As reported earlier this week, the Perplex City ARG has recently ignited a few flames of contention within the ARG community with its controversial announcement of what appeared to be a pay-for-play model based around collectible puzzle cards and, more shockingly, the possible payout of a large reward. Indeed, a prize of £100,000 (about $200,000) may be claimed by whomever locates the Receda Cube, Perplex City’s pet McGuffin Device, and returns it to its rightful owners (assuming Perplex City’s ownership of the mysterious cube is indeed rightful).
These developments have brought up plenty of questions, from whether the announced reward is real (it is), to whether players will have to buy puzzle cards in order to continue playing the ARG (they won’t), to concern about whether a large cash reward will end up factionalizing and splintering the existing community of players (maybe, but hopefully not). It certainly seems as if the recent “Group 333” launch managed to cry havoc and let loose the dogs of Meta across the forums, blogs, and news sites that populate the ARG community space. Opinions a-plenty can be found everywhere, many based on little to no concrete information, yet liberally daubed with some speculative glue to hold them together. A recent article posted to the Perplex City Sentinel helped to clarify some of the aspects of the game as related to the puzzle cards, but the best way to find out more was to secure an interview with one of the Perplex City Puppetmasters. Unfiction.com spoke at length with Adrian Hon about several issues related to some of these revelations.