Month: June 2004

Letter to the Editor – “I, Puppetmaster”

letter.jpgARGN has received a good number of opinions about our recent opinion piece entitled “I, Puppetmaster.” Here’s one:

There has been much discussion on the article “I, Puppetmaster” and I would like to take a moment to add my opinion to some of the assertions made by that article. Please note I said “opinions,” which in no way reflect the opinions of ARGN or any other ARG related site. I am only offering a different point of view.

The author of “I, Puppetmaster” put forth that:
In a not-so-perfect ARG universe PMs are often challenged to keep their identities secret but are seduced by the interaction with players to reveal themselves. It’s not difficult to seduce PMs, especially if they don’t have a corporate shield to hide behind and don’t have a lot of experience being published and appreciated for their creativity.
…
What sets the anonymous PMs apart from the PMs who can’t resist identifying themselves and interacting directly with players? Why are the anonymous PMs able to retain their discipline and professionalism while others succumb to socializing with players and taking their bows (in some cases) before the game has even begun?

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2nd Anniversary Puzzle Trail Completed

teddy.jpgAfter three days of intense puzzle solving, a select few intrepid ARG’ers completed the 10 puzzles that comprised ARGN’s 2nd Anniversary Puzzle Trail. Dozens of players speculated, researched and contributed solutions to the puzzle series that culminated with tribute puzzles to Chasing the Wish, The Beast, Lockjaw, and finally Push, NV.

Puzzles were contributed by former puppetmasters, who were coaxed out of retirement to resurrect some old favorites. Special thanks go out to Scott Rossi (Plexata), Bill Shaw (Acheron), Jonathan Waite (JMX), Dave Szulborski (Chasing the Wish), Dan Carver (The Beast) and Derek Jensen (Lockjaw) for providing quality, fun, and sometimes nostalgic challenges.

To show our appreciation, we’re awarding prizes to the first players to have completed the trail, which required emailing a specific address here at ARGN. In order, the first three to cross the finish line:

  • 1st Place – Omnie
  • 2nd Place – JustinCase
  • 3rd Place – Danman_d

Omnie will receive her choice of any item at the ARGN store, plus a $20 Amazon.com gift certificate, while JustinCase and Danman_d will each receive an ultra-cool ARGN sticker to adorn their favorite CPU. Congratulations go out to everyone who played. Maybe we should make this an annual event. Let us know your thoughts at [email protected].

Finally, for those of you who were following along, the trail consisted of 10 puzzles:

  • Puzzle 1 (The Beast)
  • Puzzle 2 (Lockjaw)
  • Puzzle 3 (Plexata)
  • Puzzle 4 (Metacortechs)
  • Puzzle 5 (Metacortechs) [user: malvolio / pass: innerdolphin]
  • Puzzle 6 (Acheron)
  • Puzzle 7 (JMX)
  • Puzzle 8 (Chasing the Wish)
  • Puzzle 9 (The Beast)
  • Puzzle 10 (Lockjaw)

All the spec and solves can be found in this Unfiction thread. Great job, everyone!

ARGN Marks 2nd Anniversary

klooThis month marks the Alternate Reality Gaming Network’s Second Anniversary!

It’s amazing to think it‘s been two years, already. What began as a single message board has become a network of multiple sites dedicated to the promotion and growth of Alternate Reality Gaming as a genre. This last year has seen successful ARGs come to completion, two ARG-Fest-O-Cons in Las Vegas and Orlando, and solid growth of the community. Thanks go out to ARG Planet, Cloudmakers, DeadDrop, Martha’s Boarding House, MetaUrchins, Unfiction, Varin and Jamesi for helping to build the biggest and best community of ARG afficianados around!

Now, it wouldn’t be an anniversary without some sort of celebration now, would it? So, we here at ARGN have been working on a little way to say thanks for all of your great support, and hopefully give you a little fun in the process. The result is a little walk down memory lane, if you will. We wanted to give those of you who’ve been around a while a little a bit of nostalgia, and those who are new to all this a little taste of what you may have missed. Consider it an homage trail.

Plus, there’s a little bonus: SWAG!! The first one to reach the end of our little trip down memory lane will receive their choice of any item available at the ARGN CafePress Store, along with a $20 Amazon.com gift certificate. Two runners-up will receive a spiffy ARGN Sticker (I know, try to contain yourselves).

