Tag: green door labs

This Boston Wedding Party Takes “Save the Date” Literally

Jack and Norah, the happy couple at the center of “The Wedding Party”

Jack Rogers and Norah Lane are getting married, and I was invited to attend their wedding reception! I don’t quite remember how I initially met them (it’s probably not important), but who can turn down a three-course dinner at Boston’s W Hotel to catch up with old friends. There’s even a few rumors going around that the bride might have designed a puzzle hunt for attendees, in lieu of a whirl around the dance floor.

Jack and Norah’s wedding reception is the central event for The Wedding Party, a dinner theater escape room initially created by Canadian Caper, as a popup event in 2015. The show has been running in Toronto since 2023 when Secret City Adventures adapted it into a more persistent experience, and recently expanded the show’s theatrical footprint to Vancouver and Boston. The show uses the structure of a wedding reception to deliver an experience that’s one part immersive theater, one part escape room with just a hint of live action roleplaying for attendees looking to lean into the experience.

From left to right: Derek (Best Man), Norah (the Bride), Jack (the Groom), and Rachel (Maid of Honor)

Meeting (and Exceeding) Expectations: Building Narrative Scaffolding Around A Wedding

Most people reading this article have been to a wedding reception before, so the narrative beats and expectations of a wedding reception should be familiar. The evening starts out with the key members of the wedding party greeting attendees at the door, graciously accepting well wishes and engaging in light banter before ushering them into the banquet hall, offering hints of their highly distinct personalities.

Guests are encouraged to grab a drink at the cash bar, or settle in for the appetizer course before the wedding party offers up impassionate (and informative) wedding speeches that cement their characters in attendees’ minds, before the main course is served. While attendees eat, the wedding party runs a circuit across the tables engaging in light banter, before the main event: a puzzle hunt designed by the bride, with the goal of finishing up an hour later for dessert and the traditional cake cutting. If teams found themselves stuck at any point, the wedding party was on hand to offer the occasional nudge.

The three-course meal at “The Wedding Party”, along with a Moscow Mule from the bar

The Wedding Party‘s structure did an exceptional job of easing attendees into the experience. Brief introductions to the wedding party set the stage for a show that encouraged interactions with the cast, while the wedding speeches set up a few clues for the central narrative without asking much of attendees beyond enjoying the show. And the tableside visits provided a purely optional low-stakes opportunity to test the cast’s improv skills before the puzzle event commences.

Rules for Norah’s Puzzle Hunt, the escape room in the middle of an immersive wedding party
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Immersive Nutcracker Show “Club Drosselmeyer” Gives WW2 Puzzling a Swing Dance

Ginger Lamarr (Elise Roth) performs on stage at Club Drosselmeyer, backed by the house band

The year is 1939. The United States of America has yet to officially enter World War II, but those who are in the know suspect that it’s only a matter of time. Particularly enterprising corners of the private sector recognize the military-industrial complex is likely to pay top dollar for technological innovations that can deliver an edge in the coming conflict. In Cambridge, two companies are leading the charge: Drosselmeyer Industries seeks to push the boundaries of science with its research in artificial intelligence, while Rattibus Labs is exploring more paranormal lines of inquiry, attempting to use mind control on Earth’s smartest creature: the noble rat.

Of course, none of this should matter at Club Drosselmeyer: the local nightclub planned a big night of music, dancing, spirited performances, and even more spirited libations to provide a needed distraction from the increasingly dire state of the world. To be sure, there’s rumors of an escaped test subject from Rattibus Labs on the loose…and a curiously strong yet naïve man known only as “our cousin Alan” says the most curious things while wandering the nightclub floor…but none of that should be important. Not at Club Drosselmeyer.

“Cousin Alan” (Devon Courtney) performing a series of lifts with his handler Carla (Madeline Song)

Club Drosselmeyer is an annual immersive show by Green Door Labs that transforms the holiday classic tale of The Nutcracker into an evening at a World War II era nightclub. And while it’s possible to treat Club Drosselmeyer as a fancy night on the town with live performances and swing dance lessons, the show can go in a surprising number of directions. Fans of puzzles can help the night’s adventures unfold by solving a series of puzzles, while attendees more interested in live action role-playing can adopt a persona to interact with over a dozen character actors scheming their way through the night. Club Drosselmeyer offers up a buffet of immersive possibilities, and it’s up to each attendee to decide what balance of dancing, puzzling, and character interactions they want to chase to fill their plates for the night.

