Category: Previews (page 1 of 18)

Generation Loss Brings Analog Horror to Livestreaming

Two weeks ago, Showfall Media released a media keynote sharing the news about their exciting new horror comedy project, The Social Experiments. The live experience gives viewers at home control over aspects of the broadcast. The keynote was marred by some unexpected glitches and ominous messages about how “it got everyone…everyone but me”, but a subsequent press release from the team at Showfall Media confirmed that those rogue frequencies are completely untrue, and can be ignored. So there’s absolutely nothing to worry about when the show premieres tomorrow, May 24th at 6pm EST, on the RanbooLive Twitch channel.

It’s worth noting that Showfall Media is a fictional company and The Social Experiments is the show-within-a-show for a new analog horror series called Generation Loss (GenLoss, for short). However, this Wednesday’s livestream is real, with the Wednesday premiere followed by additional streams on the 26th and 28th to extend the story. The series is created by Ranboo, a Twitch streamer who already has experience with semi-scripted livestreaming through his involvement as a character within the Dream SMP Minecraft server.

A scene from the Generation Loss teaser game

Early Glimpses at Generation Loss
While the team has kept fairly tight-lipped about exactly what Generation Loss will be, there have been a number of teasers hinting at things to come. In May 2022, the series released its first teaser trailer – a 30 second video with flashing messages that inspired a 16 minute Game Theory episode theorizing about what the project might bring. In the video, MatPat notes that “generation loss” is likely a reference to the gradual degradation of quality as analog media gets copied over time.

Recent teaser content posted to the Generation Loss Twitter account supports that theming, with a video of “The Hero” switching from 16-bit avatar to photorealism, just as the audio switches from an ominous 16-bit tune to a more orchestral version. Players can even take direct control of that avatar through a game on the Generation Loss website, where players can guide the Hero to talk with three characters, before encountering a glowing orb that further degrades the 16-bit world.

Two scenes from Connected, a video that highlights a Missing Person poster

One video in particular implies that the show is dangerous: a series of five posters warn players to ignore The Social Experiments – “It has all changed. It has changed everything. It will change everything. I will stop it.” These warnings are soon covered over with Missing Person posters. Calling the number leads to a voicemail from Showfall’s Missing Person hotline that says “we appreciate your call, but you are not able to help us”.

Ranboo staring at the Times Square banner for Generation Loss that ran over the weekend

Over the weekend, Generation Loss even took out a banner on Times Square featuring the message “SAVE HIM” superimposed over the Hero’s face – Showfall Media’s press release begging their fans to pay no mind to “rogue frequencies” from an individual who wants to destroy their horror-comedy experience was in response to the outdoor advertisements as much as it was addressing the hijacked keynote.

So, the setup for Wednesday’s premiere: Showfall Media is outwardly promoting a lighthearted horror comedy series called The Social Experiments. But something has gone wrong enough that even watching the show on RanbooLive at 6pm EST on March 24th is dangerous.

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Arkham Asylum Files Brings “Why So Serious” Gameplay Home for the Holidays

Two months ago, magician and puzzle enthusiast Chris Ramsay received a chained and padlocked filing cabinet in the mail, along with a letter from Batman’s most infamous villain, the Joker. After solving his way through the puzzle box, Ramsay uncovered a coaster featuring to the website InfiniteRabbitHoles.com. At the time, the site featured a countdown clock and sign-up form, teasing visitors with the allure of a project that would show “Gotham City like you’ve never seen”.

That project was eventually revealed to be BATMAN: The Arkham Asylum Files, a series of three narrative puzzle boxes designed to bring Gotham City to life, created by many of the team at 42 Entertainment who worked on Why So Serious, the multi-year alternate reality game leading up to the release of The Dark Knight. Their goal: to take the wonder and surprise of Why So Serious‘ expansive campaign, and create a standalone game that could be more intimately experienced at home, among family and friends. The crowdfunding campaign is running through July 22nd, with the first box promised for delivery as soon as Christmas of this year.

Chris Ramsay, before opening up the Joker’s box he received

The Rabbit Hole Before Infinite Rabbit Holes: A Puzzle Box Shaped Homage to Why So Serious
Chris Ramsay’s video solving the Joker’s puzzle box was a highly tactile experience: after unlocking the five locks keeping the filing cabinet chained up, Ramsay was able to get his hands on an additional layer of puzzles keeping him from unlocking one final box concealing his prize: a birthday cake from the Joker, resting on a coaster with the “Infinite Rabbit Holes” URL.

