Category: News (Page 81 of 183)

Player Review: Prototype 161 Mare Vitreum

Editor’s note: The following is a recap of the Prototype 161 event on October 31, 2008 in New York City. Originally brought to our attention via a lovely piece of glass swag, the game took players to the streets of NYC on the spookiest night of the year, and intrepid player Jim Babb covered the event for us. Thanks to Jim for his eye-witness account of what transpired.

This past Halloween night, I was member of a group of elite investigators that brought down an evil cult mastermind and his super genetic computer. Yep, a first for me, but just another night for Prototype 161. The event had an online pre-game that Prototype assured us was not necessary for the game and which I enjoyed. The pre-game even had a clue drops in five cities across the country.

At 7pm the event started in New York City’s Central Park when investigators were each handed a folded piece of paper, sealed with wax (a nice touch in my book). The first part of the night was a foot race around Central Park solving simple clues in order to build a map that would come in handy later when we moved over to Roosevelt Island. For those of you that have never been, Roosevelt island is accessible by means of a Tramway and was also the home of New York’s abandoned mental institutions. The Tramway offers an excellent view of the city and was my favorite part of the night — I am glad that the Puppet Masters included this in the game. Roosevelt island offered an excellent backdrop for the rest of the night, because of its size, roughly 0.3 square miles. However, despite the amazing setting of the game the night quickly hit some snags.

We were met on the island by a “professor” giving a lecture on the occult at the local youth center. The youth center would become our home base for the rest of the evening and into the morning, which was decent enough until the soda machine ran out. Most, if not all, of the teams became stuck on the first puzzle (my own team was out of commission for 2 hours). The puzzles were difficult and fun if not entirely related to the premise of the event. One of the major problems I had with the game was after the first clue was finally solved: it provided an answer with which we didn’t know what to do. We were supposed to be looking for a six-letter word, but there were not hints to this effect.

Finally, my team got back on track as we split up to get the rest of the clues. The island was used to full advantage by the PMs. They had us running up and down the area, from a Chinese restaurant to get puzzle containing fortune cookie, to a garden that was totally creepy and dark at night. I am pretty sure that the drunk guys outside the garden were out-of-game, but nevertheless they provided a nice atmospheric element. Other snags included one of the puzzles being vandalized (pumpkins smashed), restaurants used in-game that closed because it was too late, and the police breaking up the big groups of people.

However, my team was determined not to give up, but we were far too frustrated and tired to put in the needed effort to finish with a bang. We all received text messages informing us to stop what we were doing and see the finale. We had lost, but everyone did get to see the end acted out. The problem here was that the finale only made sense to those that had played the online pre-game, but was interesting enough even if a little anti-climatic.

I was excited to try my hand at an alternate reality game and I thought Prototype 161 would provide a good crash course in the genre, and while it did provide me with a feel of ARGs I wish it had gone a little smoother.

PICNIC ’08, part four: Clay Shirkey – Here Comes Everybody

argnetpicnic2008.jpgEditor’s Note: Daniël van Gool, an administrator at the Unfiction forums, was on the scene at PICNIC ’08 on behalf of ARGNet. We were impressed with Daniël’s work covering PICNIC ’07 and, as media partners of the annual cross-media festival, were invited to a number of special events in addition to the speaker sessions. This is the fourth part of Daniël’s comprehensive look at this year’s event, a look at the beginning of day two of the event. All pictures are courtesy of Daniël as well.

Kicking off the second day of the conference was a hugely interesting keynote address by Clay Shirky, famed author of Here Comes Everybody, a highly recommended read documenting the way society is rapidly being changed by emerging social tools.

The theme of Here Comes Everybody is “Group Action Just Became Easier” and Shirky gives 4½ examples of this:

1. The social dynamics behind Flickr

Not too long ago, a Flickr pool on high-dynamic range photography (HDR) was created. What followed was a conversation in the photos’ comments about who uses what software to create HDR material. People found out that it was possible to insert pictures into the comments and kept exchanging ideas on how to improve techniques. The stream of comments slowly turned into a “lecture” on HDR photography, making it a “social object” that attracted a community. It is the process of a social gathering in reverse: instead of starting by getting people with the same interests together into a large group, the social object acts as a catalyst which slowly gathers interested people around itself.

