The Lost Experience got quite a lot of publicity during the San Diego Comic-Con this year. During the Question & Answer section at the Lost panel, a mysterious woman, who identified herself as Rachel Blake, started questioning the panel members on the Hanso Foundation. Despite the writers claims that it was just something they made up, Ms. Blake was adamant that both the films and The Hanso Foundation are real. She questioned them on Joop, fires in Iceland, organ harvesting and deaths of Hugh McIntyre and Darla Taft. Before she was escorted away by security, she screamed that the Lost writers had blood on their hands and that if the audience wanted the truth they should visit hansoexposed.com.
Once at the hansoexposed.com site, visitors need to register and start hunting down glyphs that contain codes that unlock segments of a video. These glyphs can be found just about anywhere: on websites, podcasts, magazines, and on cast members themselves. Once a new segment is unlocked, it then needs to be positioned correctly within the other segments to create a coherent video. So far, 21 of the 70 fragments have been unlocked. Although there is a leader board set up to track those who find the codes first, the codes themselves are spread across the globe, so cooperation is needed to find all 70 codes to expose the Hanso Foundation and tear it apart.
It’s still not too late to get involved with the quest to expose the Hanso Foundation. You don’t need to know everything that has come before to participate in the hunt for the glyphs. But if you are curious, Unfiction has several Quick Reference Guides to lead you through the three acts of the game. Rachel Blake also has her own version of what has occurred so far. Only by working together can the secrets that the Hanso Foundation are keeping secret be exposed.
Good news comes to Perplex City fans this week as
On April 26th, the International Game Developers Association will present “THINKING OUTSIDE THE (x)BOX (or “HOW I LEARNED TO STOP WORRYING AND LOVE BEES”) at 7:00 PM at the Metreon’s Action Theater in San Francisco (101 4th Street @ Mission).
Over the 16 weeks of the game, players completed a series of web-based puzzles and realworld challenges to reveal a compelling story that formed a prequel to Halo2, following its characters through the weeks leading up to the invasion of Earth by an evil race of aliens known as the Covenant. The story was revealed in over