As yet another entry in the serious gaming genre, Ready For The Big Chill asks a “chilling” question: would you be ready in the event of a catastrophic event such as the eruption of a super-volcano or an asteroid impact that blocked the sun, throwing the world into a new Ice Age?
Several ARG and Unfiction community members received a dark and cryptic envelope with the words “Nobody Knows It Yet” stamped on the outside. Inside, an equally cryptic card adds, “…But It Has Already Started” one one side, printed on top of what appears to be a block of ice. On the other side, the silhouette of a screaming figure frames the url for a Facebook page, Facebook.com/ReadyforTheBigChill. The game’s Facebook page then leads to The Big Chill’s main site.
The presently unnamed group behind The Big Chill have formed an “idea-community“Â to generate survival ideas from the players through the help of an eclectic group of characters including vulcanologists, geologists, a video director, and a certified conspiracy theorist, who are all monitoring and reporting on world geologic events that could lead to such a catastrophe. Many of the characters have Twitter feeds, Facebook accounts, blogs, YouTube channels, and other avenues of communication with players.
Like many red-blooded Americans, the idea of going on a cross-country road trip has an undeniable allure for me. I have fond memories of piling into the car for family vacations, and years of watching road movies have convinced me that there’s no better way to experience personal growth. I’m also a fan of living vicariously through reality television, so it’s probably no surprise that I’ve been hooked on Focus Rally: America ever since I wrote ARGNet’s first article on the game. The reality show features six teams of two as they travel across the country, competing in challenges for a chance at $100,000 and a 2012 Ford Focus. So far, the teams have danced in a Mardi Gras parade in New Orleans, shot hoops with Dallas Mavericks owner Mark Cuban in Dallas, and engaged in aerial acrobatics in Arizona. They even held a singing and songwriting competition, providing the hilarious footage below.
Focus Rally: America offers viewers the opportunity to vicariously follow contestants via livestream from their cars in between daily episodes posted to the show’s Hulu channel. Viewers can interact more directly by chatting with the contestants online or solving puzzles. While most puzzles typically consist of solving 3×3 slide puzzles and answering trivia questions, a few have involved talking contestants through solving the Tower of Hanoi puzzle, explaining tangrams, submitting photographs to Facebook, and even making an air freshener for the car. Since the Focus Rally website tracks the GPS locations of contestants, some fans have met up with teams on the road to cheer them on. And for one event in Texas, fans were invited to join the contestants for a cook-out challenge. Players can even vote for rewards and punishments for the various teams, ranging from hotel room service to a parrot costume the Red Team will soon be sporting on the road.
I spoke with Elise Doganieri, one of the Focus Rally producers and co-creator of The Amazing Race, who noted that “typically with a reality show, you don’t want people to know what the contestants are doing or where they’re going, but this is the complete opposite: you want people to know where the contestants are and see what they’re doing so they can cheer them on and help them.”
Adam Henderson is a technical wizard. Growing up working and tinkering at his father’s computer repair shop located in the shadow of Microsoft meant Adam had access to the latest and greatest technology. By fifth grade, Adam was engaged in white-hat hacking, finding and reporting security holes to companies. By sixth grade, his attention focused on Trackers–spy devices cobbled together from video game controllers, cameras, joysticks, and even remote-controlled cars. Adam called upon three of his friends to test these Trackers, not knowing that the four would quickly get sucked into a world of crime obscured by layers of subterfuge and deceit. This is the world of Trackers, a multimedia book series by Patrick Carman that almost seamlessly weaves short cinematic sequences, puzzles, and video games into the reading experience. As with Carman’s previous books, these elements emerge organically from the narrative, playing an essential role in the story’s development.
The two books in the series, Trackers and Trackers: Shantorian, are framed as the transcript of an FBI interrogation conducted by special agent Gantz. As Adam recalls the events that led to his arrest, he periodically provides Gantz with codes to access multimedia files he prepared to support his story ranging from site rips of websites he encountered to video footage recorded using his team’s Tracker devices. Readers can enter these codes on the Trackers Interface or read the text transcripts Gantz entered as appendices to the FBI’s interview transcript, located at the back of the book. While this process may sound complicated, in practice reading Trackers is fairly straightforward: every time you see a code, either go online to watch the action unfold, or read the text transcript if you don’t have internet access.
