Category: News (Page 9 of 183)

Mysterious Nashville Hides Cached Content in Tennessee

Mysterious Nashville website image

Last week, a series of flyers started popping up around Nashville, featuring an image of a door, alongside the suitably vague message: “ARE YOU LOOKING FOR SOMETHING? Perhaps it’s this.” The bottom of the flyer was filled with tear-off strips, all bearing the same GPS coordinates. The handful of brave and curious passerby who followed the trail were rewarded with a business card introducing them to the organization behind the experience: Mysterious Nashville.

A Little Less Mysterious: Unearthing the First Cache
On Sunday May 2nd, Eva Snyder discovered one of the flyers in Nashville, and tore off a strip with the coordinates: 36.1815368, -86.7361754. After doing a little online reconnaissance, she made a rainy day excursion to the location along with her fiancé and her extremely cute dog. Upon reaching the location, they found a lockbox near a drainage ditch, with a follow-up message: “Open the box. Take one. Leave the box.” Inside, they found a baggie filled with business cards featuring an iconic black door with an eye on it. The back side of the card had a QR code, along with the text “There are no secrets that time does not reveal”.

Around the same time, Ashley Locke received an Instagram DM from MysteriousNashville, linking her to the same GPS coordinates after opening up the conversation with two wide open eye emojis – “👁️👁️”. She made the trek out with her boyfriend, and claimed another one of the cards before posting a video of the experience. Over the next few days, more people made the trip out to a random drainage ditch in East Nashville to claim their card, and receive an invitation to whatever came next, with many of them posting their adventure to TikTok.

While the MysteriousNashville social accounts previously featured the GPS coordinates from the flyers, they have since been updated to explain “There is nothing left at the coordinates”, so this initial phase has concluded. But while the initial entry point to the experience has been taken away, the Mysterious Nashville adventure continues on…

Three photos of Mysterious Nashville flyers

From Mysterious Nashville to Mysterious Website
While all the flyers sent curious Nashville-area residents to the same drainage ditch, the MysteriousNashville Instagram account featured a handful of creative locations the team hid their flyers, ranging from posting them on trees to hiding one inside a little library. Over the next few days, the MysteriousNashville TikTok account expanded on that theme, hiding flyers at evocative locations like the elevator of a building, near a park bench surrounded by natural stone walls, and even behind a graffiti-covered wall behind an abandoned train car.

At the time, visitors to Mysterious Nashville‘s social accounts had nothing more to go on. But people who visited the physical location and scanned the QR code were sent to MysteriousWebsite.com. The team behind Mysterious Nashville has since expanded access to the site, replacing the GPS coordinates on their social profiles with a link to the site.

The upper left corner of the website features an image of the door from the cards, while the upper right includes a link to the Mysterious Nashville Instagram account. Dominating the screen, an animated image of concentric triangles collapse and expand, growing whiter as they fade into the background. Once the triangles fully expand, the silhouette of a man casually strides across the triangles, before repeating the loop once more. A message in small text next to the Instagram link instructs visitors to “look below the triangle”. Doing so reveals the message “Odd things are happening in Nashville”, along with a signup form for updates on future events.

Continue reading

The Merchant’s Quest Welcomes Resident Evil Fans to Dimitrescu’s Domain

In late April, the Resident Evil Twitter account shared a cryptic puzzle, leading curious solvers to discovering the Reddit account for Village Connoisseur, a simple merchant whose collection of books have been defaced by an unknown vandal. With the help of the merchant’s assistant, players of this alternate reality game are tasked with helping recover the damaged pages.

Resident Evil Village is coming out on May 7th as the newest installment in the popular horror franchise, making it likely that Capcom launched The Merchant’s Quest alternate reality game as a condensed introduction to the Romanian village at the center of the game’s narrative.

Framing the Narrative: ARG as Collection Side Quest
On Friday April 30th, Village Connoisseur set the stage for the coming days with another post to Reddit, presenting the challenge to prospective players:

Greetings, străini. I am a simple merchant, with limited access to the technology you take for granted. I believe you can help me with a situation I find myself in.

I have books of great value to me, but they have been badly damaged. Some madman has torn out various pages and has written nonsense in the margins. La naiba! What kind of monster would damage a precious book?

I have an assistant, she tells me the vandalism looks deliberate, like it might mean something to someone. I see only rips and scribbles. Perhaps you can see otherwise. I will share the details with you as I take a closer look at all the damage.

This simple introduction provides a clear outline for the days to come: as the merchant goes through the damaged merchandise, they plan on sharing what’s left behind, for players to puzzle over. Solve puzzles, and help recover or reconstruct the missing pages, and perhaps unravel why those particular pages were destroyed in the first place. The structure and function of The Merchant’s Quest is reminiscent of more traditional optional side quests in video games: collect the full set of items, and unlock additional lore. Only instead of waiting until the game’s release, The Merchant’s Quest presents its challenge prior to the game’s release ever occurs.

