
The new Game Changer ARG just launched, but it’s not tied to the newly released season of the show. Instead, it’s a community challenge for backers of the Game Changer Home Edition Kickstarter campaign, which is itself playing out as a play-at-home edition of Game Changer, where the points actually do matter because they unlock additional upgrades to the game.
The current challenge: figure out how to leave a voicemail on the Game Changer Hotline. Sounds simple enough…but the challenge is actually a multi-layered puzzle adventure that asks players to do everything from escaping a virtual greenroom to identifying randomized clips from past episodes, on the fly.
…and yes, if you’re looking for answers, scroll to the bottom of the article and you’ll find a few.

Wait, “Welcome Back?” This Isn’t Game Changer’s First ARG?
Dropout’s hit variety show Game Changer is structured so that its players are presented with a completely different game show every episode, so it’s no surprise that this isn’t Game Changer‘s first puzzle rodeo. For the show’s fifth season, the show’s host Sam Reich (or rather, his evil magician counterpart Sam Dalton) locked three contestants in the show’s greenroom, forcing them to complete an escape room to free the real Sam Reich and escape with their lives intact.
Over the next few seasons, fans picked up on suspicious details and thought the show was running an alternate reality game on multiple occasions…a trend that continued until near the end of season 7, when the show finally did run an ARG by hiding a series of puzzles in playable minigames featured in prior episodes.
As players progressed through the game, they learned that frequent guest Brennan Lee Mulligan conspired with the video game developers to hide secret easter eggs in each of the games, culminating in the discovery of a secret phrase that would unlock a secret final episode after it was entered 100,000 times on a website. The result: the episode Samalamadingdong, where Sam Reich was subjected to an escape room of his own, riddled with references to past shows.

Game Changer Home Edition and the Game Within a Campaign
Shortly before Game Changer launched its eighth season, the Dropout team presented fans with yet another surprise: a crowdfunding campaign for a “home edition” of the game, featuring playable versions of three particularly beloved episodes of the show:
- Bingo (s06 e05), where players are trying to guess how other people will respond to prompts;
- Name a Number (s05 e04), where players bid on challenges before knowing what the numbered bids actually mean; and
- Sam Says (s04 e01, s05 e01, and s06 e03), a modified game of Simon Says designed to catch players in all sorts of clever loopholes.
Smosh and Parlor Room ran playthroughs of the home edition games to give fans a chance to see the home edition versions in action, and the campaign has already raised over $5.5M from over 38,000 backers as the campaign nears its June 6th cutoff date.
What makes this campaign particularly notable is that it acts as its own version of Game Changer, with daily prompts providing backers with multiple opportunities to play along at home. One early prompt, for example, asked something fairly simple: at least 300 players needed to give their name and phone number, no questions asked. Players who responded to that prompt were given a follow-up task yesterday, informing them that they would be getting phone calls from a number ending in -GAME within the next 24 hours. In order to score points, at least half of those called would need to answer the phone by saying, “Hello Game Changer, I’ve been here the whole time.” Over the past month fans have created edible arrangements of the Game Changer logo, submitted fake bird calls, written Sherlock Holmes fanfiction, and even replayed some of the minigames used for the original alternate reality game.
One of the key challenges with Kickstarter campaigns for projects with built-in audiences is the vast majority of the project’s most die-hard fans are going to back on day one…and while stretch goals offering new perks can help incentivize sharing the campaign, the most ardent supporters are left on the sidelines with nothing left to do.
Luckily, a number of crowdfunding campaigns solved this problem, by turning the campaign itself into a spectacle. Machine of Death did it by offering comedic backer tiers like the “Goat Stare” level (where goats would stare at your copy of the game before it’s mailed), while campaigns like Exploding Kittens gave fans lighthearted achievements to unlock. Many of the puzzle Kickstarter campaigns featured on ARGNet have used puzzles to keep early backers engaged, with Maze of Games hiding puzzles in interviews, and PostCurious added secret puzzle perks rewarding solvers with free pins or even a chance to get written into the game as a minor character.
The Game Changer Home Edition campaign has dabbled in a little of everything: to date, three backers have supported the campaign at the “Cuck” tier of support, where for $2,500 they get absolutely nothing from Dropout. At the same time, a number of challenges have tasked players with writing game prompts for Kickstarter Community expansions to the game. And then, there’s the puzzles. Which brings us to the Game Changer: Home Edition Challenge Hotline ARG itself.
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