In the past, this would have taken years: a photo shows up, people document it in magazines, it gets picked up by amateurs, people get together in meetings discussing the topic, etc. The HDR on Flickr phenomenon happened within three months and became a vital part of the rapid progression of HDR photography techniques — much faster than would have ever been possible in the past.

There’s was another example illustrated which shows the downside of the same mechanic and it’s also Flickr-based. A separate photo pool exists called the Black & White Maniacs. The name is pretty self-explanatory, and the pool has rules on posting and commenting on black and white photos. The most important rule is that in order to post a picture, you had to comment on the previous two pictures in the pool. It turned out that people either ignored the rule, or found ways around it by just leaving a simple, non-descriptive comment like “nice.” This lead to an expansion of the rule set that was meant to be really simple, which prompted some big fights between moderators and users who just wanted to show the world their pictures.

The bottomline: Flickr has introduced a service of sharing photos, but creates a whole new dilemma on the social dynamics behind the actual sharing. Shirky’s firm statement was that you cannot solve such a dilemma, you can only optimize it. The new design challenge seems to be in how the social organization takes place.

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ARGNet Owner/Editor to appear on Irish talk radio morning show

newstalk_argnet.jpgSo, it turns out that the folks in the Emerald Isle are itching for news on alternate reality gaming. After RTÉ news ran a nice feature about Traces of Hope earlier in the month (which featured a brief appearance by yours truly), the newstalk radio station has called and arranged for a chat about ARGs on October 31st at 10:45 am local time (and yes, as I write this, that’s only a few hours away, at 6:45 am ET).

I am pleased to be a part of the on-air discussion, and hope that a few of our readers will be able to tune in, either on the radio or via the live Internet audio stream.

Editor’s note 10-31-08: Leave it to me to leave out the time zone. Added, but the interview has already happened. Watch this site for a downloadable mp3 version.)

After a Brief Commercial Break, Project Abraham Returns

Resistance 2 / 42 EntertainmentHave you seen the new advertisement for Resistance 2 on the television recently? Apparently, the end of the world is coming soon to a video game retailer near you. And with the game’s release mere days away, the Project Abraham alternate reality game has returned.

Over the summer, Dr. Cassie Aklin (Katee Sackhoff) selected candidates for highly experimental and dangerous clinical trials based on weekly votes by the players. Weekly calls from Dr. Aklin encouraged players to continue as one by one, the soldiers selected for injection died. Finally, only Sergeant Nathan Hale and Lieutenant Kenneth Danby were left alive: Hale, because he somehow survived the injection, and Danby because the players hadn’t gotten around to voting on his death warrant. Following a live event at the Penny Arcade Expo on August 29, the game’s websites went underground.

According to an article on Wikibruce, the silence came to an end on October 17 when the fax machine on the Alliance for American Autonomy website started blinking. Setting a record for longest fax ever, three days later the site was updated with a list of 20 cities and a countdown that expired yesterday at 2PM EST.

The expiration of the countdown revealed the Metastasis website and coordinates for the first five locations: Atlanta, Boston, Chicago, Denver, and Los Angeles. The first lucky player to reach each location picked up a Project Abraham satchel with an assortment of seemingly random items as well as a code that unlocked new puzzles leading to comic panels.

The next drops will take place today. With the game’s November 5th release, it looks like the endgame may be in sight, so be prepared for anything.

Click Here for the list of drop locations
Click Here to join the discussion at Unfiction
Click Here to view the wiki at wikibruce.com

Operation Sleeper Cell: Cruel 2 B Kind Live Events

c2bk_grid_cell.pngThis coming Saturday, you can help fight cancer by screaming out compliments and pleasantries to crowds of complete strangers. That’s right, Operation: Sleeper Cell, the ARG with a heart of gold, is organizing not one, not two, but THREE simultaneous games of Cruel 2 B Kind on Saturday, November 1st from 2PM-4:30PM in the following locations:

Southbank, London – 40 places
Piccadilly Gardens, Manchester – 40 places
City Center, Plymouth – 32 places

