Category: Update (Page 29 of 41)

Lost in the Experience

lostnumbers.jpgAs many of you ARGN readers know, and for those that don’t… surprise!, there’s an Alternate Reality Game running alongside the hit television show Lost. With the show airing in three different countries on three different schedules, players wondered if they’d be given any juicy story bits. Well, word has it that the juiciest of bits is about to be revealed – the secret of 4 8 15 16 23 42. That’s right, the numbers that have both haunted and puzzled fans throughout the shows run are about to be explained.

If you haven’t been following along with the game, this is the time to get involved. There are thousands of players playing all over the internet, but, of course, you can catch up with all of the happenings at unFiction and feel free to join us in chat at #lostexp and be sure to check out The Lost Experience blog which will give you the scoop on everything that’s happened so far.

Studio Cypher Launches New Case

studiocyphers2.jpgStudio Cypher has announced the launch of their second “Multiplayer Novel,” entitled Perfect Friends Forever, set to begin this week. According to Studio Cypher, “[Perfect Friends Forever] is much improved on our first episode: it contains many more puzzles and major story updates will happen on Tuesdays and Fridays.” The plot will involve Madame Z, a psychic who uses spirits to run a matchmaking service, who is trying to find out which of her spirit helpers has turned against her. For a free preview, enter the pass code “argonaut” at the Perfect Friends Forever trailhead site.

Perplex City News

pc2.jpgGood news comes to Perplex City fans this week as Perplex City announces that their card packs are now available via several major online retailers. The card packs, as well as a starter pack which includes additional items such as a music CD and a binder, may now be purchased at Overstock.com, Buy.com, Walmart.com, and Toys “R” Us.

Mind Candy received recognition recently at the Origins International Game Expo, where they won the Vanguard Innovative Game Award. According to the Origins Expo website, Origins awards “Celebrate the best in board, role-playing, miniatures, play-by-mail, and trading card games; professional and amateur magazine publications, game-related fiction, and accessories and supplements.”

Last but not least, Perplex City is planning a live event in San Francisco on August 12, from 10:30 am until 5:00 pm. According to Mind Candy, this is their first major US event, and they hope to have several hundred people there. This event will “activate the link” between Perplex City and San Francisco. For more information or to register, visit the live event website at PerplexCity.com.

Catching The Wish: Large and In Charge

ctw_comic.jpgOne month ago, we were happy to send out a Game Alert about Catching The Wish, the sequel to the 2003 alternate reality game Chasing The Wish. In the weeks since that announcement, the game has exploded onto computer screens everywhere with multiple websites, a rich and engrossing storyline, and interactivity that has added layer upon layer of immersive game play for the players following the story of Dale Sprague and his life-changing wish. The ARG is also tied in with Chasing The Wish: Book One, the first in a series of four comic books based on the storyline originally created by Dave Szulborski, who designed the first CTW and has since worked on projects like Art of the Heist and Who Is Benjamin Stove.

I was lucky enough to get a copy of the comic book last month, and even though I am not necessarily a fan of comics, the writing and artistic design were enough to keep me turning pages. With a script written by Jason Stackhouse, art by P. Emerson Williams and Jessica Kaos, and an overall creative vision by James Curcio, the comic is visually entertaining while delivering a concise and thrilling story. Book One is available through online venues, such as Indyplanet and New Fiction Publishing.

Continue reading

Did Studio Cypher Leave Agents Out in the Cold?

studiocypher_02.jpgThe first Studio Cypher Case, Out in the Cold, was released last month when a Cypher field agent, Chuck Lehner, disappeared. Soon after the case launched, players started to receive postcards in the mail from Lehner which led them to his website and a blog that belongs to his friend Sue Terrini. The game, which ended yesterday, had some difficult puzzles, real world hidden caches and even an ingame band which seems to be the hip ARG thing to do these days. Players had been working to unravel the mystery of what happened to dear old Chuck and what mysterious brown pieces of clay had to do with it.

To many, the real mystery surrounding Studio Cypher is whether or not the pay-to-fully-play model is working on all levels. In order to fully participate in each case, players must become a Wakeful Agent for $9.99 ($13.99 outside the U.S.). Only Wakeful Agents will receive special content and can interact directly with the characters. Paying players also get access to game updates before the non-paying players. Those who don’t pay can still play along, but it still remains to be seen whether or not this limited access really allows players to immerse themselves in the story enough to want more and become a Wakeful Agent.

Continue reading

Perplex City Video Competition Heats Up

pxc_film.jpgPlayers of Perplex City have been hard at work this month on submissions for a video contest, and recently, submissions have made their way onto YouTube, a popular online video streaming service. As we told you earlier this month, the video contest is part of a campaign to promote the city which is central to the ongoing alternate reality game, entering its fourteenth month of continuous game play. While ARGN is definitely not in the business of film criticism, I personally viewed all 35 that were up for viewing and found a few that were funny, some that were extremely well-made, and one or two entries that were rather…. interesting. Here are my (completely unofficial) must-see picks:

  • Private Eye – The ARGN Editor’s Pick, if only for the included line “If she knew, she wasn’t telling me. She wasn’t telling anyone anymore.” Love it.
  • Hitchhikers Guide to Perplex City – A close second place. Very good use of GUI.
  • The Quest for The Cube mini-series – parts 1, 2, 3, 4 and 5. Proof positive that good things come in multiple episodes, and our third place pick, cumulatively. The ball in part four made me chuckle incessantly, but the freeze frame in part 5 did me in for good.

Continue reading

« Older posts Newer posts »