The age-old argument is coming up again, in the form of the recently launched (and, perhaps, recently concluded) grassroots game, Project Ashcroft 3.
We all know that one of Alternate Reality Gaming’s main selling points and the reason that many of us are around to this day (especially anyone who can remember “where.gif” and “FOUNDER”), is the strong community environment that evolves during a game. Every once in a while though, a new game (or sometimes rogue players) will buck the trend by playing the “adversary” card, pitting player against player. In recent history, the ARG community has not addressed this issue in depth, preferring to assume that this action is the exception, and not the rule.
So which is it? Is it a good practice and a natural evolution in the gaming realm? Is this a bad idea contrary to the ideals upon which Alternate Reality Games were founded? Let’s talk, shall we?