Category: News (Page 89 of 183)

UPDATE: Dharma Wants You, but not quite yet

Dharma Wants You logoAs soon as the Octagon Global Recruiting ad flashed across the television screen during the final commercial break of the season four finale of Lost, fans were on their computers, headed towards the advertised web site. It wasn’t more than a few moments before the world figured out that something big was bound to happen at Comic-Con 2008, which is happening right now in San Diego. True to their word, the Dharma Initiative is actively recruiting new members for its global corporation, and quite a few lucky attendees have had the chance to take the test to become part of the Dharma team. For those unable to attend, a sister web site is all we get for now, but rumors swirl that claim that the new Lost ARG is scheduled to make a move to the mainstream starting tomorrow.

The events at Comic-Con were disclosed through an email sent out to those who submitted their emails to the Octagon Global Recruiting (OGR) web site, which also appears at the site itself. One thing to note here — if you view the source of the web page version, an interesting message from someone calling themselves RuckusGuy shows up — we won’t spoil it for you, but it involves Bluetooth, which we’ll get to later.

Reports about the events in San Diego are still coming in, but according to the fine folks at Lostpedia, the team from Dharma have Australian accents and are vehement as to their purpose at the Con — a member of the Lostpedia forums claims to have overheard one of the recruiters saying, “Yes. We’re an actual REAL organization currently trying to recruit new members,” to a curious onlooker. The test itself takes about five minutes, and involves a few oddball questions as well as some interesting images shown on audio/visual equipment. To make sure everyone at the Con was aware of the campaign, Dharma ‘sponsored’ Saturday’s panel discussion at which executive producers Cartlon Cuse and Damon Lindelof were joined by actor Matthew Fox to answer questions about the hit television series. However, the sponsorship was quickly pulled when a test applicant — most likely a paid actor — interrupted the discussion to show a new video featuring Dr. Marvin Candle, aka

Our own Celina Beach has been on the scene at Comic-Con all weekend, and we expect her reports to start trickling in sometime today or tomorrow. Hopefully, she has a chance today to take the Dharma test — she’s on a waiting list — and can tell us about her experiences. That Bluetooth reference we hinted at earlier? Well, there’s a video floating around showing what happened when someone enabled their device within proximity of the Dharma area. As for the next stage of the game, we’re optimistic about new content tomorrow, so watch those web sites!

ARGFest 2008 in Review: The Live Events (Stealing Sleep an Hour at a Time)

ARGNet Writers pose at ARGFest 2008

There were so many game launches, puzzles, and events at ARGFest this year, it’s a wonder anyone had any time to attend any of the panels. What follows is a brief summary of some of the events that robbed this columnist of his much-needed beauty sleep.

Alpha Agency
The first game launch of the night was a subtle one. Upon arriving at the Cocktail Party at 7pm, Lewis Murphy handed me his business card. He even went through the trouble of writing my name on the card before handing it over. Upon closer inspection, there was a symbol on the back of the card. Sixteen other specially marked business cards were handed out over the next few hours. Thanks to some quick footwork by Mapmaker, the symbols were all collected and assembled to reveal the website for Alpha Agency.

Eight Days
Eight days before the start of ARGFest, a number of players received emails leading to a series of highly technical puzzles and a countdown page. When the countdown ran out, something happened at the cocktail party. The general buzz of conversation was replaced with the rantings of a mad man with a manila folder sticking out of his pants. The natural reaction, of course, was to steal the folder from the crazy man, which is just what EGo did. Inside the folder was a CD containing a video as well as a photo that led the partygoers away from alcohol and into the streets, where they eventually found the following letter marking the end of the scavenger hunt.

The Dark Knight
Luckily, the scavenger hunt ended with just enough time to make it to Loews theater to catch a screening of The Dark Knight, courtesy of ARGFest sponsor 42 Entertainment. Watching the film, I appreciated how aspects of the alternate reality game added to the movie viewing experience.

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ARGFest 2008 in Review: Rules of Engagement with Steve Peters (Brunettes with Glasses are Hot)

ARGNet Writers pose at ARGFest 2008

This article is the third in a series, providing summaries of the presentations at ARGFest-o-Con 2008 in Boston

Steve Peters left ARGNet a few years back, but he still sticks around. Supposedly, he works for some company named 42 Entertainment that sponsored ARGFest 2008 and purchased tickets to The Dark Knight for attendees. In this Showcase Presentation, Steve Peters explained how to deal with Alternate Reality Gaming audiences using the Microsoft Vista-sponsored ARG Vanishing Point as an example.

