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Patrick Carman Grabs Young Readers with “Trackers”

Adam Henderson is a technical wizard. Growing up working and tinkering at his father’s computer repair shop located in the shadow of Microsoft meant Adam had access to the latest and greatest technology. By fifth grade, Adam was engaged in white-hat hacking, finding and reporting security holes to companies. By sixth grade, his attention focused on Trackers–spy devices cobbled together from video game controllers, cameras, joysticks, and even remote-controlled cars. Adam called upon three of his friends to test these Trackers, not knowing that the four would quickly get sucked into a world of crime obscured by layers of subterfuge and deceit. This is the world of Trackers, a multimedia book series by Patrick Carman that almost seamlessly weaves short cinematic sequences, puzzles, and video games into the reading experience. As with Carman’s previous books, these elements emerge organically from the narrative, playing an essential role in the story’s development.

The two books in the series, Trackers and Trackers: Shantorian, are framed as the transcript of an FBI interrogation conducted by special agent Gantz. As Adam recalls the events that led to his arrest, he periodically provides Gantz with codes to access multimedia files he prepared to support his story ranging from site rips of websites he encountered to video footage recorded using his team’s Tracker devices. Readers can enter these codes on the Trackers Interface or read the text transcripts Gantz entered as appendices to the FBI’s interview transcript, located at the back of the book. While this process may sound complicated, in practice reading Trackers is fairly straightforward: every time you see a code, either go online to watch the action unfold, or read the text transcript if you don’t have internet access.

I recently had the opportunity to discuss the series with Patrick Carman, who explained, “Kids will find a way to get to the material. Kids don’t have a problem with stopping and starting . . . that’s the way they’re wired.” This non-traditional reading experience appears to be resonating with young audiences. According to Carman, the online videos from Skeleton Creek, his previous multimedia book series, received over eight million views. Carman referenced receiving “…hundreds and hundreds of emails from educators, librarians . . . talking about how these kinds of formats are helping to bring readers that we had lost back to books.” Readers are becoming similarly entangled with the mini-games created for Trackers, competing to earn top scores. The scores have become so high, in fact, that the PC Studio team has been “trying to figure out over the past couple of months if there’s some way that [players are] hacking this thing so that they’re able to get these kind of scores, and we cannot figure out how that’s possible . . . the top three or four people are way beyond what we can do here at the studio.”

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W.A.T.C.H. Out as “Battle: Los Angeles” Strikes Home

Yesterday, I received irrefutable photographic evidence delivered to my doorstep that proves my home has been destroyed in the opening salvo of a war against space invaders. Photos don’t lie, so it’s obviously too late for me. but you can still save yourself by enlisting in W.A.T.C.H.

The “largest UFO intelligence organization that assesses planetary threats of extraterrestrial origin,” W.A.T.C.H. is featured in the upcoming movie Battle: Los Angeles, starring Why So Serious veteran Aaron Eckhart. You can join the fight by checking in to the game’s Facebook app using Facebook Places for a “battle,” with the next fight scheduled for Miami on February 23rd, between 12PM and 3PM EST. Alternatively, by exploring the movie’s viral content at websites like ReportThreats.org and UnidentifiedEnemy.com, you find classified (and heavily redacted) documents, video interviews with alien experts, eyewitness testimonials, and intelligence files detailing the alien invasion. While these files don’t call for much interaction, they do offer a fairly comprehensive preview of the film’s alien antagonists. Six Special Ops missions in the viral campaign’s Facebook app involve sifting through this information.

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Snow Town Library: Beware the Librarian

Wow, you really can’t let those library due dates slide. Imagine my surprise when I received not just one, but four overdue library notices from the Snow Town Library in Snow Town, Maine. I must have had snow on my mind when I took out The Snow Man by Hans Christian Andersen, Blizzard by George Stone, The Maine Woods by H.D. Thoreau, and Winter of Our Discontent by John Steinbeck. Surely this is a mistake!

But at a fine of 2 cents per day for four overdue books (never mind the two cents the library has added for the expense of sending me each notice), I just can’t afford to let the fines go. So, I called the Snow Town Library to rectify the situation but was too intimidated by the voicemail greeting asking me to leave a message.

Terrified, I quickly hung up the phone. It’s been years, no decades, since I’ve interacted with anyone of the “school-marm” type, and I was having flashbacks. Searching around, I came upon the Snow Town Library website. There, Snow Town Librarian Ruthie Randolph seems to be ruling with an iron fist, keeping library patrons in line, and organizing the library’s book club. Her argyle sweater strikes terror in the heart.

Although there isn’t a great deal of information to go on, there’s just something fishy about this place, and it seems like the Snow Town Library might be the setting for a new alternate reality game just getting started. For information, check out the Snow Town Library website and sign the guestbook . . . if you dare!

Update 2/21: Since this article was published, participants have uncovered a great deal of new information about the Snow Town Library over at Unfiction.

Strong Arm Your Way into the Ring of Dishonor: Q&A with Master Thief Mike Selinker

As previously reported on ARGNet, Wired magazine and Lone Shark Games have created a special “Underworld Exposed” issue to delight and confound puzzle-solvers and would-be thieves eager to join the nefarious Ring of Dishonor, a special place for the craftiest of puzzlers. Frustrated by the secret ciphers hidden in the magazine, available both in print and on the iPad, I cornered master puzzle-maker and president of Lone Shark Games, Mike Selinker.

Let’s see if he’ll crack under the interrogation lamp:
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Lone Shark Games and Wired Want You to Join Their Ring of Dishonor

In this month’s Wired, Lone Shark Games is presenting a unique challenge to puzzlers, techies, and . . . thugs? Promising “A Guided Tour of the Dark Side,” this special “Underworld Exposed” issue includes fascinating articles about real-world crime and other things hidden from plain sight. Along these lines, the magazine, available both in print and for the iPad, contains secret codes that, when deciphered, will provide an email address. When contacted at a certain time and date, Decode will confer upon you a most dubious honor and a place in the ultra-secret puzzling society, the Ring of Dishonor.

The Ring of Dishonor is a darker, scarier version of Decode’s regularly featured Ring of Honor puzzles. How do you get started on your criminal puzzle-solving career? Check out this trailhead puzzle, involving the now-extinct language used by Chinese women to communicate without being watched. Using this puzzle as a launching pad, nine other secret languages are being revealed in quiz form at Decode to supplement the print magazine (iPad readers have all the secret languages available already). Somehow, through the magazine, these secret languages will bring enthusiastic seekers “behind the door,” so to speak, if they’ve got the puzzle-solving chops to figure it all out.

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Odd Jobs for Old Soldiers

While going through his company’s archives, an employee using the moniker “LOKI” discovered evidence of a conspiracy. After contacting the FBI, Loki took his typewriter out of storage, drafted a cover letter explaining his situation, and sent a package of information to me and others as security. Unfortunately, he “forgot” to load the typewriter ribbon, leaving his explanatory message embossed on an otherwise blank sheet of paper. Risking a headache that still hasn’t gone away, I transcribed the message’s contents here.

The package I received sets the stage for Old Soldiers, a new media comic book by Big House Comics, which aims to deliver comics that let you “[s]tep into an immersive world, where you become a part of the story online.” The first comic in the seven issue mini-series is set to debut in March, but it appears as though the alternate reality game has launched earlier.

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