Get ready for another exciting edition of Come Out and Play!Â This New York-based public games festival is gearing up for its 2010 edition, which will be headquartered at the Lyceum in Brooklyn’s Park Slope neighborhood June 4-6.Â The Festival has extended its deadline for submitting games to April 19th, so if you have an idea for a fun game, there’s still time to get involved. The Festival planners are working with game designers to refine their ideas and make sure they fit the location and scope of the event. Past games presented/debuted at COAP include Cruel 2B Kind by Jane McGonigal and Ian Bogost, as well as Jane’s Cryptozoo and the Lost Sport of Olympia, Ken Eklund’s Spy School, and TAH II, which was an extension of TAH, an alternate reality game produced by Cultural Oil.
I spoke recently with Greg Trefry, Festival Co-Founder and the author of “Casual Game Design: Designing Play for the Gamer in ALL of Us,” to get some details on what to expect this year.Â Greg says there will be a mix of games requiring tech and not, and is very enthusiastic about location-based games that leverage tech like smartphones and apps for play.Â Festival sponsor SCVNGR, known for their smartphone based geo-gaming tech platform, will be presenting their own game, but CEO/Chief Ninja Seth Priebatsch was not forthcoming with details. “Well, I can’t tell you too much about what we’re going to be showing off (it’s some sweet new features) but in general it’s in the same vein as what SCVNGR’s all about; making building and playing location-based mobile games fun, quick and easy.”
Greg says that while no games have been officially accepted and announced yet, the popular “Circle Rules Football” from last year’s event will be returning, and he expects a great mix of games, including “weird new sports.” He would love to see submissions for ARGs and games that include ARG elements, as he feels location-based games and ARGs dovetail nicely by using the content of the real world and blurring the lines to enrich the experience of gameplay so you’re “not sure if you’re looking at the game any more.” The real world “is the highest resolution thing you’re gonna play,” he notes.