Category: Info (Page 11 of 16)

Media Factory Produces Branded Alternate Reality Gaming Card Game

Case Closed game items名探偵 コナン, better known as Detective Conan or Case Closed in the English-speaking world, is a popular Japanese media franchise. The original manga is currently over 60 volumes long and has spawned an anime series, movies, tv dramas, and video games. When I was teaching English in Japan, I would half-jokingly tell my students that Detective Conan is the reason I learned the word for murderer (人殺し) before I learned how to speak in the past tense. As of April 19, 2008, Media Factory released Cardtantei (Card Detective), adding “alternate reality game” to the list of Detective Conan associated properties

Cardtantei is a collectible trading card game that functions similar to Mind Candy’s Perplex City. Players can purchase packs of cards that contain puzzles ranging in difficulty from easy (5 Detective Points) to hard (30 Detective Points). Going to the Cardtantei homepage linked via semacode on many cards allows you to gain Detective Points by solving the puzzle with the unique identification number scratched off the top of the card. Many of the puzzles are similar to those shown on the Japanese puzzle game show IQ Suppli or in the video game Professor Layton and the Curious Village.

As in Perplex City, however, the cards hide a larger mystery. Upon registering for the site, the player begins to receive emails intimating there is more to the cards than the individual puzzles. Certain cards have portions of a larger picture on the back of the card. Assembling the cards to reveal the larger images provide clues to larger scenarios that draw the player deeper into the mystery. According to kwsk, the webmaster at ARGFan, ARGNet’s Japanese counterpart, following the clues sent via email and inputting puzzle solves leads to additional puzzles, phone numbers with automated voice messages and different websites helping the player uncover crimes that can only be solved by careful observation and investigation. The interaction is fully automated, so players can start at any time as long as they have a few cards and a rudimentary knowledge of Japanese. Detective Conan tells the story of a young detective who solves mysteries, so the brand extension is a good fit. And while the game’s puzzles are relatively simplistic, the easier puzzles allow ambitious players to play through the entire experience on their own.

Kwsk informed me that the game was viewed as a big success in Japan. Media Factory showcased the game with a tutorial event at the World Hobby Fair on July 12-13 of this year, and hinted at the existence of a second season of gameplay with a new edition.

Click Here for ARGFan’s coverage of the Detective Conan ARG or to purchase the cards.

Special thanks to kwsk at ARGFan for his help with this article.

Numb3rs on Alternate Reality Games: Amita ARGs, and Extreme Deaddrops

numb3rs.jpgThe Writer’s Guild of America may be on strike, but you’ll need to wait a few more weeks for hordes of drama-starved television addicts to flock to alternate reality games for succor. While you wait, tune in to CBS tonight at 10pm EST for Numb3rs. Tonight’s episode of the hit series, entitled Primacy, will feature alternate reality gaming. According to SpoilerFix.com:

When a man that worked for the Department of Justice dies from falling off a roof, the team follows a trail to an online game called Primacy, which has an “Alternate Reality” (or real life) side as well. They question a 67-year-old female game player about being up on the same roof. They also question a leather-wearing biker and an Asian business woman. Amita and Larry help with the investigation and Amita is threatened because of her involvement with the game.

The drama revolving around mathematician Charles Epps (David Krumholtz) and his FBI agent brother Don (Rob Morrow) often features techniques familiar to followers of alternate reality games such as cipher decryption and steganography. Be sure to check out Wolfram on Numb3rs after the show for a closer look at the math used in the episode.

If you checked ARGNet too late to catch Primacy (or just want to see it again) and you have a US IP address, go to the Numb3rs homepage for the full episode.

DISCLAIMER: Televised impressions of “alternate reality game” might not mesh with your own.

It’s Coming…It’s Coming…It’s Here! Ditch Witch Releases the Zahn

ditchwitch.jpgFor the last month, we knew it was coming. But until yesterday, we didn’t know exactly what “it” was. A series of Google Advertisements led to Itscoming.us, a website depicting a shed stranded in the middle of a moonlit field. Scattered throughout the eerily ominous environment were numerous clues hinting at what “it” was…but now, the truth is revealed. “It” is the newly released Zahn series of trenchers by Ditch Witch.

For those of you who, like myself, thought a trencher was only good for making authentic sandwiches, let me clarify. A trencher is a piece of heavy-duty construction machinery that digs trenches. And Ditch Witch, the Oklahoma-based industry leader in underground construction equipment, opted to launch their new line of trenchers virally. Targeted advertisements directed towards people searching for construction equipment ostensibly stumbled across the teaser page and hunted through a haunting environment in search of blueprint fragments to the new product as well as audio, video, and written clues periodically updated. The clues alluded to something hidden within the rickety shed in the middle of the screen…something powerful and awe-inspiring.

