I honestly couldn’t tell you how many secret societies I’ve joined in the past decade. After going through a series of harrowing tasks, I’ve managed to accrue at least tentative membership status in secret societies like Sentry Outpost, the Jejune Institute, PLUS ULTRA, the Leap Year Society, the Gray Matter Sodality, the Koschei Society, Pizza Time Pizza (not a cult), and the Conspiracy for Good. Within the last month alone, I was initiated into the first circle of the Cipher Organization and restarted my application process for the Leap Year Society. Recently, however, there has been a surge of influencer-driven ARGs that provide a different model.
The First Rule of Fight Club Doesn’t Lend Itself to Virality
Secret societies are a bit of a trope within the alternate reality gaming space, and for good reason: investigating and infiltrating secret societies gives a diagetic excuse for locking information behind a series of puzzles and challenges. Want to know what’s really going on by joining the fictional cult? Complete the initiation ritual first, proving that you’re worthy of admittance into an elite circle. Ferreting out evidence from an evil organization operating out of a series of fronts? Find vulnerabilities in their systems, and then pore through confidential documents to find incontrovertible proof of their malfeasance.
While secret societies make a perfect narrative construct for ARGs, the trope also creates barriers to encouraging players to share the alternate reality game without stepping out of the narrative. Prospective secret society members shouldn’t proudly proclaim “I joined another secret society today” on social media – those recruitment efforts are best conveyed by surreptitiously passing notes at coffee shops, or through whispered conversations in church pews at an abandoned church. And when the organizations are evil, publicizing their crimes becomes outright dangerous, within the narrative conceit.
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