For Real Escape Game‘s North American debut, 9 out of 10 participants failed to escape from Werewolf Village in time. While this might sound like an abyssmal failure rate, it’s par for the course for Takao Kato’s narrative puzzle experiences, inspired by online “Escape the Room” games. DuringÂ Escape from the Werewolf Village, visitors to San Francisco’s NEW PEOPLE center in Japantown were locked in the 3rd floor of the venue’s SUPERFROG Gallery for 90 minutes and charged with solving a series of puzzles leading up to the big escape. Over the next few weeks, Real Escape GameÂ is rolling out two new puzzle adventures, both for San Francisco residents looking to redeem their puzzle-solving reputations, and for global participants looking for bragging rights.
Starting July 5th, veterans of San Francisco’s first installment of Real Escape GameÂ and newcomers alike will have the chance to improve on their 10% completion rate as they attempt to unravel The Crazy Last Will of Dr. Mad, a physicist who requested that his will be sealed for 50 years after his passing. Dr. Mad’s challenge, “can you unravel the mystery of my life’s work,” is unlikely to be a simple disposition of Mad’s possessions. But what else would you expect from a Mad scientist? Tickets to The Crazy Last Will of Dr. Mad, which will be held at the Fort Mason Center, are $22.
Prior toÂ Real Escape Game‘s North American debut, the game’sÂ founder Takao Kato explained to ARGNet that “as a kid, I always wanted to ‘live in the story,’ and survive the adventure, solve the mystery, and be a hero like the characters in books I loved as a childâ€¦Real Escape GameÂ is an opportunity to make these dreams come true.” Sara Thacher, one of the participants of the first installment (and one of the devious minds behind the Jejune Institute), noted in her reviewÂ of the experience that “it was an elegant puzzle hunt. I think everyone from the girls in Classic Lolita getups at the table behind us, to the sweatshirt-clad MIT Mystery hunt regulars on my team enjoyed themselves.” Thacher went on to add that this was a puzzle hunt with narrative underpinnings, and not a literal translation of the screen-based Escape the Room games that helped inspire the Real Escape Game franchise…many of the tropes of the genre, such as riffling around for hidden keys, were absent.
For those looking for a more traditional Escape the Room experience, Real Escape Game is holding a live online challenge on July 24th (1PM GMT, 9AM EST) in both Japanese and English. Players will have one hour to collect clues within an online locked room, racing against other players for the bragging rights of first to escape. A 15-minute version of the game is free to play, giving players a brief preview, but admission for the main event is $5.