By Jessica Price and Jonathan Waite
As another year has come and gone, looking back at 2006 shows that it was a good year to be involved in alternate reality gaming. All in all, the year saw the genre receiving ever greater mainstream recognition, evolving in ways both anticipated and surprising, and adapting enthusiastically to an ever-increasing variety of platforms, media and participants. It also saw major changes here at ARGNet, as we rebranded ourselves, added some new staff members, and initiated the ARG Netcast. We were also proud to bring our readers coverage from SXSW and were ecstatic to be a network partner for PICNIC ’06. The ARG community continued to grow, as Unfiction hit 10,000 members and Immersion Unlimited went over the 1300 member mark. In addition to longer-running corporate games like Perplex City, Studio Cypher, and Edoc Laundry, there were a number of well-executed and enthusiastically-received large scale indie games. It seems like the year has gone quite quickly, but not without some major stories and exciting developments. So, without further ado, here are the highlights, events, games, and trends that caught our attention.