Category: News (Page 129 of 183)

The Lost Experience and Catching The Wish Wrap Up, Three New Grassroots Games Launch

Wow, October already? Thankfully, not much has happened in the past couple of weeks that would be noteworthy for reporting here. I wonder what’s going on in the world of alternate reality gaming lately? Let me just check this… email inbox I have over here… and… oh. Wow. Really? All of that happened in the last 14 days? Huh. (Yes, I’m a little late on reporting a few recent developments, so let me jump right into it.)

TLE_end.jpgThe Lost Experience, the three (or five, depending on the source) stage ARG which began in early May with mysterious television advertisements, concluded on September 24th with a live radio transmission. In the weeks leading up to the end of the game, players were encouraged to visit real world locations for Apollo Bars, chocolate treats that held special codes on their wrappers which were supposed to lead players to the last section of the game, but instead, were simply, “attached to a time function, so the amount of codes entered were just a function of time until the end,” according to Ryan, a TLE player. Codes that did work, however, were found on various web sites, in magazines and through advertisements, and those codes led to video snippets when, reassembled in the correct order, gave players answers about the TV show’s mythology, including the importance of “the numbers” within the context of the show. Overall, the experience was appreciated by the majority of its participants, but some felt that the interactivity waned in the latter stages of the game, leading to a drop in interest. There are rumors about another TLE installment to begin later this year, when the TV show takes a short hiatus in the U.S. and Canada, so keep your eyes and ears open if you are Lost fan.

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Greek Mythology Hits the Small Screen (and Your Manly Chest) With Punch

EDOCStaringBefuddled.jpgNot content with spreading its artistic, mysterious, cottony fingers across your chest to spread its message, EDOC Laundry’s coded T-shirts are taking a starring role on CBS’s CSI:NY on Wednesday, October 11.

EDOC Laundry captured the attention of co-creator and executive producer, Anthony E. Zuiker, who found the concept of clues to a murder mystery captured in the everyday clothing item of a t-shirt a compelling idea. He worked to script an episode of CSI:NY, “Hung Out to Dry,” using the EDOC Laundry theme, collaborating with the fashion line’s designers to create 4 new t-shirts to incorporate into the mythological murder mystery. Watch raptly as Gary Sinise and the other cast members stare inexplicably at the trippy t-shirts left on the victims by a rabid serial murderer who spent entirely too much time with Edith Hamilton’s Mythology and his sister’s Barbie dolls as a child. Eat popcorn and giggle as big-time New York crime scene detectives wonder “Who on God’s Green Earth would think putting bizarre dripping bloody lines on a shirt would *mean* something besides, you know, bizarre dripping bloody lines? Who are these criminal master minds of puzzling creativity?! Damn these crafty kids!” ARG fans are guaranteed to enjoy this game to TV show crossover, and, if rumors on the internets can be believed, will be treated to cameo appearances by Elan Lee and Shane Small (the rumor mill mentioned “lab coats”).

EDOCArgus.jpgTo celebrate the collaboration, EDOC Laundry will be selling limited editions of the four shirts created for the episode. Each of the four (Sadly, all men’s styles – Hydra would have looked great on a women’s shirt) shirts is a EDOCHydra.jpggraphical representation of a character from Greek Mythology: Hydra, Hades, Hypnos, and Argus. Furthermore, a fifth shirt inspired by the episode will also be available on the website, depicting the beheaded Hydra. The shirts will be in stock on the EDOC Laundry website beginning on October 11th and should ship in 5 to 10 days.

The media blitz is, naturally, timed to hype EDOC Laundry’s upcoming Winter season, which goes live in November with an entire season of new t-shirts, puzzles, and new videos. Fans of the game can hope that the blitz doesn’t peter out into a fizzle with the game continuing to draw on its old habits of “buy, solve, watch, repeat.” The audience may have wandered off to other engagements during the off-season downtime, bored with the story delivery, difficulty of finding the clothing items, and (often) questionably edited video scripts that hammer heavy on metaphor. Luckily, the quality and look of the clothing remains satisfying, even if the storytelling burps a stinky once in a while.

Tune in next Wednesday night at 10pm ET/PT to catch EDOC Laundry make its television debut on CSI:NY, grab a limited edition shirt, snag a peek at the new clothing line and make sure to catch the next season of EDOC Laundry when it arrives in November.

Catch a quick look at the upcoming episode of CSI:NY on the CBS webpage. Note: CBS only likes Internet Explorer, or the IE Tab extension for Firefox. Video preview also requires Flash player, and either RealMedia player or Windows Media Player (Seriously. Can CBS be any more obnoxious?) But, the clip does show a girl in bra and panties, as well as painted man-nipples and a 360-degree camera swoop around Gary Sinise pondering, so you know, maybe it’s worth it.

