Tag: puppetmaster (Page 2 of 3)

Ares Station Completes Its Mission

aresstation.jpgThe indie Alternate Reality Game Ares Station came to a close on May 5th, with an announcement on its trailhead page. Although nobody likes it when a game ends, those who played the two-month long ARG seemed to be extremely happy with the game overall.

Ares Station was designed by Indiana University Bloomington graduate students Nathan Mishler and Will Emigh as a Telecommunications thesis project. Ares Station represents about a year of work, and included excellent quality design and multimedia elements, as well as a very effective “stealth” launch.

Helmets off to Nathan, Will and the rest of the Ares Station crew for providing a quality Alternate Reality Gaming experience. You can read a transcript of the post-game chat with the Ares Team here.

Letter to the Editor – “I, Puppetmaster”

letter.jpgARGN has received a good number of opinions about our recent opinion piece entitled “I, Puppetmaster.” Here’s one:

There has been much discussion on the article “I, Puppetmaster” and I would like to take a moment to add my opinion to some of the assertions made by that article. Please note I said “opinions,” which in no way reflect the opinions of ARGN or any other ARG related site. I am only offering a different point of view.

The author of “I, Puppetmaster” put forth that:
In a not-so-perfect ARG universe PMs are often challenged to keep their identities secret but are seduced by the interaction with players to reveal themselves. It’s not difficult to seduce PMs, especially if they don’t have a corporate shield to hide behind and don’t have a lot of experience being published and appreciated for their creativity.
…
What sets the anonymous PMs apart from the PMs who can’t resist identifying themselves and interacting directly with players? Why are the anonymous PMs able to retain their discipline and professionalism while others succumb to socializing with players and taking their bows (in some cases) before the game has even begun?

Continue reading

I, Puppetmaster

puppetmaster
In a perfect ARG universe nobody would ever know who the puppetmasters of games were. Not before the game started, not during the game and quite possibly not after the game. The PMs would fade into oblivion with only their logs from chat, archives from forums and a deep sense of satisfaction for a game-well-played to gratify them.

In a not-so-perfect ARG universe PMs are often challenged to keep their identities secret but are seduced by the interaction with players to reveal themselves. It’s not difficult to seduce PMs, especially if they don’t have a corporate shield to hide behind and don’t have a lot of experience being published and appreciated for their creativity.

Corporate shield PMs, creators of such games as AI (Microsoft), Alias (Touchstone), PUSH (Live Planet) and :K: (ad company for BMW) appear to have more incentive to stay hidden. Perhaps by mandate, perhaps by achieving a collective discipline, these PMs managed to succeed in maintaining the integrity of the alternate reality they create.

Lockjaw and Metacortechs went a long way toward preserving the concept of anonymous PMs. Granted, there were isolated players who knew the identities of some or all the makers of these games, but for the most part, they both succeeded admirably in keeping alive the belief that players can create games that achieve the high standards set by the Corporate shield PMs.

What sets the anonymous PMs apart from the PMs who can’t resist identifying themselves and interacting directly with players? Why are the anonymous PMs able to retain their discipline and professionalism while others succumb to socializing with players and taking their bows (in some cases) before the game has even begun? Having wondered this many times and having some experience with first-time writers, I’m inclined to believe that inexperience, intense need for recognition and possibly loneliness might be considerable contributors to this lax in discipline. Dare I say, even an over-inflated sense of the value and quality of one’s work plays a significant part in the failure to fortify the boundaries around an alternate reality.

Maybe the fault lies with the ARG community at large for not cultivating a greater sense of the importance of anonymity to the overall quality of the genre. I hope the real issue isn’t that players simply don’t care anymore if PMs invade our playing space and force us to interact and contend with their egos. I know I’m not alone in my desire to find a way to enforce these boundaries. We need to speak up often and deliberately and without letting up if we’re to succeed in pushing PMs back behind the curtain, once and for all.

Acheron Pre-Game PM Chat on May 28th

The folks behind the upcoming ARG Acheron (www.acheron.us) have announced a PM chat to talk about their upcoming game, scheduled to launch this summer. Acheron PM William Walrath will be in attendance as a representative to answer any question and give us a preview of what’s in store.

This moderated chat will take place on Wednesday, May 28, 2003 at 9:00 pm EDT / 6:00 pm PDT in #acheron on irc.chat-solutions.org. For browser-based access, java IRC applets can be found at http://www.acheron.us/chat.html or http://www.unfiction.com/chat.

Stop by Acheron for more information, and watch the forums at Unfiction for further details.

« Older posts Newer posts »