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Not Your Ordinary PICNIC: Turning Points, Part 2

PICNIC 02Onwards to part two of the first day of the PICNIC conference schedule–this section of three consecutive panels and presentations was all about the shifts in demographics: the role that race and ethnic background play in producing theatre on Broadway and in emerging online communities, and the role of a changing audience and the way that audience divides its attention on “traditional” media.

First off was a presentation by renowned producer David Binder, who talked us through his experience bringing Lorraine Hansberry’s 1959 play A Raisin in the Sun back to Broadway for a modern day revival. As  A Raisin in the Sun is a classic African-American play, Binder wanted to honor its roots, which to him meant that he had to find an African-American director. Broadway isn’t exactly brimming with diversity (of the 40 directors active on Broadway last season, 36 were men and only one person of color), so Binder had his work cut out for him.

What followed was a mildly interesting relay of his quest for a director (he ended up working with the then relatively unknown Kenny Leon) and cast (he managed to snag Sean Combs aka P Diddy for the lead role). I think my appreciation of Binder’s excited monologue was slightly hampered by the fact that my knowledge of all things Broadway is virtually nonexistent and the fact that as a European, I’m a lot less used to such a heavy emphasis being placed on race, so some of his points sounded (literally) rather foreign to me.

On a personal note, Binder gets a lot of credit from me for having the creative guts to bring The New Island Festival to New York City. The festival is based on two important Dutch theater festivals, Oerol and De Parade. From what I gathered from his talk, reviving a play like Raisin in the Sun took a lot more guts than that.

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Not Your Ordinary PICNIC: Turning Points

PICNIC 01Not your ordinary PICNIC:  that’s the tagline I found plastered all over the Westergasfabriek terrain during PINIC ’09. And PICNIC indeed is something quite out of the ordinary. 

I arrived Wednesday around 11:00am, a few hours before the official opening of the conference part of PICNIC, which meant that I could take some time to explore the impressive central area of the festival, the PICNIC club. A place to meet, to eat, to tweet (there was a Twitter tree set up in the main area, with UTP cables hanging down its branches) and to look at all the interesting stuff that PICNIC’s official partners, including UPC and Microsoft, were showing off.

The area was brimming with activity. During the morning, several sessions of PICNIC Young had already started, which is a collection of workshops and seminars for teachers and students, exploring technology and creativity and their possible adaptation to school programs. PICNIC Young is only one of many “tracks” running alongside the main conference schedule of PICNIC, and if you wanted to cover all of it, you would need at least 5 or 6 people on the ground.

Other interesting events were also already going on at the various PICNIC Labs that were scattered among the conference area, like the Digital City Special, or the Augmented City Lab, exploring present and near-future adaptation of various mobile augmented reality technologies. I did not attend any of these sessions, but if you’re interested in what augmented reality can do today, check out the iPhone 3GS app that the folks at Layar have launched at PICNIC.

The main conference has a different theme for each of its three days. The first day’s theme was “Turning Points”, focusing on social changes that have their impact on society and social media, and kicked off with a familiar face: Israeli conductor Itay Talgam. I had heard Talgam speak at PICNIC last year and his ideas on leadership really stuck with me. The one-liner he kicked his talk off with this year: “In these times of insecurity and crisis, people are sick of leaders. It’s about communities now.”

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PICNIC ’09: A Preview

PICNIC 2009Wednesday September 23rd is a day a lot of people in the creative industry have been looking forward to, as tomorrow the fourth installment of PICNIC will kick off in sunny Amsterdam.  Previous incarnations of this intangibly sparkly conference were self-defined as a “crossmedia conference” but this year, the organization of PICNIC didn’t even try to put a tagline on the event.

And I can understand why they didn’t: it’s hard enough to describe what PICNIC is really about, let alone catch its essence in a one-liner. The past three installments were a melting pot of creativity, attended by major and minor names from everywhere in media, art , the digital world and several other industries.

I’m really looking forward to attending again this year and reporting on the event for ARGNet. I just received notice from the people at PICNIC that the conference event is completely sold out, and the lineup of speakers is probably one of the reasons for that. I wanted to give you a short preview of things I’m looking forward to at PICNIC this year:

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Dharma Wants You Wins Primetime Creative Arts Emmy

emmyABC, the producers of LOST, and Australian digital entertainment company Hoodlum walked away from last night’s Emmy Awards with the award for Outstanding Creative Achievement in Interactive Media – Fiction for their work on the alternate reality game Dharma Wants You. ABC secured a win from its NBC competition, beating out both The 30 Rock Digital Experience and The Office Digital Experience for the award.