The Hour of Needing a Title for This Article – Cathy’s Book Answers Call, Delivers Hot, Extra-large Pizza Pie of Awesome

cover.jpg.JPGI have a secret that I wasn’t planning on sharing. It’s almost too embarrassing to put into type on a site such as this, but my dedication to the readership is too great for me not to – and so I entrust you with this meaty nugget of shame: when I first read Cathy’s Book, I didn’t look at the evidence packet AT ALL. Even worse? I didn’t even go onto the internet and hunt for websites OR dial the phone numbers. Faced with the chance to read a book while surfing the internet and playing with a metric crap-ton of awesome evidence – a dream of mine, really, as I can barely keep my head together long enough to complete anything linear in one shot – I managed to overcome my attention deficit, which usually compels me to do all three of the above mentioned activities while also watching TV, for 2 hours as I read (and finished) the text of Cathy’s Book.

So there you have it: I am a Bad ARGer. I failed in my mission to hunt, explore, and solve, instead drooling excitedly over only one part of a narrative specifically MADE for hunting, exploring and solving: the static text. Simply because it is That Good. On the second, third and fourth readings, the narrative only gets better with the internet presence and the evidence packet adding fine layers of buttercream frosting onto an already scrumptious, many-tiered cake of delicious prose. Cathy’s Book is an absolute treat to read: narratively and visually striking, the text melds magically with the tactile pleasure of picking up bits of newsprint and old photographs and the intellectual pleasure of seeking new information on the internet and dialing in to someone else’s voicemail, hearing their messages.

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PICNIC ’06, Day Three: Creating New Markets

Lorraine Twohill, Google‘s Marketing Director for Europe presented an excellent keynote address on how Google has leveraged its original core search service to expand existing and create new marketplaces on the internet, packing what seemed like two hours worth of information and anecdotes into a half-hour presentation. She discussed the rapidly changing user experience within the networked environment. Users were originally “pushed” information in similar fashion to traditional media such as television or newspapers. Technologies such as RSS feeds and improved search engines allowed consumers to “pull” only the information that they wanted or needed. Most recently, newly innovated sites and resources have enabled those average citizens to join the content creation marketplace and to publish their works to a global audience.

Google’s mission has always been to assist its users in finding the information and resources they want as quickly and as easily as possible. Ms. Twohill stated that Google’s goal with the search site was all about getting the user off of the site as soon as possible; if they are able to point a user in the proper direction in a fast and simple fashion, it is more likely that user will return again later and become more loyal to the service.

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PICNIC ’06, Day Three: Life After the 30-second Spot

Joseph Jaffe, author of Life After the 30-second spot, offered the keynote presentation for the first of four tracks at Picnic ’06. His talk, which revolved around the topics covered in his book and was directed towards marketers, encouraged the audience to look beyond the 30-second spot in order to provide consumers with a story of their brand. The marketing world has changed and the ad industry needs to change with it or they will be left behind. It’s time to move from the linear one-way communication and towards conversations with the consumers.

With so many options available to marketers, there is no longer a single choice on how to reach and connect with today’s elusive disenfranchised consumer. Consumers have begun to outgrow marketing as they can easily access information about the products as well as when and where to buy. That along with the clutter (so many ads), the lack of creativity (what’s the last TV commercial that you *really* remember), consumer awareness (knowledgeable about products and marketing), and unacceptable levels of wastage (broad appeals weaken the message) is killing the 30-second spot. Add in the fact that it’s now more expensive than it ever has been to advertise on television to a “potential” audience and it’s time to rethink the process. It’s time to rethink branding, consumers, advertising, and advertising agencies.

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PICNIC ’06, Day Two: My Second Life

Written by Sean C. Stacey and Brooke Thompson

Philip Rosedale, Founder of Linden Labs, presented his take on the empowerment offered by Second Life of the average citizen to not only create but monetize their own content and design. Second Life is a virtual world accessible over the Internet via software installed on your home computer, that has grown over the last few years into a vibrant creative community as well as a formidable virtual economy. The environment provided has its own internal monetary system which, as with many MMORPGs, can be translated into real world cash.

The central point of Mr. Rosedale’s speech was that “more is different.” He described how an enabling framework such as Second Life demonstrates the creation of emergent elements that could not have been anticipated from the beginning, once the participating audience community reaches a certain critical mass. This concept should not be foreign to those familiar with Alternate Reality Gaming, as it has been reiterated on many occasions that the larger the community, the greater the community’s ability to accomplish tasks and solve problems.

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