Category: Info (Page 8 of 16)

Exercise Your Spirit of Adventure: Facebook’s First Soap Opera

spiritofadventureHelen Hobbes, forty-nine-year-old British homemaker, has a quiet and charmed life with her husband of twenty-eight years Bruce and two grandchildren, but she is restless and yearning for excitement beyond deciding what to make for dinner. While reading a second-hand copy of Madame Bovary, Helen discovers three worn diary pages inside, narrating what might have been a downed airman’s last days in the desert. Overtaken by her curiosity, Helen leaves everything behind and embarks on a worldwide journey to uncover the airman’s fate in Spirit of Adventure.

A “visual novel” presented through a Facebook app, Spirit of Adventure combines an artful and engaging narrative with embedded gameplay through puzzles and riddles. Spirit of Adventure is created by “social storytellers” nDreams, the makers of the wildly successful and innovative Xi, the first console-based alternate reality game that brought over 5 million players into a virtual world on Playstation Home and out on the streets worldwide. nDreams is also behind the currently running game, Lewis Hamilton: Secret Life, in which players help the Formula 1 driver recover stolen artwork from around the world.

Each Thursday, a new chapter in Helen’s story unfolds, as she travels around the world in search of the airman’s identity. Every person Helen meets along the way is an entrée into another life, another story, and sometimes another puzzle that brings in an otherwise marginal character deeper into the story. While solving puzzles and progressing in the plot, players collect mementos of Helen’s journey, such as a matchbook from a Paris cafe or a little plastic rhino. Perhaps an experiment in monetizing storytelling, players can subscribe to further content from the airman’s point-of-view, but otherwise Spirit of Adventure is free to play. Slated for twenty-six weeks, Spirit of Adventure is currently in on its sixth week.

Producers Guild of America Adds Transmedia Producer Credit

PGAYesterday, Deadline Hollywood broke the news that the Producers Guild of America would be adding “Transmedia Producer” to the PGA’s Producer Code of Credits. This Code of Credits is used to ensure production credits are accurate and precise, and to resolve credit disputes. According to Nikki Finke, this unprecedented decision marks the first time the PGA has ratified a new credit in the guild’s history.

According to the new Transmedia Producer Credit Guidelines, a Transmedia Narrative project or franchise:

must consist of three (or more) narrative storylines existing within the same fictional universe  on any of the following platforms:  Film, Television, Short Film, Broadband, Publishing, Comics, Animation, Mobile, Special Venues, DVD/Blu-ray/CD-ROM, Narrative Commercial and Marketing rollouts, and other technologies that may or may not currently exist. These narrative extensions are NOT the same as repurposing material from one platform to be cut or repurposed to different platforms.

The Transmedia Producer credit goes to the people responsible for a significant portion of the project’s development, planning and/or maintenance, including fostering audience interaction with the canonical narrative. PGA President Marshall Herskovitz explained the necessity of the new credit, noting that “as technology evolves, it’s no longer adequate to think of a project as simply a television show or a movie; we now understand that the audience will want to experience that content across several platforms.”

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Sentient Silicon: A Nanovor Primer

lab-rats-groupInside your electronic devices, pre-historic silicon-based monsters are locked in a constant cycle of battle and resurrection. Hanover High School student Lucas Nelson discovered these “Nanovors” using a microscope he cobbled together using his cell phone, some 9V batteries and a laptop computer, and realized the Nanovor could be controlled by zapping them with tiny microvolts. With the help of his eccentric science teacher “Doc Zap” Sapphire, Lucas designed special Nanoscopes that allow his classmates to fight each other with their Nanovor swarms. Thanks to transmedia game designers Smith and Tinker, you can experience Nanovor along with the adventures of Lucas and his friends, the Lab Rats, through a video game, online webseries, novels, comic books, or through your very own Nanoscope that lets you battle against your friends or play solo missions.

Although it is possible to enter Nanovor’s transmedia universe through any of the aforementioned media, I would suggest getting your feet wet by watching the Nanovor webseries, located on both the game’s main page and its YouTube channel. The series follows Lucas and his friends as they discover the Nanovors through two seasons of short, 2-3 minute long videos. The videos provide a thorough explanation of the world and its rules, and is set to fast-paced animation and punctuated by snarky dedications at the end of each video. Viewers quickly discover that Nanovor are more than merely pets after discovering Taslos, a “sensei” nanovor capable of communicating with Nanoscope users. Meanwhile, disgraced nanotechnologist Dr. Richard Diamondback hopes to subvert the Nanovor to exact revenge on his former employer, SKY Labs.

After this introduction, players can choose to delve further into the story through the Nanovor novels and comics, or to jump straight into battling Nanovor with the free online game. For those looking to delve further into the game’s backstory, the innocuous-looking Hanover High website contains a number of mini-ARGs requiring players to hack into voicemail accounts and solve puzzles. The first of these challenges can be found at the Hanover High Beekeper Society, an homage to Jordan Weisman’s earlier work on the I Love Bees ARG for Halo 2. Completing the challenges unlocks Nanovor badges that helps with the game’s evolution system, and reveals background on “Doc Zap” and Dr. Diamondback.

