
Every summer, Knott’s Berry Farms transforms its cobbled together collection of historic buildings into the thriving mining town of Calico, California in Ghost Town Alive. For the price of a day pass to the park guests can live out a day in the twilight of the nineteenth century, helping shape events in the town. And while the event isn’t explicitly billed as a live action role playing game it nonetheless serves as one of the best introductions to the space I’ve seen, for children and adults alike.
What sets Ghost Town Alive apart is how permissive it is in letting guests’ imaginations run wild. When I went in 2024, our group finished the day off having successfully convinced the town to switch their currency to a button-based economy, rigged an election for bandit leadership, cycled multiple members through the coveted role of mayor-for-the-hour, and also had a few members spend some less coveted time behind bars.
A Bit of Ghost Town History to Set the Stage
Ghost Town Alive started in 2016 to celebrate the 75th anniversary of the park’s iconic ghost town. Knott’s Berry Farm started out as a farm stand, and expanded into a restaurant known for its fried chicken dinner. Once the wait times for the chicken dinner started to stretch into hours, Walter Knott started displaying Wild West memorabilia and transplanting actual historical buildings from nearby farms and mining towns to create the ghost town that became the focal point of the amusement park that would eventually emerge.
So, for 2016, Ghost Town Alive did just that – it populated the town of Calico with a series of colorful characters, and played out a drama that played out across the historic buildings. And the event was enough of a rousing success that it was brought back every year since, save for two years during the pandemic. Notably, every summer Ghost Town Alive plays out a different story set in the town, centered around a different day in the fictionalized town’s history.

Early Introductions to the Mechanics of Ghost Town Alive
While the exact events of Ghost Town Alive vary from year to year, the core structure remains the same: guests are welcomed to the town for Founders Day at a ribbon cutting, followed by an introduction to the various factions that make up the town. Individual characters might enlist guests to help them with anything from planning bank robberies to helping collect news for the town’s paper. The newspaper itself is released multiple times a day, serving as both periodic record of the day’s events and as a source of quests.
My particular adventure started off with a visit to Town Hall, where I was sworn in as an honorary citizen of Calico and asked to sign the town register. After doing that, our small group of newly minted citizens were shown a scale model of the town to help us get our bearings, with a stray button resting on it. Our guide helpfully explained that this was left by Willow “Buttons” McKitrick, whose clothes are adorned with all sorts of buttons and keeps dropping them around town. We were told she’d be happy if we returned any buttons we found to her, but also encouraged to consider using them as leverage: if we wanted to, we could demand rewards for their return, threaten to blackmail her with the buttons…practically anything we could imagine.

Shortly after, another member of our group proved how flexibly the buttons were used, as they discovered a stray button in the Calico bank and the teller insisted that Buttons should pay a fee for leaving the buttons there, leading our group to conspire to get buttons introduced as legal tender so the bank would owe interest for the button-based deposit. The townsfolk of Calico entertained this ludicrous idea, but didn’t make it easy to accomplish. In order to enact our plans of establishing a “Button Standard”, we needed to get signoff from one of the town’s lawyers Herbert Bird, convince the bank it was in their best interest to corner the market on the new alternative currency before it was formalized, and elect one of our cohort as mayor-for-the-hour.

While our particular situation was unique, much of Ghost Town Alive acts under similar models of escalation. Guests start out ingratiating themselves with townsfolk through small acts: an ad in the town paper might recommend checking out the Post Office to help with deliveries, joining the Calico Gazette to help report on all the news that’s fit to print in town, or joining the bank. And the initial requests are straightforward: pass a note to another townsperson (but don’t read it!), deliver a package, or find out if a character might be interested in sharing a dance at the hoe-down. But soon enough, things spiral until you’re trusted with bigger tasks to advance the day’s events like helping figure out how to safely crack a bank vault, or figuring out how to weaponize electricity to turn potato batteries into impromptu explosives.
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