Tag: Tony Walsh

Spring Cleaning, Part Two

streetsweeperAs promised, here is our second installment of the spring cleaning of the ARGNet inbox, with game tips and news items dating back to the beginning of the week. Enjoy!

May 21: “N” sent us in the following game tip which he found on “this new site online”: I found this article below on this new site online. There have been random texts with riddles going around about it. What do you guys make of it? I figure this is your area. ——————————— Is When they were Pharaohs really an A.R.G. in disguise? by E.A. Wallis First there was The Beast, then there was I Love Bees and Lost Experience, now an A.R.G. in a story on ancient Egypt? In an age where alternate reality gaming has taken on many forms, there are practically no limits in the way that mass online adventures are now being played, but in the novelization of an upcoming theatrical stage play? In a way When they were Pharaohs might represent the ultimate in reality fact finding, puzzle-solving missions, in what is looking to be another world-hopping adventure, but you’ll need to be an Egyptologist or hieroglyphics expert to crack some of these modern takes on ancient riddles, because though some clues are hidden out in plain sight with hieroglyphic translations conveniently included, others are presented completely without. Of course the ancient Egyptians themselves had games and other leisurely pastimes to remedy their boredom (although without Facebook) but a modern-day reenactment of the mythological quest of Horus and Isis to revenge Osiris? With the re-discovery of the mummy of Hatshepsut in 2007, this real life saga has enough drama and irony, worthy of a Greek Tragedy. I may have found the eye of Horus, but if you can tell me where Osiris is laid, you might as well solve the riddle of the Sphinx. We did a little Google-fu and found this exact text (save for one line) on Craigslist ads from Los Angeles and Baltimore. After looking at the web site from the ad, I’m going to go out on a limb and say no, not an ARG in disguise. However, prove me wrong and earn a place in my heart.

May 21: The good and wonderful Tony Walsh send in this tidbit about an upcoming event: Hi guys, just wanted to let you know about this upcoming event in San Francisco. Tony Walsh (Phantom Compass), Lance Weiler (the WorkBook Project), and Ken Ecklund (sic) (World Without Oil) will all be appearing at KQED in San Francisco next Saturday. http://www.bavc.org/index.php?option=com_registrationpro&Itemid=935&func=details&did=903 On Saturday, May 30 at 1:30PM Pacific in the KQED ATRIUM, Tony Walsh (Phantom Compass) and Ken Eklund (World Without Oil) will present on the topic of games for change: Games for Change has turned into its own movement of creatives, technologists and gamers who are developing interactive and game projects driven by social issues.Tony Walsh, CEO of Canadian game design firm Phantom Compass, and Ken Eklund, developer of the award-winning ARG World Without Oil unpack some of the most successful social change games and related creative experiments and provide a blueprint for filmmakers looking to get into “game space.” Hey, that’s only three days from now! Hopefully this meas that some of our Bay-area readers can make it down to see this presentation!

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Video Games and ARGs – What Can they Learn from Each Other?

Note: This article covers two SXSW Interactive 2008 events: Cross-Media Cross-Pollination: Mashing Up Video Games and ARGs (Saturday, March 8th, 3:30-4:30 p.m.), and its follow-up, Core Conversation: What Can the Video Games Industry Learn From Alternate Reality Games? (Monday, March 10th, 3:30-4:30 p.m.).

A last-minute change in programming on Saturday, March 8th, at SXSW Interactive 2008 brought together familiar faces from the Alternate Reality Games development community: Dan Hon of Six to Start, Tony Walsh of Phantom Compass, and Dee Cook, a freelance writer and designer who has written and developed content for games such as “The 4400” Extended Reality, World Without Oil, Unnatural Selection, and many others. Hon, Walsh, and Cook presented the panel “Cross-Media Pollination: What Video Games can Learn from ARGs”. The follow-up conversation on Monday afternoon with Steve Peters from 42 Entertainment, and input from Jane McGonigal, Ken Eklund, Hazel Grian, and others, rounded out Saturday’s panel.

Currently one of the most popular past-times world-wide, video games have an audience both extensive and diverse. Gamers are consistently asking for more from game designers – better AI, more content, more interaction, more story and narrative, more immersion. What can Alternate Reality Game designers learn from video game design and the needs of video game players (many of whom also play ARGs), and what elements of ARGs might video game designers consider when making games for gamers in a world of rapidly-evolving technology and techno-culture?

The panel opened with the question: what elements of ARGs might interest and engage video gamers? “I Love Bees”, a well-known ARG, tapped into the fan base of Bungie’s Halo video game by providing a glimpse into Halo’s (and its predecessor, Marathon’s) detailed backstory. Many Halo players enjoyed ILB because of the opportunity to explore more of that game’s mythology. The puppetmasters presented a Halo story that the players could interact with in a different way, affecting the game not by moving the controller but by problem-solving with other players, answering payphones, emailing the Sleeping Princess, and convincing an AI that they were, in fact, human, and one of her crew.

Perhaps, Steve Peters pointed out in Monday’s follow-up conversation, cross-media is one answer to a demand for more interaction and individualized response. A player’s progress through a game could be tracked, with content delivered not only through the console but also through SMS, phone calls, or even the post office! Similarly, Tony Walsh raised the idea that ubiquitous computing, the imperceptible integration of computing systems and functions into every day life, might indeed be the next game platform, heralding the end of the “couch-potato” gamer.