Continue reading

Searching For Higher Power with Coldplay’s Alien Radio

In New York City, a digital billboard featuring an alien language popped up over the CVS at the corner of Broadway and 49th Street. Similar advertisements around the world. A subway advertisement at Green Park Station in London. England. Another at Jamsil Station in Seoul, South Korea. And a digital crawl during a football match at the Estadio Monumental in Santiago, Chile. All with the same alien text, and a message to go to AlienRadio.FM to learn more.

Alien Radio: Tuning into Frequencies
The Alien Radio website is relatively sparse: after advancing through a screen where the outdoor advertisements flash by in rapid progression, the website shifts into a static-filled night’s sky with a minimalistic, rotating globe in the center of the screen. Visitors’ cursors are turned into a four-pointed star, and moving it across the page “tunes in” the frequency along both X- and Y-axes to reveal multi-lingual messages, with subjects ranging from the anatomy of baseballs and advertisements for the Scottish highlands for satellite launches to excerpts from Sherlock Holmes’ Adventure of the Dancing Men and Alice’s Adventures in Wonderland.

The only area that stands out amidst the multilingual chatter: an area in the upper right corner of the screen near 95 MHz x 55 MHz, which triggers a series of tones and scrolling text at the bottom of the screen in what appears to be Baudot (International Teleprinter) code. This message, which the players have taken to calling “signal.svg”, is currently unsolved.

Continue reading

Letters to Margaret Paints a Cruciverbalist Love Story

Maggie A. Cross is a journalism student at Columbia University who runs a crossword blog along with her roommate Amanda, under pseudonyms. And while she doesn’t realize it, her professor pseudonymously runs a rival crossword blog along with his teaching assistant, Derry Down. As if that wasn’t complicated enough, when Maggie submits a crossword to the New York Times for consideration, she hears back…from the Times’ first crossword editor Margaret Farrar, who probably shouldn’t be providing editorial feedback on crosswords considering she’s been dead for almost 40 years.

This story of Maggie Cross and Derry Down’s tempestuous rivalry as well as the mystery of Margaret Farrar’s ghostly correspondence unfolds in Letters to Margaret, a graphic novel with a puzzling twist. As the novel progresses, readers are given the option to solve just shy of a dozen crosswords referenced in the book, including a series of puzzles that show Maggie’s guidance under the somewhat archaic tutelage of Margaret Farrar. Written by illustrated by Hayley Gold (who previously ran the crossword review webcomic Across and Down) and published by Lone Shark Games, Letters to Margaret‘s Kickstarter campaign will be running for the next two weeks (until March 29th). The campaign has already surpassed its funding goal, raising $31K from over 700 backers, at the time of this article. But the puzzling doesn’t end with crosswords.

Crossed Words: A Single Story, Two Perspectives
The book is split between Maggie and Derry’s perspectives. While Derry is frustrated by the racist, sexist, and exclusionary elements that often pop up in crossword puzzles, Maggie believes that calls to restrict the language in crosswords are going too far, stifling the creativity of constructors. This thematic split is echoed in the structure of the graphic novel, as the events unfold from Maggie’s perspective starting on one end of the book, and switch to Derry’s perspective on the other end, eventually meeting in the middle. Readers can choose to read the entire book from a single perspective before flipping over to see the other side, or can alternatively hop between chapters to see the book unfold in a rough approximation of chronological order. Both options are equally valid, although I’d recommend swapping perspectives every chapter, as flipping perspectives feels more powerful when the other half is still fresh in your mind.

At its heart, Letters to Margaret is a graphic novel about the power of words. Every character in the graphic novel shares a love for the English language, even the book’s duo of Statler and Waldorf style sentient arrow commentators. The book is packed to the brim with all the trivia, mixed metaphors, spoonerisms, and puns you could ever hope for, and much of the comedy in this romantic comedy comes from those moments of wordplay.

And while Maggie and Derry approach crosswords from different perspectives, the fact that the choice of words matters (whether they’re strung together into sentences or strategically placed in a 15×15 grid) is not up for debate. Where things get complicated and thorny is the question of where to draw the gridded lines. This is an issue the crossword community has been grappling with, and Letters to Margaret manages to illustrate that complexity with consideration and finesse. And while it may not provide answers to all the questions, it hopefully helps deepen the understanding of the questions themselves.

Continue reading

Satoshi Found: Perplex City Just Got A Little Less Perplexing

It’s been almost fifteen years since Andy Darley entered Wakerley Great Wood in Northamptonshire with his trusty trowel in hand and dug up the Receda Cube, ending the first season of Mind Candy’s alternate reality game Perplex City and claiming the game’s £100,000 prize. While the game’s main narrative was solved with the discovery of the cube, some of the game’s most ardent fans continued to chip away at the game’s unsolved puzzles, designed to be nigh impossible. And on December 30th, the final puzzle was solved when players got in contact with a man based on nothing more than a single photo, and a first name: Satoshi. After over a decade, the puzzle Billion to One has been solved.

