Your friend Sam is missing. She had recently started taking walks through the misty woods beyond a cabin on the outskirts of the forest, to clear her head. But recently, she’s been different. Even more withdrawn and distant, yes…but also, something more. You discover her backpack and her deck of tarot cards at the edge of the woods, and approach the cabin for help. Locals call it the Witch House, but you suspect you’ll need the old woman’s help. Because some people claim the woods are haunted, and there’s a dark force lurking within the mists…
The Light in the Mist is a narrative puzzle experience created by PostCurious’ Rita Orlov and Jack Fallows that uses a tarot deck to guide readers through the story, one tarot card at a time. Every card of the Major Arcana presents players with a puzzle challenge, with clues scattered across the game’s Minor Arcana cards. Every solution unlocks snippets of Sam’s memories. These vignettes allow players to gradually piece together the secrets that led to Sam’s disappearance, and assemble the pieces needed to hopefully get her back.
The game’s Kickstarter campaign (which runs until Tuesday, October 19th) fully funded in two hours, so if you’re already won over, you can pre-order the game now for as little as $32, plus shipping. If you’re still not sure if you’re ready to plunge into the misty woods, read on to learn more about what hides beyond the mist.
The Koschei Society is an organization of scholars and historical enthusiasts. In the course of their research, the Koschei Society stumbled across a handful of artifacts that just might set an enterprising researcher on the path towards a legendary alchemist’s hiding spot, and the recipe for a transformative alchemical elixir. Are you wise enough, resourceful enough, and brave enough to be that enterprising researcher?
PostCurious’ newest narrative puzzle adventure The Emerald Flame begins with an invitation to assist the Koschei Society in poring over a series of letters and artifacts to unearth the ancient alchemist’s secret. Structured across three separate “chapters” of puzzle-driven narrative, players piece together the information necessary to advance the story, verifying answers through an online chat portal. The game’s Kickstarter campaign funded within 4 hours of its launch, and offers the full experience for as little as $69. The campaign will run through June 26th, and has already secured over a thousand backers eager to take on the Koschei Society’s challenge.
Burning Bright: A Seamless Blend of Art and Puzzle Every chapter’s structure follows a similar framework: aspiring Koschei Society researchers are tasked with extracting information relevant to the investigation. Like many at-home puzzle experiences, these puzzles can be completed in any order, providing structure to the small group solving experience. However, The Emerald Flame‘s greatest strength is its ability to take things one step further, weaving the game’s art and its puzzles into an elegant tapestry.
The puzzles at the heart of The Emerald Flame aren’t always self-contained. So while some puzzles communicate everything that’s needed on a single sheet of paper, others are interspersed across the experience. Pulling on a puzzling thread on one line of inquiry might lead to a revelation about a detail expertly hidden within the art of another page, or teach you the rules of engagement for one of the game’s items. But the reverse is also true, with the game’s artistic stylings serving as signposts for players, hinting at what puzzle pieces are likely to fit together, if seen under the proper light. This interplay between art and puzzle leads to many of the most surprising moments of The Emerald Flame.