I recently had the opportunity to discuss the series with Patrick Carman, who explained, “Kids will find a way to get to the material. Kids don’t have a problem with stopping and starting . . . that’s the way they’re wired.” This non-traditional reading experience appears to be resonating with young audiences. According to Carman, the online videos from Skeleton Creek, his previous multimedia book series, received over eight million views. Carman referenced receiving “…hundreds and hundreds of emails from educators, librarians . . . talking about how these kinds of formats are helping to bring readers that we had lost back to books.” Readers are becoming similarly entangled with the mini-games created for Trackers, competing to earn top scores. The scores have become so high, in fact, that the PC Studio team has been “trying to figure out over the past couple of months if there’s some way that [players are] hacking this thing so that they’re able to get these kind of scores, and we cannot figure out how that’s possible . . . the top three or four people are way beyond what we can do here at the studio.”
Yesterday, I received irrefutable photographic evidence delivered to my doorstep that proves my home has been destroyed in the opening salvo of a war against space invaders. Photos don’t lie, so it’s obviously too late for me. but you can still save yourself by enlisting in W.A.T.C.H.
The “largest UFO intelligence organization that assesses planetary threats of extraterrestrial origin,” W.A.T.C.H. is featured in the upcoming movie Battle: Los Angeles, starring Why So Serious veteran Aaron Eckhart. You can join the fight by checking in to the game’s Facebook app using Facebook Places for a “battle,” with the next fight scheduled for Miami on February 23rd, between 12PM and 3PM EST. Alternatively, by exploring the movie’s viral content at websites like ReportThreats.org and UnidentifiedEnemy.com, you find classified (and heavily redacted) documents, video interviews with alien experts, eyewitness testimonials, and intelligence files detailing the alien invasion. While these files don’t call for much interaction, they do offer a fairly comprehensive preview of the film’s alien antagonists. Six Special Ops missions in the viral campaign’s Facebook app involve sifting through this information.
Wow, you really can’t let those library due dates slide. Imagine my surprise when I received not just one, but four overdue library notices from the Snow Town Library in Snow Town, Maine. I must have had snow on my mind when I took out The Snow Man by Hans Christian Andersen, Blizzard by George Stone, The Maine Woods by H.D. Thoreau, and Winter of Our Discontent by John Steinbeck. Surely this is a mistake!
But at a fine of 2 cents per day for four overdue books (never mind the two cents the library has added for the expense of sending me each notice), I just can’t afford to let the fines go. So, I called the Snow Town Library to rectify the situation but was too intimidated by the voicemail greeting asking me to leave a message.
Terrified, I quickly hung up the phone. It’s been years, no decades, since I’ve interacted with anyone of the “school-marm” type, and I was having flashbacks. Searching around, I came upon the Snow Town Library website. There, Snow Town Librarian Ruthie Randolph seems to be ruling with an iron fist, keeping library patrons in line, and organizing the library’s book club. Her argyle sweater strikes terror in the heart.
Although there isn’t a great deal of information to go on, there’s just something fishy about this place, and it seems like the Snow Town Library might be the setting for a new alternate reality game just getting started. For information, check out the Snow Town Library website and sign the guestbook . . . if you dare!
Update 2/21: Since this article was published, participants have uncovered a great deal of new information about the Snow Town Library over at Unfiction.
As previously reported on ARGNet, Wired magazine and Lone Shark Games have created a special “Underworld Exposed” issue to delight and confound puzzle-solvers and would-be thieves eager to join the nefarious Ring of Dishonor, a special place for the craftiest of puzzlers. Frustrated by the secret ciphers hidden in the magazine, available both in print and on the iPad, I cornered master puzzle-maker and president of Lone Shark Games, Mike Selinker.
Let’s see if he’ll crack under the interrogation lamp: Continue reading