any items of technology to track their run. Instead, the game uses payphones across the city of London as check-in points before and after each run. All runners need to play are their fastest shoes and a free player’s account with Nike Grid.

In order to play, runners must register at the Nike Grid website. Once registered, each runner receives a 4-digit game code that they will use to check in and out of each run at designated phone boxes. Maps will be available on the website to allow runners to prepare their routes and find the location of the phone boxes. Four maps have already been released: North, South, East, and West London. The Grid covers 40 postcodes, and runners can choose to run only in their own postcode, or they can steal others’ postcodes to rack up points.

Rules for running the Grid are posted on the Nike Grid website: no walking; no buses; don’t run through walls or walk on water; and don’t even think about cheating! “The Grid will know,” says a comment on the Facebook page, in response to one question asking how Nike can keep people from claiming points after riding bikes or taking the bus between pay phones. “If we reveal how we know, people will try to get around it. It is never foolproof, but we have ways of monitoring,” states a follow-up comment.

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PICNIC ’08, part five: Virtual things in a virtual world are so passé!

argnetpicnic2008.jpgEditor’s Note: Daniël van Gool, an administrator at the Unfiction forums, was on the scene at PICNIC ’08 on behalf of ARGNet. We were impressed with Daniël’s work covering PICNIC ’07 and, as media partners of the annual cross-media festival, were invited to a number of special events in addition to the speaker sessions. This is the fifth part of Daniël’s comprehensive look at this year’s event, a continuation of his analysis of day two of the event. All pictures are courtesy of Daniël as well.

Another very interesting talk followed, titled Commercial Collaborations: Tools, Things and Toys by Michael Tchao from Nike. This talk expanded some more on the theme of connecting the physical and online worlds and even a little bit on data visualization by addressing one of Nike’s most successful ventures of the past years: Nike+.

In short, Nike was looking for a way to connect the physical activity of running to a digital community, creating a buzz around their brand by creating indispensable tools that connect consumers to each other and the Nike brand.

Looking at runners, there’s only a small group of people that is actually self-motivated. A lot of runners need motivation though, and this is where Nike+ proved to be a valuable addition to the concept of running: digital technology can now provide data, such as distance ran, pace, and calories burned.

Another trend is that music is growing rapidly as an important factor when it comes to running. Forty percent of people say they would not run without music and participation by people who run with music shifted from 25% to 75% in a few years time. Also, fifty percent of iPod owners say that they use their devices in some form or other for sports. This is why Nike teamed up with Apple to develop Nike+, which builds a digital set of information around the iPod functionality: a website that collects statistics and has you set goals for yourself. In short, it provides motivation.

Upon request from its users, a Challenge function was implemented, so people could challenge themselves or others to reach certain goals and keep track of progress. People have met through this community, challenging each other online, but also making friends in real life. The community has taken on the challenge ability to make very interesting challenges (for example, Europe vs Japan, Cat lovers vs. Dog Lovers, Simpsons fans vs. South Park fans, etc.)

Expansion of the community element is still going on: Nike launched a web store, which sold selected T-shirts, available only for people who reached a certain milestone — the 100 Mile Club, for example. Also, you can now create an avatar that you can plug into Facebook to communicate your running progress to your friend and that will motivate you to run if you didn’t.

All in all, Nike+ is a great example of a very successful way of using a community in a commercial setting, which should tell other companies something about possibilities.

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