Tag: Catching the Wish

The Lost Experience and Catching The Wish Wrap Up, Three New Grassroots Games Launch

Wow, October already? Thankfully, not much has happened in the past couple of weeks that would be noteworthy for reporting here. I wonder what’s going on in the world of alternate reality gaming lately? Let me just check this… email inbox I have over here… and… oh. Wow. Really? All of that happened in the last 14 days? Huh. (Yes, I’m a little late on reporting a few recent developments, so let me jump right into it.)

TLE_end.jpgThe Lost Experience, the three (or five, depending on the source) stage ARG which began in early May with mysterious television advertisements, concluded on September 24th with a live radio transmission. In the weeks leading up to the end of the game, players were encouraged to visit real world locations for Apollo Bars, chocolate treats that held special codes on their wrappers which were supposed to lead players to the last section of the game, but instead, were simply, “attached to a time function, so the amount of codes entered were just a function of time until the end,” according to Ryan, a TLE player. Codes that did work, however, were found on various web sites, in magazines and through advertisements, and those codes led to video snippets when, reassembled in the correct order, gave players answers about the TV show’s mythology, including the importance of “the numbers” within the context of the show. Overall, the experience was appreciated by the majority of its participants, but some felt that the interactivity waned in the latter stages of the game, leading to a drop in interest. There are rumors about another TLE installment to begin later this year, when the TV show takes a short hiatus in the U.S. and Canada, so keep your eyes and ears open if you are Lost fan.

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Catching The Wish: Large and In Charge

ctw_comic.jpgOne month ago, we were happy to send out a Game Alert about Catching The Wish, the sequel to the 2003 alternate reality game Chasing The Wish. In the weeks since that announcement, the game has exploded onto computer screens everywhere with multiple websites, a rich and engrossing storyline, and interactivity that has added layer upon layer of immersive game play for the players following the story of Dale Sprague and his life-changing wish. The ARG is also tied in with Chasing The Wish: Book One, the first in a series of four comic books based on the storyline originally created by Dave Szulborski, who designed the first CTW and has since worked on projects like Art of the Heist and Who Is Benjamin Stove.

I was lucky enough to get a copy of the comic book last month, and even though I am not necessarily a fan of comics, the writing and artistic design were enough to keep me turning pages. With a script written by Jason Stackhouse, art by P. Emerson Williams and Jessica Kaos, and an overall creative vision by James Curcio, the comic is visually entertaining while delivering a concise and thrilling story. Book One is available through online venues, such as Indyplanet and New Fiction Publishing.

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Game Alert: Catching The Wish

ctw2.JPGCatching The Wish, the sequel to Chasing The Wish, the successful alternate reality game that ran in 2003, has launched. While details are still coming in, there has already been email interaction and discovery of new web sites. We will bring you more as the day progresses, but if you want in on the ground floor of an ARG, today is your day.

:: Discussion at the UnFiction forums