The sequel to Project Gateway is up and running, with a very slick design and some interesting real-world interaction thus far. Atrophied, a member of UnFiction’s forums, gave us a quick reference to all that has happened so far:
Clues from emails led players to a dead-drop at Providence College in Rhode Island on the 24th of September. The dead-drop gleaned a leaflet and CD containing an archive of the original PG1 website (including flash movies, audio files, etc.).
The next big event was an email from [email protected]:
I think… I think it is time we talked.
Come to #historyneverdies on irc.chat-solutions.org. I know you know how to get there.
Sunday night. 8:00 PM EST.
If I were you, I’d start formulating good questions. I will only answer certain ones.
Sunday refers to Sunday, September 25th. A transcript is available at unfiction.
This chat then lead players to another real-world meeting, this time with an author at a book signing at the Colonial Mall in Harrisburg, PA. The author was Stephen Pytak (mentioned a couple of other times up to this point in the game). He gave us a letter from Shadown to Rowen Darkblade (both of PG1 fame).
Thanks Atrophied, it sounds like things are going well. I can see from the forum discussions that many players are enjoying this game thoroughly.
ARGN recently recently broke a story regarding the emergence of the trailhead for Falling In Time. Apparently, this was not only a new game, but the second coming of one of the first group of widely played g-roots games, entitled Project Gateway. While allusions to the past game and its characters have already been made through various sites hidden within the trailhead, it remains to be seen whether or not the game will pick up where the first game left off, or whether the game will only use the first game as a remnant spark to an entirely new fire. While the trail is just heating up, there is an expected real-life encounter to take place at Providence College, in Rhode Island, this Saturday (September 24). Regardless of what turns up, this game looks promising, and you can count on ARGN to keep you up to date as the game unfolds.
ARGN has been receiving an increasing amount of cryptic emails and/or packages, most likely as a result of the increased attention Alternate Reality Gaming has been getting lately. Most of the time, they’re simply spam or perhaps a hint that leads to someone’s stab at a work of interactive fiction, but every so often something will lead to a very worthwhile Alternate Reality Game. The trick is being able to sift through things (especially some of the emails…hmm, a Nigerian ARG??) to figure out what’s worth mentioning. So, without further adieu, submitted for your approval, as they say:
Yesterday morning, ARGN received a zip file (1.26 mb) of what looked like 7 colorful desktop wallpapers from someone calling themselves Your Friend (historyneverdies at gmail.com). Along with coded info along the top and bottom, they all seem to be pointing at a game that will start up in Winter 2005. Subsequent emails to the above address have yielded an additional image. Players have made progress in decoding things, and it seems the lower right characters all decode to the names of characters that were featured in Project Gateway, an ARG we reported on last September. So, it looks like we’re in for a sequel coming this winter. Of course, is that winter in the Northern or Southern Hemisphere??
As if that wasn’t enough fun for one week, ARGN received a package just this morning. It was simply a To Do list, dated April 7, that listing such errands as going to the grocer, dry cleaner, and submitting an ad to the NY Post (see a larger version of the note by clicking the image at right). Apprently, the NY Post advertisement led to a rather extensive blog by an Alesha Periwinkle, whose fiancee has disappeared. If you look closely, you’ll see that all of the photos on the blog have been “deleted for reasons of national security.”
Quite notably, players have already received in-game phonecalls and text messages. Looks like a pretty promising (indie?) ARG is shaping up with this one.
desktops discussion at unfiction
ne1seenjames discussion at unfiction
Alternate Reality Gaming was the subject of a feature article in the May 2005 edition of PC Gamer Magazine in the UK. For those of you without access to the magazine, you can find some scans of the article (along with more comments by the author) over at the unfiction forums.
A few mysterious websites have cropped up that are causing some ARG’ers to scratch their heads. Things seem rather game-like, but frankly it’s may just be a little early to be able to tell exactly what’s going on. We submit it here for your consideration (cue Rod Serling in the corner along with obligatory creepy music).
This site provides the trailhead, a literal gateway into a realm of clues and locked up cells. The page beckons: “CC32 Gateway – Insert Front Door Key To Continue,” and somehow this site has led to two others: Project Gateway and 32nd Notes. Beyond that, we really can’t tell you much, beyond the fact that a certain amount of caution is advised, due to every ingame site so far being hosted on a free webserver of some kind. As always, proceed at your own risk.
Discussion at Unfiction
In Ilovebees news, players continue to strive for the 777 connected axons mark, having succeeded in answering 728 of the 777 needed phonecalls to proceed to the next step in the game, whatever that holds in store. Notably, the game’s first non-U.S. phone has been revealed in London, enabling British “Beekeepers” to get involved with this live interaction for the first time. With only 49 phonecalls left to go, we should find out what the next chapter in the ilovebees saga is within the next few days.
In the meantime, ARGN has set up a repository for all of the audio files found so far. It’s a great way to get quickly caught up on the major plot of the game, and you can access it here.
Unfiction Ilovebees Forums