Perplex City has released a second wave of 66 puzzle cards this week, doubling the number of available cards to 132. Contrary to earlier reports, the new cards will be mixed in with the existing ones, rather than packaged separately, but we’re told the new cards will be more plentiful. The original online retailer of the cards, Firebox, is celebrating by offering five packs for the price of four… but you’d better hurry, as the deal closes at midnight GMT (6PM CST) tomorrow tonight! (Sunday 27th November, that is.)
The collectible cards each feature a puzzle that can be tackled independently, and players can enter their solution on the Perplex City website, earning Perplex Points for a place on the leader board. Some cards have also been found to contain messages hidden using special inks – only time and sharp observation will reveal if the new batch of cards contain similarly obscured clues.
It has also been confirmed that there will be two further waves of cards, each comprising 62 cards, due for release in 2006. Snappy!
Perplex City players were sent an email from in-game character Sente Kiteway earlier today, giving a heads-up to the registered player base that the puzzle cards (which have been sold in select stores across the world for the past few weeks) are now available for online ordering at Firebox. The email talked about a bonus for the first 100 people who order, but it is unknown whether that limit has been met or not.
The much-anticipated alternate reality game Perplex City came a little closer to full launch yesterday, with the first packs of puzzle cards going on sale at Playlounge in London.
The news reached players through an unexpected tip-off from wannabe-journalist
Scarlett Kiteway, just two hours before the cards were to be made available. Two players in the area were able to make their way to the store, where the puppetmasters were waiting excitedly to greet their first ever customers and take a few celebratory photographs. It was reported that the cards had only arrived from the printers that day, and the Mind Candy team had made a last minute decision to dash the first packs over to Playlounge and into the eager hands of its players.
As reported earlier this week, the Perplex City ARG has recently ignited a few flames of contention within the ARG community with its controversial announcement of what appeared to be a pay-for-play model based around collectible puzzle cards and, more shockingly, the possible payout of a large reward. Indeed, a prize of Â£100,000 (about $200,000) may be claimed by whomever locates the Receda Cube, Perplex City’s pet McGuffin Device, and returns it to its rightful owners (assuming Perplex City’s ownership of the mysterious cube is indeed rightful).
These developments have brought up plenty of questions, from whether the announced reward is real (it is), to whether players will have to buy puzzle cards in order to continue playing the ARG (they won’t), to concern about whether a large cash reward will end up factionalizing and splintering the existing community of players (maybe, but hopefully not). It certainly seems as if the recent “Group 333” launch managed to cry havoc and let loose the dogs of Meta across the forums, blogs, and news sites that populate the ARG community space. Opinions a-plenty can be found everywhere, many based on little to no concrete information, yet liberally daubed with some speculative glue to hold them together. A recent article posted to the Perplex City Sentinel helped to clarify some of the aspects of the game as related to the puzzle cards, but the best way to find out more was to secure an interview with one of the Perplex City Puppetmasters. Unfiction.com spoke at length with Adrian Hon about several issues related to some of these revelations.
If youâ€™ve been living in a cave for the last year, and donâ€™t know about Perplex City, now is the time to get up to speed. Sente Kiteway, the headmaster of the Perplex City Academy, has informed us of a missing priceless cultural artifact: The Cube. Itâ€™s here on Earth, and up to us to find, for a large monetary reward. Until recently, things have been slow in the coming:
First, just over a year ago, was Project Syzygy, apparently a site designed to gather players and build hype for the gameâ€™s start, which ended up soft-launching nearly a year later. The next site to show up was PerplexCity.com, which contained some cryptic pictures and an email sign-up, allowing those who wanted to play an avenue to register. Quite some time later, a video that started yet more pre-game, albeit with more hunting around for newspapers around the world, and ended with a real-life interaction at Abbey Road in London, UK.