Month: December 2012

Alt-Minds Serves Up Real-Time Mystery in Four Languages

Five brilliant young scientists collectively known as “MHD-6” disappear from Belgrade University. Shortly after, a video of the kidnapping makes its way to the foundation that sponsored them. A mysterious person known only as “The Donetsk Voice” feeds bits and pieces of information relating to the disappearance of the MHD-6. As the investigation progresses, the Alvinson Foundation puts out a global call for help solving the mystery. Players who respond to the call are thrown headfirst into the European-based transmedia experience Alt-Minds, an eight week long paranormal mystery that incorporates puzzles, websites, geo-locative content, and a Facebook game.

French telecommunications corporation Orange joined the French game development studio Lexis Numérique to create the Alt-Minds experience, which launched on November 12th, in four languages: French, German, Spanish, and English. According to a press release by Orange, “Alt-Minds is a cohesive set of films, games, monitoring tools and web documentaries.” The story unfolds live over the game’s eight week span, using the web series format as the framework for players stepping into the role of investigator.

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2012 Year in Review: We’re Still Here

argnet

Over the years, more than a few alternate reality games, transmedia storytelling projects, and advertising campaigns have warned that December 2012 would mark the end of the world. That shouldn’t come as much of a surprise: you can’t get much higher stakes than saving the world, and fighting against an ancient prophecy with its own pre-existing mythos (however misinformed) can add mystique to a narrative.

In 2009, the alternate reality game The Institute for Human Continuity reportedly sparked hundreds of letters to NASA’s Astrobiology Institute from people earnestly worried about the coming Apocalypse. Closer to the date in question, Funcom’s The Secret World offered a series of six missions intended to forestall the End of Days both inside and outside the game. Even Old Spice got in on the harbinger of doom act, using points from six increasingly ridiculous flash games to power a laser cutter that slowly etched additional time onto the Mayan calendar for their absurdist campaign, Old Spice Saves the World.

Proclamations of impending disaster weren’t limited to global catastrophe this year, with Fourth Wall Studios’ Elan Lee adding his voice to the chorus claiming that ARGs are dead at the StoryWorld Conference in Los Angeles. And yet, 2012 was in many ways a renaissance for alternate reality games and transmedia storytelling, as new sources of funding arise for a thriving community of developers. What follows is a closer look at some of the major events in alternate reality gaming for the year.

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New Star Trek Trailer Hides Question: Are You the 1701?

Yesterday, Paramount released its newest movie trailer for Star Trek: Into Darkness on iTunes. As the second film in JJ Abrams’ re-imagining of Gene Roddenberry’s original franchise, fans have been speculating wildly about whether Abrams would retell Star Trek II: The Wrath of Khan or explore a different aspect of the mythos through the film’s villain, John Harrison (played by Benedict Cumberbatch). Now, fans have a new question to speculate wildly about: are you the 1701?

As the camera zooms in on John Harrison at the 1:07 mark on the trailer, a display panel shows the website AreYouthe1701.com, a website featuring a simple registration page in grayscale.

JJ Abrams’ first Star Trek film was prefaced with Alert Vulcan, an intensely immersive alternate reality game that started similarly, with a website hidden in promotional photographs from a Star Trek event in Paris. The game eventually included a staged Romulan crash site in the UK, a crime scene with green blood, and a personal YouTube video from Leonard Nimoy thanking the most active players for their help.

Most of JJ Abrams’ projects find life outside the television screen or cinema. with this new Star Trek viral finding its place in a long line of puzzles, cross-references, and alternate reality games tracing back to the Alias Web Puzzle in 2001. It’s too soon to tell what form this particular iteration will take, but it’s the perfect time to decide: are you the 1701?