Ramsay’s unboxing video is a compelling video in its own right, but doubled as heartfelt homage to Why So Serious for viewers familiar with the alternate reality game, with multiple puzzles referencing key moments in the prior game. A few of the more obvious puzzle-shaped shoutouts include:

Left: Why So Serious‘ Halloween 2007 challenge. Right: Infinite Rabbit Holes‘ ransom letter puzzle
  • The Joker’s Ransom NoteInfinite Rabbit Holes‘ filing cabinet unboxing started with Ramsay reading out a ransom note assembled from magazine clippings: the shapes of some of these clippings were key to solving the box’s puzzle. Why So Serious‘ Halloween 2007 challenge asked players to reconstruct their own ransom note, by taking photographs of 49 locations across the United States and sending them to the Joker. A letter from the logos of each of those locations was then added to the WhySoSerious website.
Left: SDCC 2007 attendees donning clown facepaint for the event’s conclusion. Right: Chris Ramsay masking up for other reasons.
  • Batman’s Mask – After opening the filing cabinet, Ramsay reveals a Batman mask with red-tinted lenses as reward for completing the first phase of the puzzle, as well as a key tool to solve a later puzzle. For Why So Serious‘ San Diego Comic-Con scavenger hunt, players were tasked with a series of missions (including getting dolled up in clown makeup themselves), and were rewarded for their efforts with a clown mask of their own.
Left: Why So Serious‘ ringing cake. Right: Infinite Rabbit Holes‘ equally sonorous cake.
  • Return of the Cake – One of Why So Serious‘ most memorable moments involved cake deliveries for the holidays: in December 2007, players were sent to 22 bakeries across the United States, with the instructions to ask for a pick-up for “Robin Banks”. The first player to each location received a cake, iced with instructions to call a specific number. Once dialed, the cake started ringing and the lucky recipients had to dig inside the cake to recover their new burner phone. Ramsay’s cake-themed finale might have a different message iced on top, but the experience itself is the clearest homage of the bunch, and the full video is worth watching for that moment alone.

At the time this video was uploaded, these connections seemed like the puzzle box’s creators were just ardent fans of Why So Serious, who wanted to pay homage to a fixture in immersive Batman history. However, there was one additional hint that more was going on. A few weeks prior to Ramsay’s unboxing video, Dave Cobb tweeted out a link to a curious advertisement for Infinite Rabbit Holes, printed in programs for the Thea Awards (an award show for the Themed Entertainment industry). The advertisement noted that Animal Repair Shop was involved with Infinite Rabbit Holes: a company helmed by quite a few familiar names from 42 Entertainment.

And with that, the homage transformed into a promise: key figures behind the Why So Serious alternate reality game would be returning to the Batman franchise in some capacity, more than 15 years later.

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Finding Hell’s Master, Future Puzzles in Stranger Things’ New Trailer

Author’s Note: if you’re looking for up-to-date answers to the weekly challenges, this Google Doc is providing updates on the solutions as new Lite Brite-based puzzles launch.

Stranger Things is returning for its fourth season on May 27th, bringing back one of Netflix’s largest and longest running success stories – according to Netflix, fans have logged over a billion hours watching the series. So it shouldn’t be too much of a surprise that Netflix is having a little fun with the leadup to launch through what they’ve cheekily dubbed an “interactive curiosity voyage” centered around the website I Am Hell’ s Master, launching in earnest on April 29th.

Finding Hell’s Master: Cracking Stranger Things‘ Hidden Trailer Puzzle
Last week, Netflix released the official trailer for Stranger Things 4, and fans quickly noticed that amidst a flurry of extra-dimensional lightning strikes, one particular frame at the 1:59 marker showed a particularly interesting image featuring colorful bursts of energy, labeled with four additional timestamps.

Stranger Things‘ single frame trailhead, urging players on with time codes for 0:33, 0:52, 1:46, and 2:30

Taken individually, the images found at each of the timestamps was fairly sedate: an image of Billy Hargrove’s grave, a Hellfire Club baseball tshirt, a government building in Lenora Hills, and a Dungeon Master’s screen.

The four timestamps, mapped to their location on the initial trailhead – 1:46 is a little sensitive, and the 12th frame is what you’re looking for

However, when those two images are superimposed, a message is revealed – I AM HELL’S MASTER is legible, if you read the characters in timestamp order. Fans put together the pieces relatively quickly, and patted themselves on the back for a job unearthing extra-dimensional easter eggs, well done.

That changed yesterday, when Netflix reposted a TikTok video from @woozzs breaking down the solve to their Instagram, with a teasing message:

the world is full of obvious things which nobody by any chance ever observes…

close but not close enough 🙃

I AM HELL’S MASTER, decoded

After another round of investigations, fans put together the missing pieces and treated the solution as a URL, leading to the IAmHellsMaster.com website.

While finding the perfect frame from each timestamp might have lead to slight headaches, the construction of this puzzle was exceptionally satisfying, given Stranger Things‘ themes of overlapping layers of reality that most people blissfully ignore.

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The Light in the Mist Reveals Secrets One Tarot Card at a Time

The Light in the Mist tarot puzzle tale, unboxed

Your friend Sam is missing. She had recently started taking walks through the misty woods beyond a cabin on the outskirts of the forest, to clear her head. But recently, she’s been different. Even more withdrawn and distant, yes…but also, something more. You discover her backpack and her deck of tarot cards at the edge of the woods, and approach the cabin for help. Locals call it the Witch House, but you suspect you’ll need the old woman’s help. Because some people claim the woods are haunted, and there’s a dark force lurking within the mists…

The Light in the Mist is a narrative puzzle experience created by PostCurious’ Rita Orlov and Jack Fallows that uses a tarot deck to guide readers through the story, one tarot card at a time. Every card of the Major Arcana presents players with a puzzle challenge, with clues scattered across the game’s Minor Arcana cards. Every solution unlocks snippets of Sam’s memories. These vignettes allow players to gradually piece together the secrets that led to Sam’s disappearance, and assemble the pieces needed to hopefully get her back.

