On April 16, 2007, mysterious packages began finding their way into the hands of unsuspecting people about to be lured into a world of dreamscapes, nightmares, madness, and death. The contents of the packages led to a network of dreamers, reaching out for help to dwellers in the mundane world. The Dreamers found willing listeners and clever helpers in several internet communities. Together, these Good Samaritans became Sentries; became Providence; watched helplessly as several friends left them, one by one; embarked on a journey together to find answers; and then waited together in the darkness when, at the last, all contact with their friends was lost as the signal faded out nine weeks ago.
The Eldritch Errors ARG, produced by GMD Studios, gathered a strong following of players from its launch in 2007 into its third “book” in 2008. In February, at what was supposed to be the climax of the game’s third installment in February, the game’s momentum faltered. The day for the promised climax passed in silence. After realizing that the game was on hold indefinitely for reasons unknown, frustrated players created a space for venting and even “uncovered” an obituary for one of the game’s characters, in hopes of eliciting some comment from GMD.
On Monday, April 14, two days before the game’s one-year anniversary, a person using the alias of Mr. Cricket visited the GMD Studios offices, leaving a drawing of a cricket taped to the door. On Tuesday, Mr. Cricket visited again, this time leaving a dog collar – with the nametag of “Providence” – hanging from GMD’s doorknob. On Wednesday, the game’s anniversary, Mr. Cricket returned a third time to draw a familiar mark in colored chalks upon GMD’s doorstep.