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How Was Your Weekend?

weekend.jpgWhile the weekend represents quiet and solitude for many of you, alternate reality gaming does not stop for days of the week that begin with an S. We received a plethora of ARG tips, tidbits and updates through the past few days, and here are the highlights:

  • Lance Weiler, a recent guest on the ARG Netcast series, has written about Hope is Missing, the ARG that was created to promote the DVD release of his film Head Trauma. His article at The Workbook Project is chock full of details and statistics about the campaign, and is an excellent read for people finding themselves on either side of the Puppetmaster curtain.
  • This year marks the second time that the Trinity University’s Coates Library in San Antonio has run Blood on the Stacks, an alternate reality game that helps new students to get familiar with the school’s library. According to this entry at the SHU – Blogcause07 blog, “anecdotally the library and support staff reported feedback from students of feeling more familiar, less alien in the environment, the library was associated with fun and the staff were more approachable.” This appears to be yet another neat way that people are using ARGs to assist in a social environment.
  • Thanks to a press release we received, we know how survivors of a zombie-apocalypse will find each other — Last Day’s Journal. This is a project that began in 2005 at the hands of Superfreako Productions, a two-brother team that had the idea for a television show dedicated to the concept of a post-apocalyptic zombie-infested world.

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The 2007 ScreenBurn Festival

We are happy to announce that ARGNet is an official media sponsor of the 2007 ScreenBurn festival, taking place at the South by Southwest (SXSW) Interactive festival this weekend in Austin, Texas. The ScreenBurn festival is an initiative dedicated to providing programming about the newest developments in the gaming community, and we are honored that the festival’s coordinators are recognizing alternate reality gaming as an important piece of the gaming landscape. The festival will run from March 9th through the 13th, and will feature panelists many ARG fans are already familiar with. Brian Clark from GMD Studios and Tony Walsh from secretlair.com will be there, as well as Evan Jones from Stitch Media and Dan Hon from Mind Candy Design. We are fortunate to have representation at the festival as well, as staff writer Brooke Thompson (representing giantmice.com) will be talking on the panel entitled, “ARG! The Attack of The Alternate Reality Games,” which will be moderated by Alice Taylor of the Wonderland blog.

For those looking for a more robust experience (you know, the kind that goes beyond the realm of ARG), you’ll be happy to know that, according to the ScreenBurn website, “panels cover topics such as blogging, business models, content creation, digital convergence, e-learning, entrepreneurism, open source, ubiquitous computing, web design, web hacks and web standards.” With such a depth of topics and panels, the festival should be one of the can’t-miss events of the year.

So, with all of those superstars in attendance, how do you get in on the festivities? Easy! You show up at the door of the Convention Center in Austin, and you pay your money to get in. For the sheer amount of panel discussion and events taking place this year, the $350 cost for the weekend is a bargain. So, if you want in on one of the greatest cutting-edge festivals of the year, get down to Austin and get in to SXSW Interactive. Oh, and if you see Brian, Evan, Dan, Tony or Brooke, say hi for us.

McGonigal Chat Transcript is Online, and the Second Life Future Salon

mcgonigal.jpgOn December 19th, 2006, Jane McGonigal was interviewed by CNET‘s Daniel Terdiman at the CNET Bureau in Second Life, as we previewed the day before. As a follow-up, readers who were not able to get into the live audio interview may want to know that the chat transcript has been posted online for the past two weeks in the Newsmaker section at CNET. McGonigal talks about her history with alternate reality gaming, the possibilities of ARG within Second Life, Cruel 2 B Kind and the Nintendo Wii.

Speaking of Second Life, it’s been quite a while since we were supposed to have reported on the Second Life Future Salon podcast, so now’s just as good a time as any. On November 27th, 2006, the Second Life Future Salon podcast series recorded its second episode. Tony Walsh (Clickable Culture), Elan Lee (42 Entertainment), Adrian Hon and Dan Hon (Mind Candy) joined Jerry Paffendorf of The Electric Sheep Company for a discussion of alternate reality gaming and its relation to Second Life, which also gave the panel an opportunity to pontificate about the future of ARGs in the Second Life universe. While the audio quality is not the greatest, it’s an interesting discussion and is worth taking a listen to.

Toronto wakes up to Alternate Reality Gaming

torGame_sm.gifComing in September, 2006, that ever-progressive Manhattan of the North, Toronto, Ontario, will be hosting a new alternate reality game “of urban exploration and intrigue,” according to TorGame, a non-profit organization based in the city. TorGame bills itself as “dedicated to the exploration of public space, and a unified identity for Torontonians” on its website. It is an all-volunteer operation that, with Waking City, is attempting its first alernate reality game production. Some ARGonauts may recognize the name Tony Walsh in the list of contributors, however, as he collaborated on both seasons of the ARG production “Regenesis” with Xenophile Media.

The game will be played in public spaces out and around the Toronto area, and will include in-game interactions with characters by telephone, email or instant messaging, and in person. In an interesting twist for veteran players, Waking City requires that players form into teams and register their teams before playing. Teams may have from four to seven members and must pay a fee to register which ranges from $100 to $125 (CA) per team. The registration fee is said to only cover expenses of producing the ARG.

TorGames should be commended by local ARGonauts who work during the week for scheduling their planned live events for the weekends. This reporter has been frustrated on many occasions by live events that were held on weeknights or during common working days, making wide participation difficult save for students, those with flexible schedules, or the unemployed.

More information about Waking City and registration sign-up can be found at the official TorGame site.

Related links:
TorGame
Official Blog
Xenophile Media
Tony Walsh’s Secret Lair