A nominal (minimum) entrance fee of £4 will be charged for each player, with all profits going to Cancer Research UK. Players must form teams of 2-4. Players need to be at least 16 years old to take part in this event. E.V.I.L. operatives will be conspicuously absent from this event in order to maximize the “loveliness-spreading” out in the field.

queen-of-diamonds.jpgCruel 2 B Kind was created by Jane McGonical and Ian Bogost as a game of benevolent assassination and public space reclamation. Players use a series of compliments to “assassinate” other players and make the day just a little bit better for the random passerby. Thus, holding a series of Cruel 2 B Kind games is a perfect fit for Operation Sleeper Cell developers Law 37. And with three consecutive games running across the UK, the winning teams might even have the chance to call up their cross-country compatriots to “congratulate” them.

Go to the Operation Sleeper Cell Events page to register for one of the games of Cruel 2 B Kind (C2BK) and donate lots of money to Cancer Research UK. Lots and lots of money. On a completely unrelated note, wasn’t The Manchurian Candidate a great film?

Click Here to start playing Operation Sleeper Cell.
Click Here to join the discussion at Unfiction.

Muggle Quidditch 2.0: You Must Be This Big to Play


Video courtesy of GXC Studios, Inc.

You may not be aware of it, but the Harry Potter fandom community does some fairly nifty stuff. Apparently, people like JK Rowling’s franchise enough to put on puppet shows, start rock bands, and write fan-fiction of Professor Severus Snape… well, let’s just say there’s a reason I’m not linking to Snape’s fanfiction here.

Sufficed to say, I consider myself a fan of our bespectacled hero and his ragtag crew of hooligans. When my city transformed downtown into Diagon Alley for the midnight release of “Harry Potter and the Half-Blood Prince”, I was one of over 50,000 in attendance, decked out in House colors. So you can imagine my excitement two weeks ago when I learned about Muggle Quidditch 2.0, a Harry Potter themed alternate reality game. There’s a lot of creative energy out there in the community that could be harnessed for a great game.

Since our last article, the game mechanics of the non-magical version of Quidditch have been revealed. Contrary to my expectations, the ARG’s version of Quidditch will not require players to actually run around cradling broomsticks between their legs. Instead, GoCrossCampus.com is hosting a virtual game of strategy, highly reminiscent of Risk, where the four Hogwarts Houses battle for supremacy. Once a day, individual players log on to charge their energy that can be used to move or attack rival territories. Since this process takes less than a minute a day, the game is ideal for keeping its casual players engaged, while creating opportunities for more committed players to create elaborate strategies or negotiate with other Houses.

There’s just one catch: the game won’t start until 15,000 people register to play. Matthew Brimer, Chief Marketing Engineer at GXC Studios, Inc., informed me that “things are pretty hectic around here what with Ludo out of commission and the Ministry breathing down our neck to get this game going with the numbers they’re expecting. We’re just doing the best we can to cooperate with the MQ 2.0 effort and do our part as Ludo’s partner.” In order to achieve these numbers, members of the Chamber of Secrets forums (the official forums of MuggleNet.com) are reaching out to Harry Potter fan communities far and wide to get the word out. The Wizard Rock groups The Gryffindor Common Room Rejects and The House of Black have agreed to create demos to help the cause.

Since one of the main selling points of Muggle Quidditch 2.0 is the opportunity to support your Hogwarts House, GoCrossCampus’s decision to sort players randomly is surprising. While this can be chalked up to a rather capricious Sorting Hat, the decision to set a mandatory player base is harder to rationalize. The strategy has been successfully utilized in the past, but the move is a risky one. When 42 Entertainment launched its campaign for the Dark Knight by removing a pixel for every email sent to the website, a massive fan outpouring revealed the image within hours.

Muggle Quidditch 2.0 has not been put on hold for the recruiting period: numerous clues have been hidden in maps at the GoCrossCampus website, existing websites have updated, and players were charged with drafting a speech for Minister of Magic Kingsley Shacklebolt. However, by waiting to provide an outlet for casual participants, the game may see high attrition rates from registrants before it reaches 15,000.

Click Here to register to play Muggle Quidditch 2.0.
Click Here for the discussion at Unfiction.
Click Here for the discussion at the Chamber of Secrets.
Click Here to visit the game’s Wiki.

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