Author: Celina Beach (Page 1 of 6)

Staff Writer

Take a Walk on the Wild Side with Six to Start’s “The Walk”

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When Six to Start created Zombies, Run!, players were given the chance to plug in a pair of headphones and lose themselves in a rich narrative, where you’re asked to run to survive. And while Zombies, Run! doesn’t require its players to run, the story and many of its game mechanics are built around promoting running. After receiving feedback from fans of the game who aren’t avid runners, Six to Start and Naomi Alderman partnered with the UK Department of Health and National Health Service to release The Walk for iOS and Android devices earlier today.

Like Zombies, Run!, the primary feature of The Walk is its narrative, designed to provide audio accompaniment to your walking routine. Mere minutes before an apparent terrorist attack on a train station in Inverness, the player is given a package and told that it is of vital importance the package make it to Edinburgh. The attack is initiated by a group called The Burn and contains an EMP (Electromagnetic Pulse) which takes out all electronics, including all transportation and communication. After escaping from the train station, the package is opened and revealed to be a communication device capable of functioning after the pulse. The person on the other end becomes your guide through the chaos as you make your way on foot to deliver the package to Edinburgh.

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Bringing Cronenberg’s Films to Life with Body Mind Change

Game enthusiasts are all about the games they play being “realistic,” with higher resolution graphics and smarter AIs. One of the more alluring features of alternate reality games is their ability to blur the lines between reality and game to the point where you question where one ended and the other began, exemplified through the “TINAG” (This Is Not A Game) philosophy. Of course, we all knew it was just a game, but hid that knowledge away back in the “suspension of disbelief” part of our brains, and let ourselves believe it was all real. But what if we could experience a game that was so real, you honestly didn’t know what was game and what was real? David Cronenberg would like to offer you an opportunity to do just that, via a personal on-demand biotech recommendation engine (“POD”) designed to enhance your everyday experience.

If this sounds familiar, it’s because it draws on the plot of past Cronenberg films like eXistenZ, where players of a game would use gamepods, flesh-like instruments that allowed them to “jack into” and interact with the game on a real-time. Now, Cronenberg has joined forces with Body/Mind/Change Labs to create PODs similar to the ones in the movie, and you are encouraged to sign up for your own.

In Lance Weiler’s Culture Hacker column in Filmmaker Magazine, he states Cronenberg has “quietly licensed the fictional technology and science found within his films Shivers, The Brood, Scanners, Videodrome and eXistenZ for a mind-bending eight-figure sum.” Reporting from the BMC Labs building in Venice, CA, he describes the lab as looking like “something out of a sci-fi film” and describes the company’s previous biotech achievements and their goal “to enhance humankind by harnessing biotechnology to make us smarter, faster and more efficient.” Cronenberg himself released a trailer describing the POD and his collaboration with Body/Mind/Change Labs.

Dig a little deeper and the truth becomes evident – Weiler’s article is the opening salvo for a digital extention of the Toronto International Film Festival’s (TIFF) David Cronenberg: Evolution exhibit set to debut in November 2013 and run through January 2014, and includes “artifacts, props, documentation and audio-visual interviews, as well as reconstructed set-pieces from Cronenberg’s films”. The Body/Mind/Change experience is co-produced by CFC Media Lab and directed by Lance Weiler (Head Trauma, Pandemic, Reboot Stories), and “features plot lines and game mechanics involving biotechnology start-ups, body enhancements, and emotional learning systems.”

According to the project’s press release, the experience is scheduled to launch on October 25th, but there is plenty to do and see while you’re waiting. Visitors to the BMC Labs website are encouraged to sign up for their own POD. After signing up, registrants are presented with a confirmation page hard-coded with a message congratulating them for being “8,743 of 137,234 in line for a POD implant.” The website’s POD Challene page, which is currently “OFFLINE” displaying a field of static, hints at things to come later this month.

Check out the discussion of Body Mind Change on the Unfiction forums to see how the project evolves, and schedule your trip out to Toronto to see the installation for yourself to get the full experience.

Television and Gaming Merge in Defiance for Transmedia War Zone

Over the years, Rockne S. O’Bannon has transformed more than a few science fiction projects into cult classics: O’Bannon helped shape the futuristic worlds depicted in properties including Alien Nation, SeaQuest DSV, and Farscape. With his newest project, Defiance, O’Bannon explores a future, post-apocalyptic Earth where aliens and humans are forced to cooperate in constantly-warring factions to survive.

