Tag: alice and smith

Helios Saves the Planet by Farming Twitch Users for Resources (in a Good Way)

The dramatic conclusion to the Helios alternate reality game, where the planet Earth was saved due to the almost magical power of Twitchitrium.

Last month, Twitch’s main gaming channel was taken over a long weekend with dire news: the Space Weather Prediction Center projected that a massive solar flare threatened the planet with an extinction-level event on December 12th, 2021. The only way to stop the solar flare from wiping out life on Earth as we know it? Take control of production at a lights out factory in order to manufacture a series of multi-stage rockets capable of deploying a protective shield over the planet. Over 50K Twitch viewers were tasked with farming resources to manufacture ship parts, while 66 Twitch streamers banded together to assemble those parts into a fleet of rockets under the project codename Helios: Rampart Initiative.

If the thought of controlling remote factories over Twitch to save the planet sounds implausible, you probably won’t be surprised to learn that Helios: Rampart Initiative was an experimental alternate reality game by Alice & Smith, the team behind ARGs for everything from No Man’s Sky and Bloodlines 2 to their single player ARG experience, The Black Watchmen. Helios played out on Twitch as an idle game, controlled through a combination of dedicated Twitch channels and the game’s custom Twitch extension.

Three levels of play to Helios: Rampart Initiative

Living up to the game’s incremental gaming roots, the primary method of engaging with the Helios game involved tuning into participating streamers’ broadcasts, collecting resources in the background. But players engaging with the ARG layer had to delve into the Twitch extension’s command prompt to activate the lights out factory and remotely resolve the occasional bottleneck stopping the factory operating at peak efficiency.

Helios‘ balance of low effort participation with higher intensity puzzle-solving did an exemplary job of providing broad swaths of the player base with concrete ways to engage on a meaningful level. The game’s greatest strength, however, and what might make this Alice & Smith’s greatest game to date, is how it played around with viewer and streamer dynamics on the platform. But to explain that, it’s first necessary to explain how the game unfolded.

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Literally Give Your Heart Away on Tender This Valentine’s Day

Happy Valentine’s Day! Are you single? Interested in not being single? If so, you should consider signing up for Tender. It’s an AI-driven dating site designed to help you find your soul mate, and it almost certainly hasn’t been co-opted by vampires looking to hunt down suitably compliant blood bags at the click of a button. Just answer a few completely innocuous questions about your emotional state, loneliness levels, interests, and blood type, and Tender will procedurally generate a profile guaranteed to find you that special someone who, again, is probably not a vampire. Even if it is part of what looks to be an official Vampire: the Masquerade alternate reality game.

Let’s take a step back. In early January, a handful of established YouTubers and Twitch streamers started tweeting about their good buddy Knox coming out of the woodwork and asking them to check out this new closed beta dating site, Tender. In between jet-setting around the world, Knox released a series of puzzles on his Twitter account that led to a website, Trust No More. Posts on that site from a writer going by the pseudonym “Manchuria”  In parallel, he started receiving messages from the user “BetrayedMind1”, warning that something was amiss with Tender. Players helped Knox solve a series of puzzles left by the person, leading to a meetup at Griffith Observatory where players laid claim to a conspicuously guarded briefcase. The contents alluded to Tender’s experiments with gamification and operant conditioning to get users hooked on the website. Even more foreboding, documents allude to a secret “Regent Dashboard” known only to select employees at the company. An unidentified Tender engineer’s notes indicate the Regent Dashboard is actively manipulating its users:

Weird. The conditioning reminds me of the effects of the Toxoplasma parasite on rodents. Doesn’t completely change them. Doesn’t make them suicidal exactly. Just a subtle shift. Less afraid of open spaces. Inhibited risk judgement. Willingness to step into danger. Behavior that makes them easier to catch for predators.

Soon after, players unlocked access to the Tender Beta app, allowing them to interact with the perfectly innocuous dating site that’s probably not conditioning its users to be more trustworthy and docile. Under the guise of finding a soulmate, users are rewarded for completing “quests” with experience points, to level up. Some tasks ask players to complete basic research tasks, while others ask users to share simple fill-in-the-blanks status updates about their plans.

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Stern Words from No Man’s Sky ARG

On July 8th, Hello Games will run a radio advertisement on at least one of Howard Stern’s Sirius channels, stations 100 and 101. The radio spot won’t be promoting the company’s game of interstellar exploration, No Man’s Sky…at least, not directly. Instead, if past ads are any indication, it will serve as a signal to the game’s fans that the website of yet another fictional company has unlocked, delving deep into the game’s lore as part of the alternate reality game Waking Titan.

From Hype Machine to Stealth Launches
When the video game No Man’s Sky launched last August, it was prefaced by over three years of hype, showcasing the game’s flexibility in creating an entire universe of procedurally generated worlds, promising an unprecedented sandbox for exploration and discovery. The game’s bold promises encouraged half a million players to load up the game on launch day, although many fans left disappointed when comparing the promised release against its reality. Pre-release hype promised gamers the moon, the stars, and everything in between, and the version of the game that shipped failed to measure up to those expectations.

Over the next year, Hello Games took a considerably more measured approach to the No Man’s Sky‘s major updates seeking to bridge the expectation gap for the game’s dedicated fans. News of the game’s free Foundation and Path Finder updates were only announced a week before the versions went live, helping to add greater depth to the game’s almost zen-like gameplay of planetary hopping. The communications strategy around the game’s relatively frequent updates fit well with the overall tone of the game, with its gradual discovery process.

As a game, No Man’s Sky is a plodding journey of revelation, as the player’s character gradually builds a vocabulary to understand the three other intelligent species that populate the game’s universe. Understanding the Gek, the Korvax, and the Vy’keen and their troubled history with the enigmatic planetary guardian Sentinels only leads to the game’s broader mystery: what is Atlas, and what is your character’s relation to it? The game provides partial answers to these questions. It’s here that Waking Titan makes its entrance.

Cassette Tapes and Radio Broadcasts
Last month, Hello Games reached out to the moderators for the game’s subreddit to distribute a series of six numbered cassette tapes– installments in a 16 cassette series. Messages hidden in the spectrograms of each tape spell out the word “PORTAL”, hinting at one of the game’s main enigmas: a series of monoliths located on certain planets within the game with portals reminiscent of Stargate, with no Daniel Jackson to activate them.

Around the same time, project-wt.com started directing people to listen for something on a series of global radio stations, with broadcasts. Starting on June 8, a series of radio stations all aired a radio spot declaring, “We are the mystery hiding in plain sight. You will find us. This broadcast is the first clue.” As with the cassette tapes, examining the commercial’s spectrogram led to a website that would serve as the hub for the alternate reality game, WakingTitan.com.

Future radio spots introduced a series of fictional companies. Echo Software is a company that specializes in bringing back voices of the dead using home video recordings as source material. Multiverse Technologies focuses on topological mapping technologies. Myriad provides satellite-based storage solutions, while Superlumina specializes in temporal communications, sending messages through the past.

Exactly how these companies fit together is a mystery, but poring through the websites has slowly revealed a loose web of connections tying the four companies together.

HAM Radio Enthusiasts and Regularly Scheduled Programming
The Waking Titan website itself is deceptively simple: it features six triangular sigils arranged in a hexagon along with a series of sixteen glyphs lined up along the bottom of the screen. Solve a sigil, unlock a garbled message and the next sigil in the sequence, along with information on where and when to listen for the next radio ad. Solving glyphs doesn’t currently do anything beyond changing the glyph’s color from white to red, but additional puzzles on the assorted websites will often unlock PDFs of internal communications between the various companies.

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