The Main Course: Picking Sides Through Puzzles with a Side of Roleplay
The events of Club Drosselmeyer open as Herr Drosselmeyer receives an encoded telegram from his mentor. The message is encoded in what should be an unbreakable cipher…luckily, the artificial intelligence his company has been working on, “Project Nutcracker”, should be capable of translating the message after assembling a module from five component parts, and installing it in the Nutcracker. At the same time, Erasmus King is looking for help with his mind control experiments…some of his experiments escaped from their cages, and he needs help tracking them down.

Players interested in helping with either of these challenges were directed to check in with characters at opposite ends of the ballroom floor to receive puzzle packets to assist in the respective investigations. For instance, the Drosselmeyer puzzle track revolved around solving pen-and-paper variety puzzles to determine the names of the five components.

Project Nutcracker’s fully assembled translation module, ready for installation

Just knowing the name of the component, of course, was not enough to help out. Armed with that knowledge, players could start chatting with the characters scattered throughout the event to find where those components could be found. For instance, Club Drosselmeyer host Fritz Stahlbaum was sitting on a suitcase full of one particular component. The only problem? He had a bit of a gambling problem, and owed Erasmus’ son Rhett King a sizeable chunk of money. Players would have to find a way to help him out in order to get the MacGuffin. And while some of these tasks involved the accumulation of in-game currency, others challenged players to join a character for a short dance, or collect signatures for a birthday card a character neglected to prepare for his mother.

The largely pen-and-paper puzzles would have felt right at home at a Puzzled Pint event in both variety and difficulty, and were particularly good at blending the flavor of the challenge with the puzzle’s structure and design. The puzzle that led to Fritz Stahlbaum’s first component, for instance, involved reviewing research notes from a scientist who inadvertently took faulty readings: correcting the mistake and tracking the real results would spell out the component’s name.

After assembling all five pieces of the module through a combination of puzzle-solving and character interaction, Herr Drosselmeyer guided players into a back room to confirm it was in working order. After that, players were instructed to head up to Drosselmeyer Industries’ safe to recover Project Nutcracker’s blueprints so the module could be installed properly.

Missing blueprints in the Drosselmeyer safe leads to a mind-controlled Erasmus King

Once players entered the safe, they discovered that Erasmus King arranged for the theft of Project Nutcracker’s blueprints: luckily, the rats’ irradiated paws meant that a trail of blue prints could be seen under UV light, leading players to Erasmus King…or rather, an experimental rat who mesmered Erasmus King’s body into reenacting Ratatouille. The blueprints would help the rat take control of an even more powerful body: Project Nutcracker, who was “cousin Alan” all along. Realizing what he’d done, Erasmus briefly regained control of his senses and handed off the blueprints and told the group to flee.

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Gaslamp Fantasy Meets Puzzles for the ASPMC’s Cryptozoological Adventures

During the twilight years of the 19th century, a collective of Massachusetts residents organized a series of tea parties dedicated to the appreciation and conservation of the region’s local wildlife. These parties eventually led to the foundation of the Audubon Society. Around the same time, a more magically inclined group of researchers and preservationists founded the American Society for the Protection of Magical Creatures, as a cryptozoological counterpart to the Audubon Society.

In October 2018, Green Door Labs and Stark Participation Design invited players to join in the creation of the ASPMC through the gaslight fantasy immersive production Save the Munbax at the Eustis Estate, an historic mansion where early members of the Audubon Society met. Over the course of an evening, visitors to the estate traveled back to the 1890s and worked together to help save the Northern Crested Dimmoth Munbax from extinction. This is a familiar playground for Green Door Labs, known for Club Drosselmeyer, an annual immersive performance that combines immersive theater, puzzles, and swing dance for a 1940s era period drama for a period-appropriate holiday party.

When Covid19 rendered many artists, writers, and freelancers in the entertainment sectors unemployed and under-employed, Green Door Labs resurrected the ASPMC and brought it into the 21st century to serve as a home for “original, story-based online puzzle hunts”. Under the game’s framework, the ASPMC sends players on family-friendly, modular missions that can be played independently, but also fit within a singular shared storyworld that is accessible to all. Initially funded through a Kickstarter campaign, the society’s first mission went live in late July, with two more missions slated to follow in the coming months.

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