Category: News (Page 130 of 183)

PICNIC ’06, Day Two: Empowered by Creativity

Written by Sean C. Stacey and Brooke Thompson

The afternoon keynote address was presented by John de Mol, founder of Talpa and Co-Founder of Endemol. Talpa may be recognized for, among other things, its questionable contribution to society of the Big Brother and Extreme Makeover television properties. His appearance was quite a coup for the Cross Media Week Foundation, as he very rarely makes any public appearances or speeches.

Mr. de Mol posited that we were entering what he termed the “Application Age,” meaning that the real value of technology is in how it is used and applied. The Internet enables content production, content delivery, mass communication and discussion of information and issues. This has already begun to be wholly embraced by the younger generation that has grown up with access to the Internet and, more recently, high speed broadband. Ninety percent of consumer created content is developed by users under the age of 30. These youths are digital natives, navigating cyberspace effortlessly in comparison to their parents’ and grandparents’ generations.

Continue reading

PICNIC ’06, Day Two: Conversations as a Source of Information

Written by Sean C. Stacey and Brooke Thompson

Dan Gillmor, Founder and Director of the Center for Citizen Media, spoke about the future of Internet-enabled media and content, focusing on the democratization of mass information consumption produced by the enabling ability of the Internet to allow anyone to be a media producer, rather than just a passive consumer. Consumers can not only produce media and information to present to traditional production companies but to each other too. Mr. Gillmor stressed that consumer-driven production on the web does not consist solely of blogs but many other traditional and emergent media forms as well.

Some examples he gave illustrated the vast difference between public-enabling technology today and the previously enormous expense required to develop content for mass consumption. The New York-based Rocketboom.com produces high-quality video newscasts daily, yet does so without the backing of the traditionally expected old media production company and facilities. Application mashups are popping up around the web, kludging together existing applications to create new and useful or entertaining tools and resources, such as the Chicago Crime Maps made with local public statistics overlaid on Google Maps using their open Application Programming Interface (API). For a bit of levity, he played a (YouTube famous) video mashup of President George W. Bush and Prime Minister Tony Blair apparently singing a duet professing their love for each other, through creative editing of existing video culled from various sources.

Continue reading

PICNIC ’06, Day Two: The Creative Process at Pixar Studios

Written by Sean C. Stacey and Brooke Thompson

Opening the day with the Keynote Presentation was Dr. Michael B. Johnson, Pixar Animation Studios‘ Moving Picture Group Lead. His presentation explored creativity and collaboration, art vs. craft, design vs. engineering, and above all, a unique entertainment experience. As he carried us through the creative process mixed with clips from a variety of Pixar’s projects, the message was clear – “Story drives everything.”

From the pitch — which is essentially telling a story at the same time as you are selling it — to the big screen, the creation process is driven by the story. It starts with the team – the best team that you can find because, as he pointed out, “A good team can take a bad story and fix it or reject it; a poor team cannot.” It takes a team to work through the process of iteration and criticism which is essential to fixing issues with the story, the characters, the design, and so on. At Pixar, art is a team sport. You cannot make a film by yourself.

Continue reading

PICNIC ’06, Day One: Cities as Digital Communities

picnic0927.jpgWritten by Sean C. Stacey and Brooke Thompson

Hosted by Sylvia Paull, founder of the Berkeley Cybersalon, who called it the inaugural session of the “Amsterdam Berkely Cybersalon,” this panel discussion centered around the future of large cities, dubbed “Megalopolises” containing around 10 million people, and how to provide digital access to everyone within them. The panel included Joaquin Alvarado, Director of the San Francisco State University’s Institute for Next Generation Internet and Co-Founder of the Digital Sister Cities Initiative, Chris Vein, Acting Executive Director of the Department of Telecommunications and Information Services for the City of San Francisco, Esme Guzman Vos, Founder of Muniwireless.com, Eckart Wintzen, Founder of Ex’tent Green Venture Capital, and Erik Fackeldey, Project Manager for the IT Sector of the Paris Development Agency.

Continue reading

PICNIC ’06, Day One: The IGDA Alternate Reality Gaming White Paper Presentation

picnic0927.jpgWritten by Sean C. Stacey and Brooke Thompson

Our day began with the International Game Developers Association’s Alternate Reality Gaming Special Interest Group’s (or IGDA ARG SIG) White Paper presentation. Adam Martin, founder of the SIG, introduced the project and overall goals of the special interest group, to provide a network for potential ARG developers who might need advice on the various aspects of creation. He offered the group up as a networking resource for authors and producers, support with design, and advice on how to obtain funding. He then presented Brooke Thompson, who filled most of the first hour with an intriguing lecture on current trends in Alternate Reality Gaming. Brooke talked while Sean Stacey took notes and occasionally heckled.

Continue reading

We Came Out and We Played: A Weekend of Public Gaming in NYC

coap_logo_3.gifWill is disdainful. “No way I’m running,” he declares, “I refuse.” We are moving in a group of four, myself, Will, Rose and EGo, trying to find the best way from West 21st to West 32nd, only using our feet or public transportation. We expect to be chased at any moment. We walk quickly, and manage to catch a crosstown bus. We make it to the first checkpoint safely. But then as we move towards Penn Station, we hear a sharp “Hey!” to our left. A man on a bike, with the dreaded yellow caution tape around his arm, has seen us. Will looks over. He stops in his tracks, and then… he starts running, bike man in pursuit. The game is now more real than we ever imagined.

For it is a game, one of many offered last weekend as part of the first Come Out and Play Festival, a celebration of street and other “big” games in New York City. Included in the weekend’s offerings are games of chase, espionage, assassins and familiar video game favorites, expanded and released into various public spaces around the city.

Continue reading

« Older posts Newer posts »