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Deus City Countdown

No, it’s not another Top 40 list from some radio station in Deus City! It’s a new countdown started at the main page at Deus City! Currently the countdown is set to expire on November 11th (if my math is correct), and what will happen at that time is anyone’s guess! As reported earlier, the game isn’t scheduled to launch until 2007, so expect ARGN to be on the case, reporting anything new that happens on that date!

In the meantime, don’t forget that you can submit your own puzzles to be used in the game, by contacting Adam Brackin, and you’ll get the details, and the required API for submissions.

In other Deus News, the Deus City Blog has been updated, including some strange hybrids of science, prophecy, and homebrew time/space theory. It’s worth a read, and quite entertaining, as well as head-‘splody goodness. In a nutshell, the author of the blog proposes we can communicate with the past and the future, although the exact nature of communicating with the past (which therefore allows communication with the future, for those in the past, receiving that communication), is not yet given in detail.

Essentially, the future is now. So that makes it the present. But since that already happened, it’s the past. Whew…. Anyway, once you get your head around this stuff (at least enough to not re-read everything four times like this writer) you get a feel for where this game is headed. The concepts are fun and well thought-out, and the story for the game, while obviously not entirely in plain sight yet, are prime for game-time.

I personally look forward to playing this game, and always enjoy good immersive pre-game, even if that game’s launch is quite some time in the future. As always, continue to look to ARGN for news on this and other Alternate Reality Games in the future. The Future. Yeah, I’ll just keep on saying that…in the future.

Portals For Fun And Profit

A viral promotion for the upcoming game Portal, released by Half-Life creators VALVE Software, Aperture Science is a short, but witty promotional site, with a full psychological test for those “employees” wishing to participate in the Aperture Science program.

The site remains little more than a diversion currently, but it’s definitely worth a look-see, if not just for the excellent sense of humor. However, interlaced with the simple comedy of the thing, are some basic code-cracking elements. And while not really a game, there is definitely a tongue-in-cheek Alternate Reality aspect to the site. Check it out! And as always, should something develop into an ARG or become more immersive than currently offered, we here at ARGN will keep you up to date as the news happens!

Lonelygirl15: The End (Or the Beginning?)

Although the post itself on the Lonelygirl15.com forum is currently unreachable, a new message tonight has a lot of confused fans wondering if the puppetmasters have stepped out from behind the curtain.

To Our Incredible Fans,

Thank you so much for enjoying our show so far. We are amazed by the overwhelmingly positive response to our videos; it has exceeded our wildest expectations. With your help we believe we are witnessing the birth of a new art form. Our intention from the outset has been to tell a story– A story that could only be told using the medium of video blogs and the distribution power of the internet. A story that is interactive and constantly evolving with the audience.

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Deus City: Perplex Deux?

arg_alert.jpgDeus City, a new, promising ARG is scheduled to hit the internets in the spring of 2007, and ARGN has been fortunate enough to have learned a couple of things about the project.

Deus City is a student-run project from the guys and gals at University of Texas – Dallas, in cooperation with Fundi Technologies of Dallas. The plot will revolve around communication with a community, Deus City, located in the future. The gameplay is currently framed around puzzles and that unlike the current hit, Perplex City, the puzzles will primarily reside online. On the more ambitious side of the project, the game is planned to have features such as dynamic point structures based upon the players’ ability to solve the puzzles correctly with the fewest number of guesses. There are also hints to a “virtual future economy” structure that could also lead to some interesting gameplay. Also intriguing is the idea that the game will attempt to integrate morality into the gameplay structure, as to give at least two different paths a player can run through the game, with moral and ethical implications as a result of the decisions made in the game. Hand in hand with this idea, is a karmic statistic system that, while not fully disclosed at this time, is intriguing to say the least, and could be just one more element in the building of a groundbreaking Alternate Reality Game. To quote the head developer of the team working on Deus City, “We feel that contact with our future selves is imminent and that the world that awaits us will be much more than it seems at first contact.”

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LonelyGirl15 – Is She or Isn’t She?

lonelygirl151The white-hot spark of a YouTube user named LonelyGirl15 has set the dry timber of the summer Internet community ablaze. Ostensibly the video blog of a teenaged American girl named Bree, the 23 videos posted so far have chronicled a budding romance with a boy named Daniel, but there’s a twist: Bree’s family is very religious, she is home-schooled, and she has pledged a “purity bond” with her father. Even stranger is the fact that Bree’s religion is never named, and in fact on various comments on YouTube she has said that it is not mainstream – “We’re not Christian or Buddhist or Hindu or anything like that.” There’s also a mysterious picture of famous occultist Aleister Crowley on Bree’s bedroom wall, above a candelabra which she’s vehement that Daniel not light. And wait – that Crowley picture is new – it used to be something else (could that possibly bear a resemblance to Baphomet?) A dark twist, indeed.

Buzz has it that the videos are too pat, too scripted, and too professional looking to be anything but some sort of viral campaign. Indeed, the clues are there. Bree initially gained an audience by making engaging and humorous videos featuring popular YouTube users. She’s very cagey about revealing any personally revealing information about herself, often completely dodging uncomfortable questions. Perhaps more telling is the fact that a vanity website under her name was registered on May 12 – almost two weeks before she showed up on YouTube. Those following the saga wonder how she knew she would become an Internet sensation before posting a video (her excuse: Daniel did it to tease her).

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