According to Peters, there are Five F’s of Fantasticness necessary for every alternate reality game: Find, Focus, Fun, Freedom, and Fear.

The first step to every alternate reality game is the FIND: discovering the game. With Vanishing Point, 42 Entertainment targeted early adopters with puzzle boxes, puzzle graphics on Windows and technology blogs, and a taunting message suggesting that the readers wouldn’t be able to solve these. Solving the puzzles led to the main page for Vanishing Point, where, explains Peters, players found the ever effective and tantalizing countdown. So effective, in fact, that Vanishing Point included dozens of countdowns scattered around the website, each one culminating in a live event.

Which brings us to the second step: FOCUS. Players need to know what to expect when they’re entering a game. While you can pick up a book and anticipate the commitment it will involve by the number of pages, size of the font, and reputation of the author, the same does not necessarily apply to alternate reality games. Sticking to regularly scheduled updates helps generate expectations for the players. Setting more explicit boundaries through iconic touches to the websites can also help guide players and protect the developer’s sanity.

The third factor is both the simplest and the hardest: FUN. Under the direct assault of hundreds or even thousands of skilled players, puzzles often need to be difficult. However, they still have to be fun, and often building upon previous puzzles can help with that process.

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ARGFest 2008 in Review: Serious and Independent Games (Move Over, MoveOn)

ARGNet Writers pose at ARGFest 2008

This article is the second in a series, providing summaries of the panel presentations at ARGFest-o-Con 2008 in Boston.

The second panel discussion featured Ken Eklund of World Without Oil as moderator, Brian Clark (GMD Studios), Alice Leung (BBN Technologies), and Dave Szulborski. The panel discussed a little of everything, from projects born from passion to penny-pinching PMs and politics.

Dave Szulborski noted that independent games are the mainstay of the genre, and kept it alive when marketing executives were questioning its effectiveness. He noted that successful games of any type tend to inspire new developers to try their hand in development. Independent ARGs also encourage developers to innovate in new and surprising ways. As Brian Clark noted, “the riskiest things we do are those we do for ourselves,” and grassroots games are the ideal testing grounds for aspiring developers, as long as the project doesn’t serve as a resume of technical development skills that avoids the critical “fun” factor necessary for independent and serious games alike.

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ARGFest 2008 in Review: Extended Media Experiences (The Mustache Strikes Back)

ARGNet Writers pose at ARGFest 2008

This article is the first in a series, providing summaries of the panel presentations at ARGFest-o-Con 2008 in Boston.

The first panel discussion featured Evan Jones of Stitch Media as the moderator, Yomi Ayeni (Expanding Universe), Elan Lee (Fourth Wall Studios), Lance Weiler (Seize the Media), and Blair Erickson (Millions of Us). The panel explored the challenges and advantages that arise from cross-media productions.

Blair Erickson started the discussion with a description of an early project, an alternate reality game promoting World Wrestling Entertainment. Recognizing that a major draw of wrestling is the love of a fight, Erickson moved the rivalry between two wrestlers onto virtual worlds, with a game that played out over more than 100,000 threads, with players contributing in support of their favored athlete. The game culminated in Summer Slam, a pay-per-view match between the wrestlers. More recently, Millions of Us developed an ARG for the Sarah Connor Chronicles, which delved deep into the franchise’s mythology.

Yomi Ayeni discussed his work with Violette’s Dream, an ARG running as part of the upcoming video game, Velvet Assassin. The video game is based on the true story of a female soldier in World War II. The alternate reality portion of the game operates under the assumption that the game’s protagonist repurposed Nazi gold to help undercover agents in need. The aim was to make the game as real to life as possible: the first gold bar was found by former ARGNet writer Dee Cook in Fredericksburg, Texas, a town with deep historical ties to Germany. Ayeni described the project as a “fingerprintless” project that runs parallel to the video game.

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ARGNet is SciFi’s Site of the Week!

SciFi logoAs television stations go, we’re big fans of Sci Fi, and not just because they named us the Site of the Week earlier today. With original programming like Battlestar Galactica (the best show on television), the 4400 (which had an ARG of it’s own) and the Stargate series, it’s hard not to be a fan of the network.

Thanks to Ken Newquist at Sci Fi for recognizing our efforts here at ARGNet, and as we told him in an email a few minutes ago, it comes at a great time for us, as we have a series of articles coming this week on ARGFest-o-Con 2008, which officially wrapped upon Sunday this past weekend. Look for the first in the series to hit the site later today, with the rest coming in the next few days!

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