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Return of the ARG Practicum: A Three For One Deal

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Last year, the University of Texas at Dallas’ Emerging Media and Communications program offered a practicum in ARG design taught by Deus City developer and UT-Dallas professor Adam Brackin. Over the course of the semester, the class developed and produced the Electron Innovations alternate reality game. This year, Brackin’s ARG practicum, affectionately referred to as “ARGlab 2.0,” is back with three new alternate reality games. According to Brackin, these three projects will reflect his Circular Model of ARG Development embracing parallel games, sequels and spin-offs within a shared “game world.”

While Electron Innovations was the product of a six-person team, ARGlab 2.0 is comprised of 20 students divided into four teams. Three of these teams are developing alternate reality games. The fourth team is documenting the creative process of the other groups, and will publish a “making of” documentary upon completion of the ARGs.

The three ARGlab 2.0 ARGs can be found at priestlyindustries.com, iknowwhathappened.wordpress.com, and sunshinebooks4less.com. Priestly Industries explores a contest to win $10 billion in venture capital from the wealthy and eccentric industrialist Gerard Priestly, while I Know What Happened follows novice geocacher Becka Belle as she tries to figure out the meaning of a mysterious box she discovered. Sunshine Books 4 Less, on the other hand, revolves around a series of strange, defaced posters scattered around downtown Dallas.

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Come Out and Play in Brooklyn this June

Come Out and Play Festival

Get ready for another exciting edition of Come Out and Play!  This New York-based public games festival is gearing up for its 2010 edition, which will be headquartered at the Lyceum in Brooklyn’s Park Slope neighborhood June 4-6.  The Festival has extended its deadline for submitting games to April 19th, so if you have an idea for a fun game, there’s still time to get involved. The Festival planners are working with game designers to refine their ideas and make sure they fit the location and scope of the event. Past games presented/debuted at COAP include Cruel 2B Kind by Jane McGonigal and Ian Bogost, as well as Jane’s Cryptozoo and the Lost Sport of Olympia, Ken Eklund’s Spy School, and TAH II, which was an extension of TAH, an alternate reality game produced by Cultural Oil.

I spoke recently with Greg Trefry, Festival Co-Founder and the author of “Casual Game Design: Designing Play for the Gamer in ALL of Us,” to get some details on what to expect this year.  Greg says there will be a mix of games requiring tech and not, and is very enthusiastic about location-based games that leverage tech like smartphones and apps for play.  Festival sponsor SCVNGR, known for their smartphone based geo-gaming tech platform, will be presenting their own game, but CEO/Chief Ninja Seth Priebatsch was not forthcoming with details. “Well, I can’t tell you too much about what we’re going to be showing off (it’s some sweet new features) but in general it’s in the same vein as what SCVNGR’s all about; making building and playing location-based mobile games fun, quick and easy.”

Greg says that while no games have been officially accepted and announced yet, the popular “Circle Rules Football” from last year’s event will be returning, and he expects a great mix of games, including “weird new sports.” He would love to see submissions for ARGs and games that include ARG elements, as he feels location-based games and ARGs dovetail nicely by using the content of the real world and blurring the lines to enrich the experience of gameplay so you’re “not sure if you’re looking at the game any more.” The real world “is the highest resolution thing you’re gonna play,” he notes.

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Lekha’s Journey: An Interactive Experience Battles Political Oppression

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Free speech, a fundamental human right? Yes, of course, you’d say. A universally granted human right? Absolutely not, even in the 21st century. Confronting 5,000 years of reading, writing, and the politics of censorship, Lekha’s Journey is a fictional interactive experience tied to the four-part documentary series, Empire of the Word, which aired in November-December 2009 on TVO, a publicly funded, educational media organization in Ontario, Canada.

In Lekha’s Journey, author I.P. Burroughs’ writings sparked international controversy and violent rioting that forced the mysterious writer into hiding 20 years ago. Aspiring Canadian writer Lekha Sharma forged an online friendship with the fugitive author, who is about to release a translation of the Bhava Sutra manuscript. The Bhava Sutra is believed to be a politically dangerous (anti-patriarchal) tract, written by a woman in Dehradun, India, in the 5th century BCE. The last people who tried to study the Bhava Sutra died or disappeared in unusual circumstances.

I.P. Burroughs convinced Lekha to meet her in Egypt, but the Bhava Sutra manuscript was stolen from the modern Library of Alexandria before the two could meet. Instead, I.P. Burroughs has laid a puzzle trail for Lekha, as she looks for missing pieces of the manuscript around the world. As she travels, Lekha is being followed, but she cannot allow the hidden message of the Bhava Sutra to be suppressed. Beautifully filmed on location in Canada, Egypt, Italy, Turkey, Germany, India, and England, Lehka is plucky and approachable as the protagonist, albeit a little naive. I.P. Burroughs’ supporters Lekha meets along her travels can be entertaining and sometimes cryptic as they help guide Lekha’s journey.

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