It remains to be seen whether Ditch Witch’s campaign succeeded in attracting the audience it desired. But in a market saturated with media and entertainment companies and large corporations attempting to reach as many people as possible, it’s refreshing to find a company using viral strategies to target a narrow audience.

Click Here to find a Ditch Witch dealer near you, with affordable financing available.

The Labratory of Advanced Media Production: It Must Be Bloody Awesome to be Australian

LAMP.jpg“Where the Bloody Hell are You?” It’s a simple question, and yet it becomes a pivotal one in the world of Alternate Reality Gaming, where live events, deaddrops, and local advertisements feature heavily in the experience. And thanks to the dedicated work of the Laboratory of Advanced Media Production, things are looking bright for Australian ARGers.

LAMP is faciliated by the Australian Film TV and Radio School and provides numerous seminars, workshops, and residentials to aid in the development of cross-media entertainment under the direction of Gary Hayes (Personalize Media). Fellow staffer Jackie Turnure refers to the organization as “a hothouse or idea incubator, an intense brainstorming residential” that takes eight development teams away for a six day program to refine their concepts and develop pitches under the guidance of guardian mentors. Past mentors have included Christy Dena author of Cross-MediaEntertainment.com and co-author of the ARG white paper, as well as Evan Jones (Stitch Media) and Tony Walsh (Clickable Culture).

On the first day of the LAMP residential, the eight teams experience a condensed, customized ARG designed by Gary and Jackie as both a team-building exercise and an introduction to the possibilities of the genre. You can find past games documented on the LAMP Wiki, most recently featuring an Italian mystery quest functioning concurrently in the real world and in Second Life. The remaining time is spent working with numerous experts dealing with issues such as cross-media production, financial modeling, and new media models. The residential culminates in a 15 minute visual presentation to a group of VIPs.

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A Multitude of Game Alerts

busyoffice.jpgAs the saying goes, when it rains, it pours. While browsing my inbox from the last week or so, I’ve come across no less than four game tips, and in no particular order, here’s what we know:

Frank Sturgis, who has previously worked at Allied Resource Management Consolidation Inc. let us know about some shady business going on at the company, and requests help with “get[ting]into their servers” via the ARGNet voicemail. The first problem we see? Frank Sturgis apparently died in 1993. Players are already discussing things at the Unfiction forums.

Joshua at Triad Genomics dropped two separate emails into our laps — one stating “This is the beginning of the Ancient Word,” and the other giving us a string of numbers (18882015221, or 1-888-201-5221). The one-liner comes from the Popul Vuh, an with Mesoamerican/Mayan connections. Discussion has also started on the Unforums with the first post made only yesterday. The game is a promotion for Christopher Forrest’s novel The Genesis Code, according to the official web site.

A new “augmented reality game” (their description, not ours) has appeared which is connected to the popular MeiGeist ARG which concluded earlier this year. The game, called “Timehole” (according to creator Jon Williams) is a proof-of-concept stereotype that utilizes GPS technology, has a 30 minute gameplay duration, and will start within the next six weeks. You can join in on the discussion at this Unforums thread.

Finally, there is an ARG developing in The Netherlands called They Are Here. The game kicked off with an elaborate staged event in which white tents were set up in broad daylight, leaking steam, while people in biohazard suits moved about the scene (thanks to Lieke Voermans for an excellent recounting at her blog). A short discussion has begun at the Unfiction forums.

Let the summer ARGs begin!

Breaking News: Perplex City Season 2 Delayed Indefinitely

Earlier today it was revealed on the Perplex City game site that the expected June relaunch of the popular alternate reality game would “no longer be possible.” Season two was scheduled to be released this month, but the statement on the site makes reference to the quality of the experience, and how Mind Candy believes in holding off on releases until “they’re ready and… [they’re] entirely happy with them.”

The landscape of Mind Candy itself has also undergone major changes, as Story Team members Adrian Hon, Andrea Phillips, David Varela and Naomi Alderman, as well as COO Dan Hon, have all left the company within the last 48 hours. In blog posts, Dan Hon notes that he wants “to try something new,” while his brother Adrian remarks that “it’s time… to move on.” Phillips and Alderman echoed sentiments of celebration, sadness and thankfulness for the players of PXC, and Varela chose the Unfiction forums to sum up his thoughts on the turn of events.

Details are still emerging, so watch ARGNet for further details. The story will be part of the discussion on the upcoming 26th episode of the ARG Netcast as well.

Thanks to Brian Enigma at Netninja for the summary post and links.

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