A Brief Perplex City Primer
Perplex City was an alternate reality game that launched in 2005, whose story unfolded through a series of collectible puzzle cards. According to the game’s lore, Violet Kiteway stole an object known as the Receda Cube from the Perplex City Academy Museum. After being teleported to our world, she buried the Cube and posted cryptic messages hinting at its location under the name “Combed Thunderclap”.

Not knowing his own daughter was the thief, Perplex City Academy Master Sente Kiteway partnered with Mind Candy to release a game: Perplex City. The game was designed to let people of Earth learn about their world and the theft, with the hopes that Earth’s puzzle-solvers could figure out what their Perplexian counterparts could not. And so, 256 puzzle cards were released into the world in four separate waves.

Clues on the cards might lead players to websites, blogs, emails, and telephone numbers, and a San Francisco live event even had one character escape the scene in a black helicopter…but for many, the heart of the game were puzzle cards themselves: every card had a silver scratch panel hiding a unique code that players could use to track their solves, powering a live leaderboard. Three puzzles were particularly notorious for being unsolved.

Continue reading

Diving Into Thickett to Re-Right Grimm Tales

Long ago, in a world very different than ours, a princess convinced God and Death to write a book with the answers of how to live a perfect life. In response, the pair gave her The Book of Turns, a collection of stories providing guidance on how to live well. But after the princess spread pages of the story through the land, the stories changed, stripping away the moral lessons that gave them their power. To fix matters, the princess founded THICKETT: an organization dedicated to dive into the tales, and rewrite the wrongs.

In Cirque du Nuit‘s serial immersive production Thickett, players join one of three departments tasked with re-assembling The Book of Turns through a combination of immersive theater, puzzle-solving, and exploration. Each installment of the game’s six chapter run is intended to function as a stand-alone “Quest” exploring a different theme, with a new 90-minute episode coming out on Fridays and Saturdays every two weeks. The second installment goes live later this week, on November 27th and 28th.

A Glance Beyond the Thickett Fence: Anatomy of a Quest
When prospective players sign up to participate in a Thickett Quest, they are asked to fill out an intake form to get sorted into the appropriate department as a “Seeker”. Once accepted, they are provided with their department, an employee identification number, and login credentials to a departmental-specific resource page with an “Employee Handbook”, providing the in-game and out-of-game rules for the experience, as well as a link to the game’s optional Discord server.

Players started out on a Zoom call with Thickett corporate, before splitting out into departmental breakout rooms to be briefed on the department’s objectives for the mission. The Department of Foxes encourages the use of cunning to advance their personal agendas, the Department of Rabbits are focused on helping others and cultivating friendships, and the Department of Ravens is dedicated to the dogged pursuit of truth. After undergoing a brief onboarding and initiation process, players are thrust into the game world to immerse themselves in the Quest’s theme, before returning to Departmental breakout rooms to compete for the best re-write of the underlying folktale.

Episode 1 thrust players into the story of Godfather Death, although the corrupted tale players were presented with omitted a key element of the tale that stripped it of its morality. However, scattered throughout the world were hints of other Grimm tales, ranging from modern classics like Cinderella to lesser-known tales like The Brave Little Tailor. Each faction had separate objectives to achieve in the world, although the mechanisms were the same: find ways to assist the various non-player characters inhabiting the world, and unlock more chances to alter sections of Godfather Death. As THICKETT CEO, the Princess would go on to select one version of the story to re-write (and hopefully, re-right) the narrative.

Topia: The Heart of Thickett’s Multi-Player Point and Click Adventure
The bulk of Thickett takes place on Topia, a video chat platform layered on top of a point-and-click virtual world: audiovisual feeds from other players and NPCs only come into view when your digital avatar is nearby, and gradually fade away as your avatar walks away.

Thickett‘s world is littered with a handful of clickable items: some items expand to display images or videos, while others are portals that transport players to other sections of the realm. In the first episode, there was even a portal with restricted access: directly entering the location could only be accomplished by talking to the right NPC and getting express permission to enter.

And while players didn’t assume the roles of characters when entering Thickett for the most part: functionally, gameplay resembled other NPC-forward Larp-adjacent experiences like Evermore Park and Star Wars: Galaxy’s Edge. While characters were happy to respond to more active roleplaying when players sought it out, their primary role was sending players out on quests, challenging them to games and diversions, and providing helpful information to arm players for their upcoming revisions.

This spatially-aware system for interacting with the world was incredibly effective at creating a sense of presence in the world, in part due to the resonance of the visuals. Topia’s minimalistic art style plays particularly well with Thickett‘s fairy tale theming, evoking nostalgic memories of EH Shepard’s illustrations of Winnie the Pooh‘s Hundred Acre Wood.

Topia (and Gather, its 16-bit competitor in the spatially aware video chat space) are a powerful tool for creators looking to simulate the joy of exploration and serendipity that lies at the heart of many location-specific immersive theater and Larp productions. While platforms like VRChat, Minecraft, and even Second Life have delivered more sophisticated avatar-mediated virtual spaces, there’s something viscerally satisfying about turning a corner and gradually seeing a human face coming into view.

Continue reading
« Older posts Newer posts »