Month: December 2005 (Page 2 of 2)

Changing of the Guard

opendoor.jpgAs some of you may know, I’ve been on hiatus from around here since July, when I took a break from running ARGN to duck behind the curtain to work as a designer for Last Call Poker, the latest project by 4orty2wo Entertainment.

Incredibly, it now looks like my hiatus has become permanent departure, as I’ve been asked by 4orty2wo to continue working with them on future projects. As it’s really not possible to do both at once, I’m turning the ARGN keys over to Jonathan Waite (jamesi), who, along with Sean Stacey (Spacebass) partnered with me on the ground floor to get ARGN (and thereby the ARG community as we know it) off and running.

We as a community set out to raise public awareness for this cool new genre, and it seems we have succeeded far beyond our wildest hopes. What began as an innovative campaign for AI: Artificial Intelligence went on to become loosely known as the This Is Not A Game thing (as coined by Elan Lee) and then Alternate Reality Gaming (as coined by Spacebass over at Unfiction), a term which now is used definitively for the genre.

I would be remiss if I didn’t thank all of you who have really helped make ARGN a success. This includes both our readers and our Staff Writers, who have been doing a bang up job. What began as a backup forum on my company’s website when Y! Groups went down during Lockjaw has become ARGN and its network of sites, most notably Unfiction, which has become the nexus of discussion of all things ARG-related. I’m excited to see what new sites will be added, and how ARGN will grow and change under Jon’s leadership.

Speaking of Lockjaw, if you are a player/puppetmaster/fan today, then you owe a huge debt of gratitude to the Karetao team. For the record, if it weren’t for them and Lockjaw, the first grassroots game produced after The Beast, then the momentum started by The Beast would have been totally lost; the players, community and genre itself scattered to the winds. While Elan Lee, Jordan Weisman and crew are the definitive founders of the genre as we know it, it was Karetao who kept it alive.

I’ve enjoyed my time at ARGN and in the community immensely. I’ve made some great friends, and met some truly wonderful and fascinating people, and had a great time doing it. It’s been a privilege.

Thanks, everyone.

Now, secure any loose articles you may have brought with you, keep your hands and arms inside at all times, and make sure your lap-bar is down and locked. Enjoy your ride.

…Dispatch.

Playing Games, Playing Music

blaze.jpgThe Playground, featuring underground music and game talk, premieres tonight (December 8, 2005) on Arizona State’s radio station – The Blaze 1260 AM. Beyond the music, the show will be led by UnFiction’s own Sam Gavin (some may know him by G3K & his sign from I Love Bees) who will discuss games & the gaming world with a particular emphasis on community gaming such as ARGs. With many different possibilities — interviews with game makers and players, player-created music, soundtracks from past ARGs — the show is sure to be filled with a ton of fun. Do the right thing and show it the support that it deserves! You can will listen online 10 EST/7PST from the the station’s website.

Good luck Sam! We can’t wait to tune in!

EDOC Laundry Exclusive Interview

edocsecrets.jpgARGN had the opportunity to get in touch with Dawne Weisman, Founder and President of EDOC Laundry, to discuss the upcoming venture, and get some questions answered in regards to the exciting idea.

ARGN: So what was the inspiration for EDOC Laundry? Is there some backstory into the development that would be interesting to fans?

DW: I was very inspired by the work my husband (Jordan Weisman) did in creating a new form of story telling (dubbed ARG by you guys) and saw a way of integrating that into my passion for graphic design and fashion. I founded edoc laundry around the talents of my graphic/fashion design team headed by Shane Small, and consisting of; Daniel Dejos, Justin Koh, and Cathy Brigg, and brought them together with some of the team that Jordan had assembled for 42 Entertainment, namely Elan Lee and Sean Stewart. I then brought in a great writer by the name of Christopher Kubasik who is writing all our scripts.

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Mind Candy Secures $3m Investment

funding.jpgMind Candy, the team behind ever-popular ARG Perplex City, has just received a $3m investment from Index Ventures, a VC firm that invests in web companies such as Skype and Ofoto. It’s the first instance of an ARG-centered company receiving such a large investment – while several firms receive commissions from companies to create ARG-style games for marketing or training purposes, Perplex City operates through its own standalone revenue stream generated from sales of its signature puzzle cards.

“We were immensely impressed by both the creativity of the Mind Candy team and the enthusiasm of the players, who are in turn creating a global gaming phenomenon,” explained Danny Rimer, a partner at Index.

Meanwhile the Managing Director of Mind Candy, Michael Smith, gave credit to the broad, mass-market appeal of the game. “We cater to both the casual player, who wants to solve a few puzzles with friends, and the avid fan who is absorbed with the wider Perplex City mystery. We are extremely excited about this partnership and see enormous potential to build a global brand around puzzles and puzzle-solving.”

Another waypoint on Alternate Reality Gaming’s march to the mainstream, perhaps, but for now expect even bigger things from the Puppetmaster team – those who’ve witnessed them give presentations on the matter might have an inkling of their ambitious plans for the future.

Omnifam Wraps Up

omnifam.jpgPlayers of the Omnifam ARG found themselves at the end of the road today with the addition of a credits page on one of the in-game websites. The grassroots endeavor had been playing since May of this year, and was tied to the US television series ALIAS. Scanning through the list, it shows that the team of Puppetmasters includes people who have been on the other side of the curtain for previous ARGs, such as Acheron and ARGTalk.

ALIAS-themed ARGs have had a long history, with two previous “seasons” of games. The series started as a web puzzle in its first season, and morphed into an online adventure for the sequel, both of which were created and sponsored by ABC television. While this third season was a grassroots effort, it was much more interactive and contained more elements of a traditional ARG. Sadly, with the recent news of ABC’s decision to recently cancel ALIAS, the possibility of a fourth season is very much up in the air.

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