Tag: france

Whimsical French ARG and Transmedia Experience Supernatural Oddities Redefines Normal in ARGs

faitsdiversparanormauxIn February, freelance graphic designer JC Dénarié started documenting paranormal experiences in France on his videoblog, but he’s been interested in the supernatural for 20 years, ever since his brother Fred disappeared mysteriously. In addition to writing an encyclopedia about aliens, demons, and other strange things, JC’s findings have since been picked up by a production company eager to produce a reality TV mini-series called Faits Divers Paranormaux, or Supernatural Oddities. JC’s findings in 26 short episodes will be broadcast Monday through Thursday evenings at 20:30 on Orange’s Cinéchoc.

Encouraged by JC’s investigations, since March, people all over France have been submitting their own experiences of the supernatural, in a kind of “paranormal urban hunt.” JC continues to delve deeper into the unnatural and the uncanny all around France, “assisted” by his wife Muriel and his mother-in-law Simone (who is also on Facebook). By signing on to the Faits Divers Paranormaux site with a Facebook account, players can earn points, badges, and prizes as they take quizzes, submit content, and engage in the online community. Other features, including the “paranormal urban hunt,” encourage people to capture and share evidence of the supernatural using their mobile devices. Prizes include True Blood and Harry Potter DVDs and a chance to win a trip to a film festival in Deauville, France.

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ARGFest 2008 in Review: ARG International (Lost in Translation)

ARGNet Writers pose at ARGFest 2008This article is the fourth in a series, providing summaries of the panel presentations at ARGFest-o-Con 2008 in Boston

The third panel discussion featured Brian Clark of GMD Studios as moderator, Patrick Moeller (ARGReporter, vm-people GmbH), Alexander Serrano (vm-people GmbH), and Genevieve Cardin (Baroblik communication et multimedia). The panel discussed the blossoming ARG market in countries that have yet to enjoy the wonders of Fried Oreos.

The discussion started with a brief history of the alternate gaming market in Germany, from its humble beginnings as a student project about the World Cup to the present day, with three grassroots projects running concurrently, and commercial ARGs both international and domestic targeting the country. Cardin noted her experiences entering a market she didn’t even know existed through her multi-lingual games.

Often, the developers noted, the decision to go International is more of a matter of budget than that of language barrier concerns. The panelists noted a few differences in play styles. For instance, the media involved for projects with target audiences with limited access to flat-rate internet service plans need to be adjusted accordingly. Additionally, the popularity of devices with GPS capabilities has led to the popularity of geo-caching in Germany.

Creating international ARGs as opposed to region-based games may present its own difficulties. A member of the audience noted that creating games spanning more than one language requires highly skilled translators, since they must create adaptations of the game that take into account its subtle nuances. Furthermore, navigating the international legal quagmires may mean a significant amount of time is spent talking with lawyers. The challenge of finding people in other locations also becomes grander on the global stage.

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The Lost Ring: Taking the Blindfold Off

hiddin_msg.jpgIt’s been three days since Find the Lost Ring launched with a fanfare of posters and yarn. Since that time, players and puppetmasters alike have been busily fulfilling the prophetic messages written on vintage Olympic postcards. The game traces a story fraught with mystery and intrigue across the globe in so many languages, you’ll be glad you studied Esperanto in university. You did study Esperanto, didn’t you?

If you’ve been reading ARGNet recently, you might be able to guess one of the developers behind the curtain. However, it’s now official. According to the Lost Ring development team,

The Lost Ring is a global alternate reality adventure created in partnership between McDonald’s, AKQA and Jane McGonigal. Designed in collaboration with the IOC, The Lost Ring invites players from across the globe to join forces online and in the real world, as they investigate forgotten mysteries and urban legends of the ancient games. The Lost Ring recognizes McDonald’s historic sponsorship of the Olympic Games, and brings the spirit of the Games to people around the world.

Jane McGonigal adds that she is “so thrilled to be collaborating with these organizations to create what we hope will be the most global ARG, ever. This is really a dream project for me – we are bringing together the two kinds of games, ARGs and the Olympics, that have the power to engage and unite people all over the world.” So far, the game is succeeding admirably, with characters interacting with players in English, Spanish, German, French, Portuguese, Mandarin, Japanese, and Esperanto.

If your curiosity is piqued, a brief review of what’s happened so far is waiting for you after the jump.

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