ARGN has received a good number of opinions about our recent opinion piece entitled “I, Puppetmaster.” Here’s one:
There has been much discussion on the article “I, Puppetmaster†and I would like to take a moment to add my opinion to some of the assertions made by that article. Please note I said “opinions,†which in no way reflect the opinions of ARGN or any other ARG related site. I am only offering a different point of view.
The author of “I, Puppetmaster” put forth that:
In a not-so-perfect ARG universe PMs are often challenged to keep their identities secret but are seduced by the interaction with players to reveal themselves. It’s not difficult to seduce PMs, especially if they don’t have a corporate shield to hide behind and don’t have a lot of experience being published and appreciated for their creativity.
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What sets the anonymous PMs apart from the PMs who can’t resist identifying themselves and interacting directly with players? Why are the anonymous PMs able to retain their discipline and professionalism while others succumb to socializing with players and taking their bows (in some cases) before the game has even begun?
After three days of intense puzzle solving, a select few intrepid ARG’ers completed the 10 puzzles that comprised ARGN’s 2nd Anniversary Puzzle Trail. Dozens of players speculated, researched and contributed solutions to the puzzle series that culminated with tribute puzzles to Chasing the Wish, The Beast, Lockjaw, and finally Push, NV.
This month marks the Alternate Reality Gaming Network’s Second Anniversary!
ARGN received a cryptic email today from the “Mythos Agency.”
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