Month: May 2006 (Page 1 of 3)

Calling All ARG Academia

academics.jpgWith the Alternate Reality Gaming Special Interest Group whitepaper still in development, we have a request from our friend Christy Dena who writes extensively about ARG at her blog Cross-Media Entertainment:

Needed: Academics who have investigated Alternate Reality Games

I’m writing a section on ARGs and Academia for the upcoming International Game Developers Association Alternate Reality Game Special Interest Group Whitepaper (IGDA ARG SIG). I’m after approaches from all fields using all sorts of methodologies, and by researchers at different levels of candidacy and postdoctoral status. Since there are many investigations in development around the world I’m including unpublished insights and findings along with published ones.

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Perplex City Video Competition Heats Up

pxc_film.jpgPlayers of Perplex City have been hard at work this month on submissions for a video contest, and recently, submissions have made their way onto YouTube, a popular online video streaming service. As we told you earlier this month, the video contest is part of a campaign to promote the city which is central to the ongoing alternate reality game, entering its fourteenth month of continuous game play. While ARGN is definitely not in the business of film criticism, I personally viewed all 35 that were up for viewing and found a few that were funny, some that were extremely well-made, and one or two entries that were rather…. interesting. Here are my (completely unofficial) must-see picks:

  • Private Eye – The ARGN Editor’s Pick, if only for the included line “If she knew, she wasn’t telling me. She wasn’t telling anyone anymore.” Love it.
  • Hitchhikers Guide to Perplex City – A close second place. Very good use of GUI.
  • The Quest for The Cube mini-series – parts 1, 2, 3, 4 and 5. Proof positive that good things come in multiple episodes, and our third place pick, cumulatively. The ball in part four made me chuckle incessantly, but the freeze frame in part 5 did me in for good.

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I’ll Show You Mine If You Show Me Yours: EDOC Laundry Dresses for Success

Edoc4.jpg“Psssst! Hey, you. Look at this!” Your head turns at the sound, only to find your eyes landing on some punk lifting up his shirt. Repulsed, you start to turn away and return to your daily machinations, hoping to some how erase the image of pasty tummy skin poking out at you, but something makes you look again. Is it your love for a human train-wreck, or your fascination with anyone willing to flash a complete stranger on the street? If you’re seeing the same thing I am, it’s neither of the above, but the inner-shirt code on a piece of EDOC Laundry.

Anticipated for months, the EDOC Laundry game rushed to the stage to belt out its ARG rock this week with a preview of the next season of clothing, two new websites, and more mystery swirling around its characters. Also new to EDOC Laundry is the unveiling of their eStore, where customers can purchase clothing online directly from EDOC. (Note: The stock is currently low, but a new shipment is expected in about 2 weeks. Backorders will be available on items expected to arrive soon. Check back often for updates. Also, despite earlier reports of tiny tiny fetally-sized shirts, the EDOC items have been resized to be more generous.) The shirts are beautifully made, the caution to detail in each print showing through with quality, and the designs are unique, striking and, speaking of the women’s articles I have, flattering. The preview of the Fall/Winter catalog appears to improve upon an already distinct brand, adding more depth to their offerings (zip hoodies, jackets, and sweaters for both sexes) and designs that are even more rich in detail. Rumors swirl around the future clothing offerings by EDOC, suggesting experiments with glowing dyes and messages that reveal themselves only after the shirt has spent a few turns in the laundry machine. Maybe if I’m lucky, my wish for flip-flop sandals that mark a coded footprint in the sand won’t be too far away from realization.

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ARG, German Style: Rettet den Fußball

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Our good friend Patrick Möller over at ARGR has tipped us off to what might be the first alternate reality game to originate in Germany. It launched on May 18th, and is called Rettet den Fußball which, loosely translated, means “Save the Football”. According to Patrick, the story involves a professor who finds seven statues on an archaeological excavation that look like footballers (soccer players) and dancers. Using various communication venues, players will be sent on the trail of thieves who steal all but one of the statues — and there might just be a prize at the end of the game. The game has already received press coverage in Germany at the Deutsche Telekom web site, and Patrick has articles up at his ARG news site as well.

With the help of online translator services, the game could feasibly be followed by non-German speakers, so it’s worth taking a look at. The group behind the game, Gastfreunde, is made up of students and is quite open about the project, so we can assume that the effort has been made to make this an excellent experience. We certainly wish them well on their first journey behind the curtain.

syst3m, We Hardly Knew Ye

syst3m.jpgOften, when we report on a game that has started and completed within a two week time period, it’s not great news — it usually indicates some sort of meltdown or premature departure from the Alternate Reality Gaming landscape. Today is different, though, as we learned that syst3m, a game that launched a scant eight days ago, wrapped up earlier today. While we didn’t have a chance to experience the game play first hand, we did see the end-game video, and were thoroughly impressed with the production values. Regardless of whether or not this is a grassroots campaign, as has been speculated at the unfiction forums, the game creators seem to have done their homework in creating a fun gaming experience.

Here’s what we can tell you: The game launched innocently enough through emails sent out by a group calling themselves the Tarot Terrorists. From there, the game introduced GLOBAL (self-described as “the ONLY telecommunications, Networking and media solution in the world”) and many, many puzzles of varying difficulty. By solving the puzzles and interacting with characters in the story, players were able to maneuver through to today’s ending. We’re not going to spoil it for you, as it appears that all of the original content is still unchanged and available for viewing, so “replaying” the game is an option for those who want to know more.

Where does this all lead? According to the META information page , this is part of a larger ARG called Arcana. As well, the end of the end-game video list another web address that doesn’t reveal too much… yet. We’ll definitely be watching this site for future updates, and will do our best to report on developments as they happen — seeing as how leaving this story alone for a mere eight days turned this article from an introductory news piece to an end-game report.

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