While humans and aliens are entering a tentative alliance in the Defiance narrative, television and video games are entering into a novel alliance to tell the story. While a Syfy television show will play out in a refugee camp located in the former city of St Louis, a massively multiplayer online first-person shooter (MMOFPS) developed by Trion Worlds (makers of the popular MMORPG Rift) will follow events in San Francisco, with crossover events from both storylines impacting the developing narrative. The Defiance television show does not debut until April, with the video game version preceding the television premiere by one week. However, the stage is already being set for the launch through a website for Von Bach Industries, a company within the transmedia narrative’s universe.

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A Comic-Con Preview: SHIELD Returns for “Item 47”

Image via Marvel.com

On the Fourth of July, Marvel Entertainment released its “second screen” app for The Avengers DVD, two months prior to the release of the DVD itself. The Avengers Initiative: A Marvel Second Screen Experience, available for the iPhone and iPad, is designed to provide supplemental content, synced up with the film. The timing of the app’s release is odd, as second screen apps are traditionally released in tandem with their associated DVD. However, this particular app came bundled with the first countdown clock of Comic-Con 2012, leading to a scavenger hunt starting Friday to unlock the latest Marvel One-Shot video, Item 47.

According to The Avengers Initiative app’s description: “Become a SHIELD Agent and participate in the Item 47 Comic-Con experience either remotely or in the field.” So what is this Item 47 Comic-Con experience? Upon downloading and launching the app, the main screen launches with three options; “SHIELD Personnel Files”, “Avenger Initiative Timeline,” and “Item 47.” The Avenger Initiative Timeline is not unlocked yet, and the SHIELD Personnel files contain what you would expect: personal dossiers on all the Avengers. Currently, the only dossiers available for viewing belong to Steve Rogers (Captain America) and Natasha Romanov (Black Widow).

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Tim Kring and AT&T Bring the Truth to Light in “Daybreak 2012”

A van is careening down a winding road, followed in close pursuit by a police car, sirens blaring. The passenger of the van, Ben Wilkins, urgently questioned by the driver (not named in the chapter but later on we find out his name is “Charles”),  swears he doesn’t know why they’re chasing him or what  they want, but mentions “a package” back at his apartment. Charles tells Ben to connect his phone to the laptop in the van, where he’ll give Ben “a Jack app” to buy him time to get back to his place and grab the package, and so that he can contact Ben afterwards. A policeman leans out of the police cruiser’s passenger window and starts to shoot at the van…

Daybreak 2012, a transmedia webseries by Tim Kring (Heroes, Conspiracy for Good), launched on May 31st with the release of the first of 5 weekly chapters of the webseries on Daybreak2012.com. Along with the Daybreak 2012 website, the Jack Boxers app was also released for both the iPhone and Android smartphones, along with an accompanying website, We Are The Jack Boxers. The purpose of both the app and the website is to enlist help for the cause of the Jack Boxers, who are fighting the forces of darkness and bringing the Truth to light.

The Truth, according to the Jack Boxers, is essential to many things – sacred geometry, energy and vibration, the works of Fibonacci and Tesla – but most importantly, the dodecahedron. In the final few episodes of Touch, the dodecahedron (or “doda”) played a major role in the mythology of the show, and that mythology is carried over into Daybreak. However, while both Daybreak and Touch exist in the same “universe”, the doda is the only common thread between the two stories.

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Stepping into Runner 5’s Shoes with “Zombies, Run!”

A few weeks ago, I was given the opportunity to try a new iOS app by Six to Start called Zombies, Run!, a “running game and audio adventure” that transplants its participants into a zombie apocalypse. The story begins: you are Runner #5, a refugee of a supply helicopter crash, with no identification to prove you’re not from one of the other rival camps, trying to earn your keep in Abel Township by running on supply or rescue missions. Along the way, you collect items that will help the camp, and sometimes obtain information that might help explain who you are, how the world got in this state, and maybe even how to save it.

Images courtesy of Six to Start

At its heart Zombies, Run! is designed as a narrative complement to players’ running music playlist. After starting the mission by loading up the app and swiping the “slide to run” control, the first segment of the story will start, interweaving music from the phone’s iTunes library with additional story segments until the mission is over. While running, a computerized voice informs you of items you pick up along the way: USB Keys, bottles of water, batteries, clothes . . . and often CDC records, information about other factions, or even other apps. In one document, a newspaper article describing a suspicious fire at a university contained a live Twitter account.

Zombies, Run! received its initial funding through a Kickstarter initiative, and one of the benefits offered to early backers was the ability to be inserted into the story, either as an individual or a brand. One of the companies to jump at this opportunity was the app development company ChipotleLabs. Various items recovered over the course of the story including the “Kensaido sword” and “Kensaido Manifesto” hint at a secret ninja society that predated the zombie apocalypse, and whose members work to combat the growing incursion. In addition to providing more information about the world beyond Abel Township, the items promote ChipotleLabs’ upcoming app, Kensaido.

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