The game, centering around the now-defunct website DharmaWantsYou.com, subjected participants to a series of tests administered by Octagon Global Recruiting on behalf of the Dharma Initiative. Each test included a cheat function, allowing savvy players to achieve higher scores. Participants taking advantage of the cheats were eventually sorted into the Black Swan groups, while those who played “fairly” were placed into the White Swan Group.

According to Hoodlum, Dharma Wants You utilized a “variety of media platforms ranging from websites, exclusive video, interactive games, Bluetooth, mobile, TV, VOIP, social networks, and complex real-world events involving hundreds of thousands of fans worldwide.” Spanning the gap between the fourth and fifth seasons of LOST, Dharma Wants You is ABC’s third alternate reality game for the show. 

The show’s first alternate reality game, The Lost Experience, captured a dedicated global audience, while the show’s second ARG, Find 815, secured a nomination for a Primetime Emmy in 2008.  LOST is currently promoting the release of the season five DVDs with Lost University, an in-depth look at the show’s mythology. Enrollment at the university is slated to commence tomorrow.

Click Here for our previous coverage of Dharma Wants You.

Riese the Series: Delivering Transmedia with a Side of Steampunk

Riese1The dystopian kingdom of Eleysia has its priorities in order: rather than developing automobiles, telecommunications technology, or a democratic political structure, its citizens have perfected the use of tinted goggles as a fashion accessory. Starting later this week, members of an Eleysian religious cult known as The Sect will start proselytizing their ways to our world. You can already view some of their highly stylized promotional materials at their website, TheSectIsHere.com. This alternate reality game serves an introduction to the transmedia world of Riese, an upcoming web-series scheduled to premiere early this November.

In The Sect Is Here, members of the enigmatic religious cult from the Riese universe have managed to reach our reality, along with a lone renegade seeking to stop them. Through both online and location-specific puzzles, players will have the opportunity to unravel the mysteries surrounding The Sect’s real intentions, in both our world and Eleysia. The alternate reality game will extend past the web-series’ November premiere, and will enter a media mix intended to include print, web, mobile, and television.

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Halo ODST: Discovering Sadie’s Story

Halo 3: ODST / Sadie's Story“Prepare To Drop”
Those words have been resounding through the gaming community for months, and the clashing drums of excited gamers are growing as the release date for Halo 3: ODST draws nearer. But there’s something more in this video game release that’s attracting attention.

Back in 2004, an ARG milestone was achieved with the launch of a defining marketing campaign for the genre. Before Halo 2 was released, a mysterious URL appeared momentarily in a promotional trailer, leading the way to the discovery of another world, another story within the Halo universe. The campaign became known as “I Love Bees“. That campaign is what introduced me to the world of ARGs. Already being an enormous Halo fan, the combination of the Halo science fiction universe with this method of story-telling had me immediately hooked.

Chrysopteron / SuperintendentWith each iteration of the Halo video game franchise, there has been some form of extended experience, viral campaign, or ARG. For Halo 3 it was Iris. Bungie even produced their own relatively localized mysteries, such as the Cortana Letters leading up to Halo: Combat Evolved, and other strange A.I. users posting and interacting on the Bungie.net forums like The Smuggler and The Superintendent. Bungie had created a diverse, dynamic, and vast universe in which many stories could be told beyond the video game genre.

Sure enough, Halo 3: ODST will have a unique extended experience of its own. Or rather, an embedded tangential experience, for lack of a better term. Within the game, players will be able to uncover bits and pieces of a separate story arc throughout the campaign. This story is being called “Sadie’s Story“. Created by Fourth Wall Studios in partnership with Bungie Studios‘ Joe Staten and Ashley Wood, it’s an audio drama (not unlike the radio drama revealed in I Love Bees) that utilizes comic-book style story-telling and will reveal an exciting mystery throughout the campaign, told from the perspective of Sadie- a New Mombasa civilian, and her experience through the ordeal leading up to New Mombasa’s destruction. It’s reported to contain even more voice acting than ODST itself.

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