Category: News (Page 148 of 183)

ARGFest NYC 2005 Resurrected!

nycdvd.jpgJust in time for the holiday season comes the online release of the ARGFest NYC 2005 DVD “How Do You Like Your Reality?”. Consisting of two torrent files (hosted by GreyLodge), the release was made possible by Dave Szulborski and Abacus Video Productions.

The files (available for download with your favorite .torrent program) include all of the presentations that took place at the Pennsylvania Hotel during the three day event, including:

* Perplex City by Mind Candy Ltd (with Michael Smith and Adrian Hon)
* The Art of the Heist by the PM team (with Mike Monello, Brian Cain, Brian Clark, Matt Fischvogt, Jim Gunshanan, Gabriel Georgeian, and Dave Szulborski)
* MetaCortechs by the PM team (with Steve Peters, Krystyn Wells, Brooke Thompson, and Sean Stacey)
* There is No Such Thing as an ARG (by special guest speaker Jane McGonigal)

There is a section which includes various pictures from ARG Fest NYC 2005, most of which were submitted by the attendees, as well as a “few special surprises!” So, if you missed the event, or simply want to reminisce, now is your chance to get your hands on these recordings.

By the way, in this writer’s humble opinion, what better way to introduce your friends and family to the wonderful world of ARG than by stuffing their stocking with a DVD copy of these presentations?

Another Contest Worth Entering?

anothercontest.jpgA new anonymous tip leads us (and, maybe, you too) to Another Contest Worth Entering where you (and, hopefully, us too) has a chance to win one of three fantabulous prizes! The difference between this and the garden variety annoying-pop-up-pyramid-scheme-scam-type web site? This one has a puzzle… which could mean nothing, or it could mean everything. In any case, while you try your hand at solving the puzzle, we’ll have to wait until at least February 6th, 2006 to see where this is going.

ARGN Moves To New Home

server.jpgThe Alternate Reality Gaming Network has a new home on the World Wide Web. We do not anticipate any disruptions in service, but if you happen to come across any problems with the site, please use our Contact page to let us know about the oversight.

One of the features of our new host is a locally-controlled ARGN Announcement List. If you were already on the list, you should be receiving an email in the next few hours with a verification link. If you were not already on the list, you can subscribe here.

Changing of the Guard

opendoor.jpgAs some of you may know, I’ve been on hiatus from around here since July, when I took a break from running ARGN to duck behind the curtain to work as a designer for Last Call Poker, the latest project by 4orty2wo Entertainment.

Incredibly, it now looks like my hiatus has become permanent departure, as I’ve been asked by 4orty2wo to continue working with them on future projects. As it’s really not possible to do both at once, I’m turning the ARGN keys over to Jonathan Waite (jamesi), who, along with Sean Stacey (Spacebass) partnered with me on the ground floor to get ARGN (and thereby the ARG community as we know it) off and running.

We as a community set out to raise public awareness for this cool new genre, and it seems we have succeeded far beyond our wildest hopes. What began as an innovative campaign for AI: Artificial Intelligence went on to become loosely known as the This Is Not A Game thing (as coined by Elan Lee) and then Alternate Reality Gaming (as coined by Spacebass over at Unfiction), a term which now is used definitively for the genre.

I would be remiss if I didn’t thank all of you who have really helped make ARGN a success. This includes both our readers and our Staff Writers, who have been doing a bang up job. What began as a backup forum on my company’s website when Y! Groups went down during Lockjaw has become ARGN and its network of sites, most notably Unfiction, which has become the nexus of discussion of all things ARG-related. I’m excited to see what new sites will be added, and how ARGN will grow and change under Jon’s leadership.

Speaking of Lockjaw, if you are a player/puppetmaster/fan today, then you owe a huge debt of gratitude to the Karetao team. For the record, if it weren’t for them and Lockjaw, the first grassroots game produced after The Beast, then the momentum started by The Beast would have been totally lost; the players, community and genre itself scattered to the winds. While Elan Lee, Jordan Weisman and crew are the definitive founders of the genre as we know it, it was Karetao who kept it alive.

I’ve enjoyed my time at ARGN and in the community immensely. I’ve made some great friends, and met some truly wonderful and fascinating people, and had a great time doing it. It’s been a privilege.

Thanks, everyone.

Now, secure any loose articles you may have brought with you, keep your hands and arms inside at all times, and make sure your lap-bar is down and locked. Enjoy your ride.

…Dispatch.

Playing Games, Playing Music

blaze.jpgThe Playground, featuring underground music and game talk, premieres tonight (December 8, 2005) on Arizona State’s radio station – The Blaze 1260 AM. Beyond the music, the show will be led by UnFiction’s own Sam Gavin (some may know him by G3K & his sign from I Love Bees) who will discuss games & the gaming world with a particular emphasis on community gaming such as ARGs. With many different possibilities — interviews with game makers and players, player-created music, soundtracks from past ARGs — the show is sure to be filled with a ton of fun. Do the right thing and show it the support that it deserves! You can will listen online 10 EST/7PST from the the station’s website.

Good luck Sam! We can’t wait to tune in!

Mind Candy Secures $3m Investment

funding.jpgMind Candy, the team behind ever-popular ARG Perplex City, has just received a $3m investment from Index Ventures, a VC firm that invests in web companies such as Skype and Ofoto. It’s the first instance of an ARG-centered company receiving such a large investment – while several firms receive commissions from companies to create ARG-style games for marketing or training purposes, Perplex City operates through its own standalone revenue stream generated from sales of its signature puzzle cards.

“We were immensely impressed by both the creativity of the Mind Candy team and the enthusiasm of the players, who are in turn creating a global gaming phenomenon,” explained Danny Rimer, a partner at Index.

Meanwhile the Managing Director of Mind Candy, Michael Smith, gave credit to the broad, mass-market appeal of the game. “We cater to both the casual player, who wants to solve a few puzzles with friends, and the avid fan who is absorbed with the wider Perplex City mystery. We are extremely excited about this partnership and see enormous potential to build a global brand around puzzles and puzzle-solving.”

Another waypoint on Alternate Reality Gaming’s march to the mainstream, perhaps, but for now expect even bigger things from the Puppetmaster team – those who’ve witnessed them give presentations on the matter might have an inkling of their ambitious plans for the future.

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