Month: September 2009 (Page 1 of 3)

After Purity Towers: Confessions of a Double-Crosser

Purity Towers LogoSometimes, the most interesting games are also the most controversial. They push the limits of expectations and possibilities, presenting new challenges and opportunities for participatory play. Purity Towers, the latest campaign from Funnel Productions, operated on two levels of controversy. First, the producers created a competitive game environment between two divergent camps: the hegemonic Proscript Party, and the representatives of the underclass, the Grotian Underground. Secondly, the game’s content, while often presented in a light and humorous way, touched upon real social and political issues, including illegal detention and torture, revolutionary change, and political oppression.

The Grotians and the Proscripts were once two antagonistic kingdoms forced to cooperate because of frequent dragon attacks. When the dragons were finally defeated by Edward Jameson, a mythical hero and ancestor of the last Proscript President, the Grotians were in worse shape than the Proscripts. According to the mythos, the Grotians agreed to become the servant underclass of the Proscripts, and for several generations the People’s Proscript Party (PPP) ruled over the “Proscription Zone.”

One day, the Grotian Underground (GU) started recruiting players. A luxurious Party-owned residence, Purity Towers, was about to open its doors, becoming a landmark in “The Proscription Zone.” The GU defaced the Purity Towers website, and a high-ranking Party member encouraged players to create their own GU cadre, resulting in a ning network, an underground newspaper, and the blogs of two symbolic leaders, Levi Waltershield and Rosa Wells. To complicate matters, two recurring Funnel Productions characters, Earl de Rosa and Randy Porknut got a contract to sell Sticky Itchers Shower Scrub to Purity Towers. Randy recently recovered from a bout of undeath from a previous game while Earl, in his drunken grief, got married in Las Vegas and misplaced his new bride. Inspired by this, a GU player starred as Earl’s lost wife, Bertha Marie Effenberger. Making some heartfelt videos, Bertha’s mission was to get Earl to sympathize with the Grotian side and infiltrate Purity Towers while delivering Sticky Itchers Shower Scrub.

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Not Your Ordinary PICNIC: Turning Points, Part 2

PICNIC 02Onwards to part two of the first day of the PICNIC conference schedule–this section of three consecutive panels and presentations was all about the shifts in demographics: the role that race and ethnic background play in producing theatre on Broadway and in emerging online communities, and the role of a changing audience and the way that audience divides its attention on “traditional” media.

First off was a presentation by renowned producer David Binder, who talked us through his experience bringing Lorraine Hansberry’s 1959 play A Raisin in the Sun back to Broadway for a modern day revival. As  A Raisin in the Sun is a classic African-American play, Binder wanted to honor its roots, which to him meant that he had to find an African-American director. Broadway isn’t exactly brimming with diversity (of the 40 directors active on Broadway last season, 36 were men and only one person of color), so Binder had his work cut out for him.

What followed was a mildly interesting relay of his quest for a director (he ended up working with the then relatively unknown Kenny Leon) and cast (he managed to snag Sean Combs aka P Diddy for the lead role). I think my appreciation of Binder’s excited monologue was slightly hampered by the fact that my knowledge of all things Broadway is virtually nonexistent and the fact that as a European, I’m a lot less used to such a heavy emphasis being placed on race, so some of his points sounded (literally) rather foreign to me.

On a personal note, Binder gets a lot of credit from me for having the creative guts to bring The New Island Festival to New York City. The festival is based on two important Dutch theater festivals, Oerol and De Parade. From what I gathered from his talk, reviving a play like Raisin in the Sun took a lot more guts than that.

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Not Your Ordinary PICNIC: Turning Points

PICNIC 01Not your ordinary PICNIC:  that’s the tagline I found plastered all over the Westergasfabriek terrain during PINIC ’09. And PICNIC indeed is something quite out of the ordinary. 

I arrived Wednesday around 11:00am, a few hours before the official opening of the conference part of PICNIC, which meant that I could take some time to explore the impressive central area of the festival, the PICNIC club. A place to meet, to eat, to tweet (there was a Twitter tree set up in the main area, with UTP cables hanging down its branches) and to look at all the interesting stuff that PICNIC’s official partners, including UPC and Microsoft, were showing off.