The game’s Kickstarter campaign (which runs until Tuesday, October 19th) fully funded in two hours, so if you’re already won over, you can pre-order the game now for as little as $32, plus shipping. If you’re still not sure if you’re ready to plunge into the misty woods, read on to learn more about what hides beyond the mist.

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Letters to Margaret Paints a Cruciverbalist Love Story

Maggie A. Cross is a journalism student at Columbia University who runs a crossword blog along with her roommate Amanda, under pseudonyms. And while she doesn’t realize it, her professor pseudonymously runs a rival crossword blog along with his teaching assistant, Derry Down. As if that wasn’t complicated enough, when Maggie submits a crossword to the New York Times for consideration, she hears back…from the Times’ first crossword editor Margaret Farrar, who probably shouldn’t be providing editorial feedback on crosswords considering she’s been dead for almost 40 years.

This story of Maggie Cross and Derry Down’s tempestuous rivalry as well as the mystery of Margaret Farrar’s ghostly correspondence unfolds in Letters to Margaret, a graphic novel with a puzzling twist. As the novel progresses, readers are given the option to solve just shy of a dozen crosswords referenced in the book, including a series of puzzles that show Maggie’s guidance under the somewhat archaic tutelage of Margaret Farrar. Written by illustrated by Hayley Gold (who previously ran the crossword review webcomic Across and Down) and published by Lone Shark Games, Letters to Margaret‘s Kickstarter campaign will be running for the next two weeks (until March 29th). The campaign has already surpassed its funding goal, raising $31K from over 700 backers, at the time of this article. But the puzzling doesn’t end with crosswords.

Crossed Words: A Single Story, Two Perspectives
The book is split between Maggie and Derry’s perspectives. While Derry is frustrated by the racist, sexist, and exclusionary elements that often pop up in crossword puzzles, Maggie believes that calls to restrict the language in crosswords are going too far, stifling the creativity of constructors. This thematic split is echoed in the structure of the graphic novel, as the events unfold from Maggie’s perspective starting on one end of the book, and switch to Derry’s perspective on the other end, eventually meeting in the middle. Readers can choose to read the entire book from a single perspective before flipping over to see the other side, or can alternatively hop between chapters to see the book unfold in a rough approximation of chronological order. Both options are equally valid, although I’d recommend swapping perspectives every chapter, as flipping perspectives feels more powerful when the other half is still fresh in your mind.

At its heart, Letters to Margaret is a graphic novel about the power of words. Every character in the graphic novel shares a love for the English language, even the book’s duo of Statler and Waldorf style sentient arrow commentators. The book is packed to the brim with all the trivia, mixed metaphors, spoonerisms, and puns you could ever hope for, and much of the comedy in this romantic comedy comes from those moments of wordplay.

And while Maggie and Derry approach crosswords from different perspectives, the fact that the choice of words matters (whether they’re strung together into sentences or strategically placed in a 15×15 grid) is not up for debate. Where things get complicated and thorny is the question of where to draw the gridded lines. This is an issue the crossword community has been grappling with, and Letters to Margaret manages to illustrate that complexity with consideration and finesse. And while it may not provide answers to all the questions, it hopefully helps deepen the understanding of the questions themselves.

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Gaslamp Fantasy Meets Puzzles for the ASPMC’s Cryptozoological Adventures

During the twilight years of the 19th century, a collective of Massachusetts residents organized a series of tea parties dedicated to the appreciation and conservation of the region’s local wildlife. These parties eventually led to the foundation of the Audubon Society. Around the same time, a more magically inclined group of researchers and preservationists founded the American Society for the Protection of Magical Creatures, as a cryptozoological counterpart to the Audubon Society.

In October 2018, Green Door Labs and Stark Participation Design invited players to join in the creation of the ASPMC through the gaslight fantasy immersive production Save the Munbax at the Eustis Estate, an historic mansion where early members of the Audubon Society met. Over the course of an evening, visitors to the estate traveled back to the 1890s and worked together to help save the Northern Crested Dimmoth Munbax from extinction. This is a familiar playground for Green Door Labs, known for Club Drosselmeyer, an annual immersive performance that combines immersive theater, puzzles, and swing dance for a 1940s era period drama for a period-appropriate holiday party.

When Covid19 rendered many artists, writers, and freelancers in the entertainment sectors unemployed and under-employed, Green Door Labs resurrected the ASPMC and brought it into the 21st century to serve as a home for “original, story-based online puzzle hunts”. Under the game’s framework, the ASPMC sends players on family-friendly, modular missions that can be played independently, but also fit within a singular shared storyworld that is accessible to all. Initially funded through a Kickstarter campaign, the society’s first mission went live in late July, with two more missions slated to follow in the coming months.

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