“So, how do I get started,” you ask? Well now, that’s a really good question. 😉

[Edit: Discussion, hints and spoilers can be found in this discussion thread over at Unfiction.]

Mythos Agency

questionmark.jpgARGN received a cryptic email today from the “Mythos Agency.”
Since the email requested that we forward it to whomever we
thought would be interested, we offer it here for your investigation.

Please keep in mind that we can’t vouch for Mythos Agency’s credibility at this point, but it does look rather interesting:

To Whom it May Concern,

You have been invited to join the Mythos Agency. As an agent of the Mythos Agency, your job will be to investigate cases assigned to you and your fellow agents. We have been watching you for some time now and we believe that you have what it takes to make it to the next level.

As you work on cases, you will [be] observed and points will be assigned to you based upon your performance. You will not be alerted to the status of these points unless you make it to the next level. Please keep in mind, that though you will need to work with your fellow agents at times, you will always be in competition with them for points, so watch your back.

To that end, you will need to create an alias for yourself in order to partic[i]pate. This alias must include a name, E-mail Address, and AOL Instant Messenger Screen Name. These items will be used both in your search for information and in communication with your fellow agents. Your alias may be more complete than this, but must at least have the afore mentioned items. To clarify the above, whether you do so publicly or discreetly, you will ONLY communicate with your peers via this alias.

Finally, we trust your judgement, so if you feel that someone else would be well suited for this position, feel free to forward this letter to them as well, but do not forget… the more agents present, the more competition that you will have.

To Join the Mythos Group, go to: http://groups-beta.google.com/group/Mythos

After joining, please post your alias information, but not your real name, to the group. The first case should be posted shortly, or as soon as several other agents join the group.

Congratulations on Your New Assignment and Good Luck!
Mr. Myth

[Edit: There is already an initial assignment up on the site, Case #0, which has to do with tracking down the John Kerry/Jane Fonda photo hoax. OK, I admit it, I was curious enough to actually install AIM. :/ ]

I, Puppetmaster

puppetmaster
In a perfect ARG universe nobody would ever know who the puppetmasters of games were. Not before the game started, not during the game and quite possibly not after the game. The PMs would fade into oblivion with only their logs from chat, archives from forums and a deep sense of satisfaction for a game-well-played to gratify them.

In a not-so-perfect ARG universe PMs are often challenged to keep their identities secret but are seduced by the interaction with players to reveal themselves. It’s not difficult to seduce PMs, especially if they don’t have a corporate shield to hide behind and don’t have a lot of experience being published and appreciated for their creativity.

Corporate shield PMs, creators of such games as AI (Microsoft), Alias (Touchstone), PUSH (Live Planet) and :K: (ad company for BMW) appear to have more incentive to stay hidden. Perhaps by mandate, perhaps by achieving a collective discipline, these PMs managed to succeed in maintaining the integrity of the alternate reality they create.

Lockjaw and Metacortechs went a long way toward preserving the concept of anonymous PMs. Granted, there were isolated players who knew the identities of some or all the makers of these games, but for the most part, they both succeeded admirably in keeping alive the belief that players can create games that achieve the high standards set by the Corporate shield PMs.

What sets the anonymous PMs apart from the PMs who can’t resist identifying themselves and interacting directly with players? Why are the anonymous PMs able to retain their discipline and professionalism while others succumb to socializing with players and taking their bows (in some cases) before the game has even begun? Having wondered this many times and having some experience with first-time writers, I’m inclined to believe that inexperience, intense need for recognition and possibly loneliness might be considerable contributors to this lax in discipline. Dare I say, even an over-inflated sense of the value and quality of one’s work plays a significant part in the failure to fortify the boundaries around an alternate reality.

Maybe the fault lies with the ARG community at large for not cultivating a greater sense of the importance of anonymity to the overall quality of the genre. I hope the real issue isn’t that players simply don’t care anymore if PMs invade our playing space and force us to interact and contend with their egos. I know I’m not alone in my desire to find a way to enforce these boundaries. We need to speak up often and deliberately and without letting up if we’re to succeed in pushing PMs back behind the curtain, once and for all.