The area was brimming with activity. During the morning, several sessions of PICNIC Young had already started, which is a collection of workshops and seminars for teachers and students, exploring technology and creativity and their possible adaptation to school programs. PICNIC Young is only one of many “tracks” running alongside the main conference schedule of PICNIC, and if you wanted to cover all of it, you would need at least 5 or 6 people on the ground.

Other interesting events were also already going on at the various PICNIC Labs that were scattered among the conference area, like the Digital City Special, or the Augmented City Lab, exploring present and near-future adaptation of various mobile augmented reality technologies. I did not attend any of these sessions, but if you’re interested in what augmented reality can do today, check out the iPhone 3GS app that the folks at Layar have launched at PICNIC.

The main conference has a different theme for each of its three days. The first day’s theme was “Turning Points”, focusing on social changes that have their impact on society and social media, and kicked off with a familiar face: Israeli conductor Itay Talgam. I had heard Talgam speak at PICNIC last year and his ideas on leadership really stuck with me. The one-liner he kicked his talk off with this year: “In these times of insecurity and crisis, people are sick of leaders. It’s about communities now.”

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PICNIC ’09: A Preview

PICNIC 2009Wednesday September 23rd is a day a lot of people in the creative industry have been looking forward to, as tomorrow the fourth installment of PICNIC will kick off in sunny Amsterdam.  Previous incarnations of this intangibly sparkly conference were self-defined as a “crossmedia conference” but this year, the organization of PICNIC didn’t even try to put a tagline on the event.

And I can understand why they didn’t: it’s hard enough to describe what PICNIC is really about, let alone catch its essence in a one-liner. The past three installments were a melting pot of creativity, attended by major and minor names from everywhere in media, art , the digital world and several other industries.

I’m really looking forward to attending again this year and reporting on the event for ARGNet. I just received notice from the people at PICNIC that the conference event is completely sold out, and the lineup of speakers is probably one of the reasons for that. I wanted to give you a short preview of things I’m looking forward to at PICNIC this year:

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Dharma Wants You Wins Primetime Creative Arts Emmy

emmyABC, the producers of LOST, and Australian digital entertainment company Hoodlum walked away from last night’s Emmy Awards with the award for Outstanding Creative Achievement in Interactive Media – Fiction for their work on the alternate reality game Dharma Wants You. ABC secured a win from its NBC competition, beating out both The 30 Rock Digital Experience and The Office Digital Experience for the award.

The game, centering around the now-defunct website DharmaWantsYou.com, subjected participants to a series of tests administered by Octagon Global Recruiting on behalf of the Dharma Initiative. Each test included a cheat function, allowing savvy players to achieve higher scores. Participants taking advantage of the cheats were eventually sorted into the Black Swan groups, while those who played “fairly” were placed into the White Swan Group.

According to Hoodlum, Dharma Wants You utilized a “variety of media platforms ranging from websites, exclusive video, interactive games, Bluetooth, mobile, TV, VOIP, social networks, and complex real-world events involving hundreds of thousands of fans worldwide.” Spanning the gap between the fourth and fifth seasons of LOST, Dharma Wants You is ABC’s third alternate reality game for the show. 

The show’s first alternate reality game, The Lost Experience, captured a dedicated global audience, while the show’s second ARG, Find 815, secured a nomination for a Primetime Emmy in 2008.  LOST is currently promoting the release of the season five DVDs with Lost University, an in-depth look at the show’s mythology. Enrollment at the university is slated to commence tomorrow.

Click Here for our previous coverage of Dharma Wants You.

Riese the Series: Delivering Transmedia with a Side of Steampunk

Riese1The dystopian kingdom of Eleysia has its priorities in order: rather than developing automobiles, telecommunications technology, or a democratic political structure, its citizens have perfected the use of tinted goggles as a fashion accessory. Starting later this week, members of an Eleysian religious cult known as The Sect will start proselytizing their ways to our world. You can already view some of their highly stylized promotional materials at their website, TheSectIsHere.com. This alternate reality game serves an introduction to the transmedia world of Riese, an upcoming web-series scheduled to premiere early this November.

In The Sect Is Here, members of the enigmatic religious cult from the Riese universe have managed to reach our reality, along with a lone renegade seeking to stop them. Through both online and location-specific puzzles, players will have the opportunity to unravel the mysteries surrounding The Sect’s real intentions, in both our world and Eleysia. The alternate reality game will extend past the web-series’ November premiere, and will enter a media mix intended to include print, web, mobile, and television.

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